1. How can you make it to where only Popo is the always the on the player controls?
2. When ever I replace animations, the name of the .chr0 always changes to <null>. If I rename them, they look fine, but I'm just curious why it does tht. Thanks if you can help with either of those 2 problems
1. I don't really think so. You can have an independent Popo code. But not that, I don't think so.
2. Where does this occur? In the FitPopoMotionEtc or the FitPopo.pac