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Author Topic: How to use Defensive Collisions to Reflect Projectiles.  (Read 884 times)
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pikazz
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    « Reply #15 on: March 04, 2014, 02:01:20 AM »


    According to Leon Exodio, this should work on anyone...
    it works on everyone, but the problem is that the defensive collision calls up Franklin Badge item reflection if the character doesnt have Absorbing/Reflecting in their Modules and really buggy!
    it work like 1 of 10-20 and once it works it will not work again!
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    « Reply #16 on: March 04, 2014, 06:13:08 AM »


    it works on everyone, but the problem is that the defensive collision calls up Franklin Badge item reflection if the character doesnt have Absorbing/Reflecting in their Modules and really buggy!
    it work like 1 of 10-20 and once it works it will not work again!

    Ah, okay. Makes sensse.
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    « Reply #17 on: March 09, 2014, 11:49:09 AM »


    There is a perfect Mario over Pikachu. (Not .rel) and the creator managed to get the cape to work correctly. Also you forgot a few things in the code I believe. You need a special offensive collision with certain flags.

    I've gotten projectiles to be reflected on my Zero over Diddy PSA using the same defensive collision as in the OP. It always works.
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    KingJigglypuff
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    « Reply #18 on: March 09, 2014, 12:15:45 PM »


    There is something that kinda works.

    You can set the Bit that the Franklin Badge uses. LA-Bit[53]. But it doesn't wear off until you die or get an actual Franklin Badge and have it wear off, despite the command to clear the bit being set.
    « Last Edit: March 09, 2014, 12:20:44 PM by KingEvilpuff » Logged

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    « Reply #19 on: March 09, 2014, 12:34:17 PM »


    There is something that kinda works.

    You can set the Bit that the Franklin Badge uses. LA-Bit[53]. But it doesn't wear off until you die or get an actual Franklin Badge and have it wear off, despite the command to clear the bit being set.
    Can you force the La-Bit[53] to terminate on a certain timer. I'll post my code in my PSA on here when I get off work. Even Leon Exodio's new shadow over Wario has a reflector.
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    « Reply #20 on: March 09, 2014, 12:37:19 PM »


    I found out exactly why the defensive collisions work inside the FitChar.pac

    every character that can reflect has a special Param folder (like the name Ness Bat or ExtraParam) which contains stuff like Sizebubble, reflection speed, X offset, Y offset ect! as soon the defensive collisions is on, it using the information inside! if the file doesnt have it, the FitChar.pac is pretty much screwed and have a glitchy franklin badge

    so in theory, to get a perfect defensive collision, you need to edit the module together adding the extra param into the file with the right information!
    I tried adding the extra param but it much harder than adding the stuff for glide/multijump/crawl D:
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    « Reply #21 on: March 09, 2014, 12:44:56 PM »


    Can you force the La-Bit[53] to terminate on a certain timer.
    That's what I did.

    I found out exactly why the defensive collisions work inside the FitChar.pac

    every character that can reflect has a special Param folder (like the name Ness Bat or ExtraParam) which contains stuff like Sizebubble, reflection speed, X offset, Y offset ect! as soon the defensive collisions is on, it using the information inside! if the file doesnt have it, the FitChar.pac is pretty much screwed and have a glitchy franklin badge

    so in theory, to get a perfect defensive collision, you need to edit the module together adding the extra param into the file with the right information!
    I tried adding the extra param but it much harder than adding the stuff for glide/multijump/crawl D:
    I don't think it should matter if it's difficult or not (I'd attempt the tutorial, regardless). Reliable reflection would be a bit of a breakthrough.
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    « Reply #22 on: March 09, 2014, 06:22:28 PM »


    Also you forgot a few things in the code I believe. You need a special offensive collision with certain flags.

    I want it to reflect projectiles, not turn an opponent around or anything. I used this same code with my Link PSA and didn't need any collisions.

    There is something that kinda works.

    You can set the Bit that the Franklin Badge uses. LA-Bit[53]. But it doesn't wear off until you die or get an actual Franklin Badge and have it wear off, despite the command to clear the bit being set.

    What about summoning, consuming, and then destroying the badge? Haven't tested it, but it sounds like it should.

    I found out exactly why the defensive collisions work inside the FitChar.pac

    every character that can reflect has a special Param folder (like the name Ness Bat or ExtraParam) which contains stuff like Sizebubble, reflection speed, X offset, Y offset ect! as soon the defensive collisions is on, it using the information inside! if the file doesnt have it, the FitChar.pac is pretty much screwed and have a glitchy franklin badge

    so in theory, to get a perfect defensive collision, you need to edit the module together adding the extra param into the file with the right information!
    I tried adding the extra param but it much harder than adding the stuff for glide/multijump/crawl D:

    Doesn't matter how difficult, we'll all be trying to do it pikazz Smiley
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    « Reply #23 on: March 15, 2014, 10:19:57 AM »


    look again a closer look, it appears that ROB is fully capable of reflecting stuff back with defensive collision. but the wierd is that he doesnt have that Reflecting Params thats needed for it, also he doesnt have it inside its module like I found with the others!

    so here is the thing, if I found it, it would make reflecting stuff possible on a high success rate.
    but i said IF I found it! I dont know where to look D: it can be anything!

    EDIT: scratch that, its params is on HitDatalist13 D:
    « Last Edit: March 15, 2014, 10:56:40 AM by pikazz » Logged






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    « Reply #24 on: March 15, 2014, 11:11:31 AM »


    look again a closer look, it appears that ROB is fully capable of reflecting stuff back with defensive collision. but the wierd is that he doesnt have that Reflecting Params thats needed for it, also he doesnt have it inside its module like I found with the others!

    so here is the thing, if I found it, it would make reflecting stuff possible on a high success rate.
    but i said IF I found it! I dont know where to look D: it can be anything!

    EDIT: scratch that, its params is on HitDatalist13 D:

    I started reading this and I got excited, I completely forgot about ROB being able to reflect stuff with his Side B.

    Then I read the edit D:
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    « Reply #25 on: March 15, 2014, 11:22:37 AM »


    Well I think the first step would be finding out how to give a Defensive Collision to a character that doesn't have one and work from there.
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    « Reply #26 on: March 15, 2014, 11:51:15 AM »


    What about summoning, consuming, and then destroying the badge? Haven't tested it, but it sounds like it should.
    I've tested this. It looks shoddy, sounds amateurish (equip/drop SFX are maintained), and... it doesn't even work. (But I was testing it in Training Mode, and Training Mode doesn't test PSAs right most of the time >_>)

    Point being, it's just not worth it. Unless you want to release a wonky looking/feeling hack, at any rate.
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    « Reply #27 on: March 15, 2014, 12:02:18 PM »


    Well I think the first step would be finding out how to give a Defensive Collision to a character that doesn't have one and work from there.
    I do the reverse, I find out how it works on a character with it and trying to make it not being able to reflect stuff, that means I hit the head on the nail
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    « Reply #28 on: March 15, 2014, 12:10:10 PM »


    I do the reverse, I find out how it works on a character with it and trying to make it not being able to reflect stuff, that means I hit the head on the nail
    Oh.

    Have you tried removing the collision from a character? If so, does it work?
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    « Reply #29 on: March 15, 2014, 12:16:17 PM »


    Oh.

    Have you tried removing the collision from a character? If so, does it work?
    I tried to remove the "Params" thats used for reflection. but Brawlbox dont want actually do that and freezes when stages is loading due often corrupted files.
    but I have more ways to test that which I am actually doing atm
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