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Author Topic: Isn't it kinda disappointing  (Read 19979 times)
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    « Reply #45 on: April 24, 2014, 01:40:56 PM »


    Never knew about the pro controller though.

    Well, there's the problem
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    You can't have an opinion here.

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    « Reply #46 on: April 25, 2014, 12:59:46 AM »


    My problem wasn't with the controllers. The reason I brought it up in the first place is because it made for a good example for how wonky Nintendo's design has gotten.
    That's something anyone can realize about Nintendo. Every one knows that Nintendo is on a roll with there "original" designs. The WiiU to me is just a well rounded wii with a higher graphics capability.

    I do give some credit for them to move the D pad and buttons of the Pro controller to the bottom part. Some people hate that concept, but i actually like that design.
    Sadly not enough for me to use one.
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    « Reply #47 on: April 25, 2014, 10:03:28 AM »


    WARNING!!

    A HUGE BATTLESHIP

    WALL OF TEXT

    IS APPROACHING FAST.

    I didn't expect a lot of criticism lol. yea i was joking on the controller part. shoulda thrown a lol in there or something.

    Really? 'cause it just sounds you're trying to do damage control.

    Quote
    the main point I was trying to make guys is that I saw Nintendo make its turn into the next generation of consoles and I didn't like its direction. I liked what it was before.

    Yeah I think we've established that you don't like change, already.

    Quote
    I'm not the only one that thinks it, (maybe, the only one of these forums from above evidence) but mods allowing me to customize brawl gave me a better feel for what I was looking for in this game. More fun.

    If you had to mod a game to make it fun, then I'm sorry, but you're looking at modding wrong.

    The point of modding is to make an already fun game even more fun. Not try to add fun to an unfun game (which last I checked, Brawl is not unfun).

    Quote
    The truth is, there's no guarantee Smash 4 is gonna be all it's hyped up to be when it hasn't even been released. I think its best to keep modding brawl in this community until we're sure that there is something better out there.

    But there's no guarantee it's going to suck, either. So, I dunno, maybe you should WAIT until a couple years after its release to make any actual judgement.

    And even if there is "something better out there", what makes you think people are just going to stop modding to move to that "something better"? 'cause I'm pretty sure people haven't moved away from their modding communities just because there was "something better".

    Quote
    Even if Smash 4 is worth more attention, I'm sure the Brawl hacking community won't burst into flames. I know ppl who bought Brawl but stopped playing it after the first year out of preference for Melee.

    ...of course it won't.

    Also, I don't see where the whole "people stopped playing because ILUVMELEE<3" thing came from. That wasn't even part of any discussion.

    Quote
    I pretty much summed it up in that word block up there^^

    ...you don't understand sarcasm, do you.

    Quote
    That's respectable. I'd say I'm doing the same cuz the only thing I've seen that I've wanted was Pikmin 2.

    ...what I was saying is that there are games out there that are good WITHOUT having been developed by Nintendo. Broaden your horizons a little.

    Quote
    ...I think Melee's a classic.... it's honestly hard for me comprehend that ppl are contradicting me on that.

    It's... not really a contradiction if there's a good number of people saying it's not a classic and only one person saying it is.

    Quote
    I grew up with Melee. It's my favorite fighting game...

    *Party Fighter

    Quote
    I loved Melee V2 cuz I felt it took skill, like Melee.

    I’m pretty sure that Brawl has a comp. scene, and I’m also pretty sure that also takes skill.

    Quote
    I honestly didn't care much for Brawl with time. I was great at it though. I was a Game & Watch main and won 2 tournaments.

    Didn’t you just imply Brawl didn’t take skill? Mixed signals here, chump.

    Quote
    But, when I played it with my friend with whom I was equally skilled, all I would hear is him complaining about how over-powered and spontaneous Game & Watch was.

    Yeah, I’m going to call bull[censored] on your “equal skill” claim. There’s no such thing. Even if the both of you had the EXACT same skills (and I mean to the point of your friend being an exact clone of you), it doesn’t mean anything if you’re playing different characters.

    Quote
    That Brawl's different design allowed for certain characters to be more advantageous and Brawl was less strategic fighting and more exploitation of specific moves with high knockback and large hitboxes.

    Wasn’t uh… wasn’t wavedashing an exploit? Wasn’t shuffling an exploit?

    What I’m getting from this is that exploits are only good if they’re from Melee (quelle surprise).

    Quote
    And, to an extent, he was right. Brawl WAS different.

    NO.

    MY GOD, THE HORROR. A game not having a direct sequel when it wasn’t meant to have a direct sequel.

    Quote
    I'd have a lot harder of a time beating him in melee. If ppl kept attributing my winnings to the fact that I used "overpowered" characters- then the game just wasn't fun.

    You… do realize that, if your claim to be that skillful is true, then it doesn’t matter what character you play as, because it’ll always be “overpowered”?

    Quote
    Eventually, my friends would only play if it was 2 against me or me and some guy/girl that lacks skill against 2 normal brawl players.

    What is considered “normal”, anyway? Because some people think normal is not having skill.

    Oh, wait, did you get normal Brawl players to play Melee against you and a guy that sucked at Melee?

    Quote
    I liked Project:M cuz it leveled the playing field to that of melee's quick thinking, combos, and strategy. It made the game more of what it used to be competitively and that's why I said it conjured a classic feel.

    Nevermind the fact Sakurai wanted Brawl to steer AWAY from the competitiveness, but who gives a [censored] am I right?

    Quote
    Also, I knew about Brawl hacking long before Melee V2. I remember Elite Smash Hackers making Lucas look like Jimmy Neutron and freaking out. I know the customization was a great aspect of Brawl hacking-

    I… wasn’t serious. Or at least not as serious as you’re making it out to be.

    What I meant is that there are people around here that think SSBM V2 was what created Brawl hacking. Yes, there are people that stupid.

    Quote
    but I don't feel its as much of a reason to downgrade from Smash 4 as a complete transformation such as Melee V2 is.

    Oh, yeah, not that big a reason, let’s just play a mod that downgrades the gameplay style to Melee instead, THAT MAKES SENSE.

    Quote
    What I say is easy enough to understand and I stand by it. I feel like online ranking is a bad concept in general- something ppl will either not care about or care too much about by making their focus having a higher rank- not having fun.

    Oh yeah, because it's so hard to understand "it happens in every [censored]ing game with online". Except, y'know, it doesn't matter at all, and the people who care are only looking to get viagra for their E-Penis.

    Quote
    Maybe this is just me- but I think Brawl is the best Smash to fall back on. Why? Because this community's made it Play-doh.

    Yeah that’s not biased at all, nevermind the fact I was talking overall. You ARE aware that there might be people not into hacking at all?

    Quote
    This game can be the most of what u want it to be- unless u want a graphics downgrade...

    …what does graphical downgrades have to do with anything?

    Seriously, where did this come from?

    Quote
    and nostalgia isn't my first priority with a multiplayer game.

    …what.

    Just… what.

    Okay, wait a tic. Nostalgia isn’t your first priority, right? These quotes by you say otherwise:

    Quote
    ...I think Melee's a classic.... it's honestly hard for me comprehend that ppl are contradicting me on that.

    Quote
    I liked Project:M cuz it leveled the playing field to that of melee's quick thinking, combos, and strategy. It made the game more of what it used to be competitively and that's why I said it conjured a classic feel.

    …yeah, I’d say you’re contradicting yourself. Again.

    Quote
    I, personally, like graphics to be the best they can be and that's another one of the many reasons I prefer Project:M to Melee.

    …if you like graphics to be their best, WHY aren’t you going to play Smash 4?

    Quote
    And lastly, I said "might". Twice. I was just trying to be hopeful.

    Saying “might” implies you have ANY evidence that it is the case.

    Even if the filetypes were the same, what’s stopping them from adding brand new encryptions?

    Quote
    This is so long and random I feel like those guys that post unnecessary youtube comments.

    yeah bro lol answering to things in a post such random le topkek

    This has nothing to do with YT. That’s gotta be one of the most faulty comparisons yet.

    Quote
    I don't think the Smash franchises releases are something worth getting hyped about anymore. I'm not the only one...

    Actually… considering that pretty much everyone in here has high hopes and expectations for Smash 4, you ARE the only one with that ass-backwards mentality.

    Thought I was done? Oh no, that was just the rainy foreboding to the grand [censored]storm I’m about to brew on you.

    Quote
    Okay, they went from a beautiful controller that everyone got used to to 2 remote motion sensor pieces and then a remote tablet.

    Everyone got used to the N64 controller too, y’know, broken joysticks be damned.

    Quote
    Hm. I think I'll just stick to what makes the most sense and is the most convenient.

    You mean the peripheral that’s been officially killed off and won’t be getting support?

    Quote
    I feel like they changed so much for not enough reasons. It was overall better the way it was.

    Nintendo’s motto is “Innovation”.

    Your motto is “They’ve Changed It, Now It Sucks”.

    Quote
    You can give something a fresh and new style without "fixing" a bunch of things that aren't even broken.

    But then it’s not giving a “fresh and new” style, it’s just recoloring the original device.

    Quote
    Why put so much effort into making a game console compatible with a certain real world conflict?

    Real World conflict?

    What, is Nintendo making the Wii U more accessible to those people at war in the Ukraine?

    Quote
    First, you could get a new TV. The best solution- obviously expensive but ppl with extra money would rather get a new tv for a great console than keep one tv for a console with a weird design.



    Have you considered there might be people who could barely afford a Wii U alone? People who don’t even have money for a brand new TV, so they play it on their old CRT? People who don’t even have a room of their own?

    Quote
    While cheaper, they wouldn't enjoy the console as much so is the price saving worth?

    Do the games just suddenly change when they get to the tablet itself?

    No. Smaller resolution doesn’t mean the game is less enjoyable, just because WAAAAAH I CAN’T PLAY ON MY TV.

    Quote
    Second, just patience. Video games aren't our only means of recreation. Sure we love them, but that doesn't mean we should compromise a good design to play it 24/7...

    Yeah, Nintendo should’ve just kept itself to making playing cards.

    I don’t know how the Wii U was compromised, but whatever.

    Quote
    Also, why compartmentalize console games, when Nintendo has such a large line of portable games in the first place. I just don't get it.

    Yeah, am I right? Because that totally wouldn’t backfire or anything.

    Oh, hi PSP.

    Games started on consoles, so it’s merely common sense that they’re “compartmentalizing” console games.

    Quote
    My problem wasn't with the controllers.

    Uh… huh.

    Quote
    Wii U's don't have Gamecube Controller compatability, right? I don't want that game then.

    Quote
    Okay, they went from a beautiful controller that everyone got used to to 2 remote motion sensor pieces and then a remote tablet.

    Quote
    I feel like they changed so much for not enough reasons. It was overall better the way it was.

    Totally wasn’t with the controllers.

    Quote
    The reason I brought it up in the first place is because it made for a good example for how wonky Nintendo's design has gotten.

    While I WILL agree that Nintendo could stand to be a bit more consistent with their controllers – and it’s going to be the ONLY thing you and I will likely agree on – their controllers REALLY aren’t as bad as you’re making them out to be.

    Quote
    Never knew about the pro controller though.

    …really?

    Quote from: LC-DDM
    (…)like Carnage said, you can just get an adaptor to get your GCN controller working on the Wii U, instead of - perish the thought – using the UPro Controller.

    This didn’t hint you at it?

    Seriously, the Wii U was released in 2012. You’re telling me that in TWO YEARS you’ve NEVER heard of the WiiU Pro Controller?

    Man, I think Google-Fu is starting to become like a superpower only those with common sense can access.

    Quote
    If it doesn't come up to a ridiculous amount of money to get the console, game, and make my Wii U's design revolve around Smash, I'll consider buying it. If so, hacked brawl is only a few steps down imo.

    The Wii U basic pack should be roughly 299$, the deluxe is 349$. Taking into account that the possibility of Smash 4 being bundled up with the Wii U this coming winter is moderately high, and if you save your dosh just right, you can have it proper.

    JFC that was a lot.
    « Last Edit: April 25, 2014, 10:06:33 AM by LC-DDM » Logged




    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #48 on: April 25, 2014, 10:11:57 AM »


    WARNING!!

    A HUGE BATTLESHIP

    WALL OF TEXT

    IS APPROACHING FAST.

    Really? 'cause it just sounds you're trying to do damage control.

    Yeah I think we've established that you don't like change, already.

    If you had to mod a game to make it fun, then I'm sorry, but you're looking at modding wrong.

    The point of modding is to make an already fun game even more fun. Not try to add fun to an unfun game (which last I checked, Brawl is not unfun).

    But there's no guarantee it's going to suck, either. So, I dunno, maybe you should WAIT until a couple years after its release to make any actual judgement.

    And even if there is "something better out there", what makes you think people are just going to stop modding to move to that "something better"? 'cause I'm pretty sure people haven't moved away from their modding communities just because there was "something better".

    ...of course it won't.

    Also, I don't see where the whole "people stopped playing because ILUVMELEE<3" thing came from. That wasn't even part of any discussion.

    ...you don't understand sarcasm, do you.

    ...what I was saying is that there are games out there that are good WITHOUT having been developed by Nintendo. Broaden your horizons a little.

    It's... not really a contradiction if there's a good number of people saying it's not a classic and only one person saying it is.

    *Party Fighter

    I’m pretty sure that Brawl has a comp. scene, and I’m also pretty sure that also takes skill.

    Didn’t you just imply Brawl didn’t take skill? Mixed signals here, chump.

    Yeah, I’m going to call bull[censored] on your “equal skill” claim. There’s no such thing. Even if the both of you had the EXACT same skills (and I mean to the point of your friend being an exact clone of you), it doesn’t mean anything if you’re playing different characters.

    Wasn’t uh… wasn’t wavedashing an exploit? Wasn’t shuffling an exploit?

    What I’m getting from this is that exploits are only good if they’re from Melee (quelle surprise).

    NO.

    MY GOD, THE HORROR. A game not having a direct sequel when it wasn’t meant to have a direct sequel.

    You… do realize that, if your claim to be that skillful is true, then it doesn’t matter what character you play as, because it’ll always be “overpowered”?

    What is considered “normal”, anyway? Because some people think normal is not having skill.

    Oh, wait, did you get normal Brawl players to play Melee against you and a guy that sucked at Melee?

    Nevermind the fact Sakurai wanted Brawl to steer AWAY from the competitiveness, but who gives a [censored] am I right?

    I… wasn’t serious. Or at least not as serious as you’re making it out to be.

    What I meant is that there are people around here that think SSBM V2 was what created Brawl hacking. Yes, there are people that stupid.

    Oh, yeah, not that big a reason, let’s just play a mod that downgrades the gameplay style to Melee instead, THAT MAKES SENSE.

    Oh yeah, because it's so hard to understand "it happens in every [censored]ing game with online". Except, y'know, it doesn't matter at all, and the people who care are only looking to get viagra for their E-Penis.

    Yeah that’s not biased at all, nevermind the fact I was talking overall. You ARE aware that there might be people not into hacking at all?

    …what does graphical downgrades have to do with anything?

    Seriously, where did this come from?

    …what.

    Just… what.

    Okay, wait a tic. Nostalgia isn’t your first priority, right? These quotes by you say otherwise:

    …yeah, I’d say you’re contradicting yourself. Again.

    …if you like graphics to be their best, WHY aren’t you going to play Smash 4?

    Saying “might” implies you have ANY evidence that it is the case.

    Even if the filetypes were the same, what’s stopping them from adding brand new encryptions?

    yeah bro lol answering to things in a post such random le topkek

    This has nothing to do with YT. That’s gotta be one of the most faulty comparisons yet.

    Actually… considering that pretty much everyone in here has high hopes and expectations for Smash 4, you ARE the only one with that ass-backwards mentality.

    Thought I was done? Oh no, that was just the rainy foreboding to the grand [censored]storm I’m about to brew on you.

    Everyone got used to the N64 controller too, y’know, broken joysticks be damned.

    You mean the peripheral that’s been officially killed off and won’t be getting support?

    Nintendo’s motto is “Innovation”.

    Your motto is “They’ve Changed It, Now It Sucks”.

    But then it’s not giving a “fresh and new” style, it’s just recoloring the original device.

    Real World conflict?

    What, is Nintendo making the Wii U more accessible to those people at war in the Ukraine?



    Have you considered there might be people who could barely afford a Wii U alone? People who don’t even have money for a brand new TV, so they play it on their old CRT? People who don’t even have a room of their own?

    Do the games just suddenly change when they get to the tablet itself?

    No. Smaller resolution doesn’t mean the game is less enjoyable, just because WAAAAAH I CAN’T PLAY ON MY TV.

    Yeah, Nintendo should’ve just kept itself to making playing cards.

    I don’t know how the Wii U was compromised, but whatever.

    Yeah, am I right? Because that totally wouldn’t backfire or anything.

    Oh, hi PSP.

    Games started on consoles, so it’s merely common sense that they’re “compartmentalizing” console games.

    Uh… huh.

    Totally wasn’t with the controllers.

    While I WILL agree that Nintendo could stand to be a bit more consistent with their controllers – and it’s going to be the ONLY thing you and I will likely agree on – their controllers REALLY aren’t as bad as you’re making them out to be.

    …really?

    This didn’t hint you at it?

    Seriously, the Wii U was released in 2012. You’re telling me that in TWO YEARS you’ve NEVER heard of the WiiU Pro Controller?

    Man, I think Google-Fu is starting to become like a superpower only those with common sense can access.

    The Wii U basic pack should be roughly 299$, the deluxe is 349$. Taking into account that the possibility of Smash 4 being bundled up with the Wii U this coming winter is moderately high, and if you save your dosh just right, you can have it proper.

    JFC that was a lot.
    Wow. That's alot of text  I see what you did there ...
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    « Reply #49 on: April 25, 2014, 10:31:12 AM »


    Wow. That's alot of text  I see what you did there ...
    Yes. We certainly needed your input to notice that. .-.
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    « Reply #50 on: April 26, 2014, 01:07:48 AM »


    I don't think the wiiU pad is that bad. I use it every i play Pikmin and its really easier to use than the remotes.
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    « Reply #51 on: May 12, 2014, 09:48:49 AM »


    I love the Wii U pad, for how huge it is, its surprisingly light and ergonomic, The pro controller is nice too. Nintendo takes chances, kudos for that, PS4 and XBOX 1 play it safe and in my opinion it makes the experience stale, yeah they have stronger hardware, but the graphics capability on the Wii U feels ample enough- can not wait for a F-Zero or Metroid game!

    I would love to see a HD Wii U pad in the near future
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    « Reply #52 on: May 12, 2014, 11:34:12 AM »


    I love the Wii U pad, for how huge it is, its surprisingly light and ergonomic, The pro controller is nice too. Nintendo takes chances, kudos for that, PS4 and XBOX 1 play it safe and in my opinion it makes the experience stale, yeah they have stronger hardware, but the graphics capability on the Wii U feels ample enough- can not wait for a F-Zero or Metroid game!

    I would love to see a HD Wii U pad in the near future
    god no, why would there be an HD wiiu gamepad at all? wiiu cant handle more than one gamepad connected anyway
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    « Reply #53 on: May 12, 2014, 11:45:32 AM »


    With the exception of using it for Pikmin 3, I will never use the game pad for anything else. It has it's Potential for games that use it for convenience like the menu for the Wind Waker HD remake.


    I would love to see a HD Wii U pad in the near future
    Not really. Either two thing will make this an issue:

    1.It would be too expensive to manufacture.

    2. They'll have to find some way to keep the battery life above 4 hours cause of all the HDness.
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    « Reply #54 on: May 12, 2014, 09:25:19 PM »


    With the exception of using it for Pikmin 3, I will never use the game pad for anything else. It has it's Potential for games that use it for convenience like the menu for the Wind Waker HD remake.
    Not really. Either two thing will make this an issue:

    1.It would be too expensive to manufacture.

    2. They'll have to find some way to keep the battery life above 4 hours cause of all the HDness.

    First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

    Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

    I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
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    « Reply #55 on: May 12, 2014, 09:41:23 PM »


    First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

    Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

    I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
    That information is still not going to change my mind on how much I need the game pad for my games.

    They shouldn't be forcing that piece of machinery on to people who don't really want it, and for the next Smash coming out in winter really makes me wonder if there going to make people use the Pad for everything, because you know Nintendo.

    They always make the right choices when it comes to ease of access...by looking at another screen...that's on your lap... and waving a stick around just to move.[/sarcasm]
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    « Reply #56 on: May 13, 2014, 01:27:07 AM »


    First off, they manufacture tablets with better and larger screens cheap enough for them to sell them at $60 and still make money.

    Second, a second battery pack (or larger one) would not weigh much or cost much to manufacture, Lithium chemistry battery technology is nearing perfection, the cells are incredibly cheap to manufacture.

    I remember somewhere that the Wii U can handle two game pads at once- the system could easily handle a few more pixels.
    they said it might handle 2 gamepads of the ones that already exist but that would require lots of code to stop the console from loosing performance since the wiiu isnt good enough to do two streams at once in the current state.

    There is no reason to make an hd pad at all especialy when preety much zero games would suport 2 gamepads at once even if they updated the code.

    That information is still not going to change my mind on how much I need the game pad for my games.

    They shouldn't be forcing that piece of machinery on to people who don't really want it, and for the next Smash coming out in winter really makes me wonder if there going to make people use the Pad for everything, because you know Nintendo.

    They always make the right choices when it comes to ease of access...by looking at another screen...that's on your lap... and waving a stick around just to move.[/sarcasm]
    this is totaly true lol i always wondered why do i need to shake  the wiimote to do tricks on mario kart or do a spin atack on galaxy  when those 2 could have been a simple button input.

    But hey nintendo likes to force you to use their controllers , i bet most games now will force you to move foward by  moving on the gamepad touch screen like tablet games and disabling the analogic sticks just wait and see lol
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    « Reply #57 on: May 14, 2014, 11:02:07 AM »


    Highly doubt smash will require you to use the game pad, just like in DK tropical freeze, they know smash is for an audience that wants no-nonsense gameplay, even during the dark days of motion control, SSBB allowed use of NGC controllers, classic controllers and had waggle as an option (which is pointless, I tried it)

    I have noticed on the original Wii, they started very strong using motion control for EVERYTHING, as time went on, they almost seized that, yeah mario galaxy had waggle, but in my opinion it did not get in the way, same thing with mario kart, I was actually fond of the wheel control even though you could play using a joystick.

    3rd party games are most likely going to be crap, and try to use the Wii U's proprietary controls every chance they have to artificially add to the value- though, like in sonic lost potential... I mean lost worlds, they started with crappy "swipe to use color powers" but almost immediately, they patched it so you could use regular controls.

    And I feel the Wii U pad is a nice piece of kit if used correctly, having a map always open is nice, instead of pausing the game and pulling up the map, I love the fact you can draw on the screen and have your screen hidden from other players during mini games. I do like using the Wii U pad to actually play games too, games like megaman X work great with it, plus if someone wants to watch tv but you still want to play a game, most the time you can.

    Having a HD screen would add to the value of the console, the screen is ok now, but it could use more pixels to take advantage of 1080P native resolution, who cares if only one person, maybe two can use a Wii U pad at once, it's like saying just because it's a single player game the tv can be a 20" CRT from 1997.

    Nintendo has made mistakes, but they have also made revolutionary decisions too.
    « Last Edit: May 14, 2014, 11:03:23 AM by Sharky » Logged

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    « Reply #58 on: May 14, 2014, 11:06:46 AM »


    Highly doubt smash will require you to use the game pad, just like in DK tropical freeze, they know smash is for an audience that wants no-nonsense gameplay, even during the dark days of motion control, SSBB allowed use of NGC controllers, classic controllers and had waggle as an option (which is pointless, I tried it)

    I have noticed on the original Wii, they started very strong using motion control for EVERYTHING, as time went on, they almost seized that, yeah mario galaxy had waggle, but in my opinion it did not get in the way, same thing with mario kart, I was actually fond of the wheel control even though you could play using a joystick.

    3rd party games are most likely going to be crap, and try to use the Wii U's proprietary controls every chance they have to artificially add to the value- though, like in sonic lost potential... I mean lost worlds, they started with crappy "swipe to use color powers" but almost immediately, they patched it so you could use regular controls.

    And I feel the Wii U pad is a nice piece of kit if used correctly, having a map always open is nice, instead of pausing the game and pulling up the map, I love the fact you can draw on the screen and have your screen hidden from other players during mini games. I do like using the Wii U pad to actually play games too, games like megaman X work great with it, plus if someone wants to watch tv but you still want to play a game, most the time you can.

    Having a HD screen would add to the value of the console, the screen is ok now, but it could use more pixels to take advantage of 1080P native resolution, who cares if only one person, maybe two can use a Wii U pad at once, it's like saying just because it's a single player game the tv can be a 20" CRT from 1997.

    Nintendo has made mistakes, but they have also made revolutionary decisions too.
    what matters if only one can use the gamepad? well everyone, when someone buys a controller they expect it to be an extra controller not replacing one you already had like wiimote and wiimotionplus you could have 2 controllers when buying the motionplus not like its very worth it still, it gets you 2 controllers while buying an HD gamepad will mean throw your older gamepad away becuase its now useless even for multiplayer becuase the wiiu can barely stream for one gamepad let alone 2 gamepads being one of them hd.
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    « Reply #59 on: May 14, 2014, 11:17:22 AM »


    It's like saying everyone threw away their 3ds when the XL came out, to some people a bigger or better screen doesn't matter, people like you, however people like me want a better screen as I use the screen often. So the way I see it is they should release new consoles with better Wii U pad screens and offer to sell the new pads as an option or even do a trade-in program.

    Nintendo could also make the second pad work like a normal remote on games that don't need a additional screen, it would just act as a pro controller.
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