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Author Topic: How to use Defensive Collisions to Reflect Projectiles.  (Read 1027 times)
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    « on: February 10, 2014, 03:00:34 PM »


    Hey everyone, drogoth here with a tutorial on how to make your character reflect projectiles.

    The credit for finding this gem doesn't go to me (although I don't remember where I found it...) and I hope everyone can find use for it as I have

    Defensive Collision:
    Parameter 1: 3
    Parameter 2: 0
    Parameter 3: 2

    What happens is that your character will reflect a projectile and a "clang" sound will play. Similar to when you Shield against a projectile perfectly and it gets reflected back.

    I looked around in the Guard subactions (GuardOn, GuardOff, GuardDamage, and Guard) and wasn't able to find any references to it. So instead of having newbies and others search around the forums for hours to find it, here it is for anyone who needs it.

    Enjoy!

    DISCLAIMER

    What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.
    « Last Edit: February 10, 2014, 05:41:51 PM by drogoth » Logged



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    « Reply #1 on: February 10, 2014, 04:03:50 PM »


    It's not possible to make a character reflect projectiles, unless that character is over someone with a reflector or something that collides with projectiles.

    The only way you can really do it is with Hex and Module editing.
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    « Reply #2 on: February 10, 2014, 04:56:00 PM »


    What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.
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    « Reply #3 on: February 10, 2014, 05:41:06 PM »


    What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.

    Well isn't that just tragic.

    Ill add that to the op.
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    « Reply #4 on: February 11, 2014, 06:50:20 AM »


    jsut a question, how many character does this work with? can someone name all? cause if its inside modules, I might find a way to make it so everyone can use defencive/Reflective moves like that Special Throw/Transforming

    I know Link and Toon link works with it on their wait!
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    « Reply #5 on: February 11, 2014, 07:05:14 AM »


    jsut a question, how many character does this work with? can someone name all? cause if its inside modules, I might find a way to make it so everyone can use defencive/Reflective moves like that Special Throw/Transforming
    Fox, Falco, Wolf, Pit, R.O.B., Ness, Lucas, and Zelda.
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    « Reply #6 on: February 11, 2014, 08:48:12 AM »


    AKA Characters that have existing defensive Collisions.

    I haven't a clue on how to add defensive collisions to a character file properly.
    I THINK they may be viewed in Brawlbox, which labels it HitDataList#.
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    « Reply #7 on: February 11, 2014, 08:50:18 AM »


    I haven't a clue on how to add defensive collisions to a character file properly.
    I THINK they may be viewed in Brawlbox, which labels it HitDataList#.
    Didn't the PMBR do module editing for Mewtwo to have one?
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    « Reply #8 on: February 11, 2014, 09:25:35 AM »


    Lucario has a defensive Collision (was originally used on Double Team)that was modified to work with Confusion. Can't add one to my knowledge.
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    « Reply #9 on: February 11, 2014, 09:33:17 AM »


    and there, I am pretty sure I found where Defencive collusion is in Modules! should be easier to give the information that doesnt have it

    edit: found out information of it if someone want to know
    http://forums.kc-mm.com/index.php?topic=44101.msg1225818#msg1225818
    « Last Edit: February 11, 2014, 01:05:57 PM by pikazz » Logged






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    « Reply #10 on: February 28, 2014, 03:44:53 AM »


    So here's a wild thought.

    Powershielding can reflect projectiles. At least, in P:M.
    ...Anything we can do to abuse that feature to achieve the same effect?
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    « Reply #11 on: February 28, 2014, 06:17:27 AM »


    I looked in the Guard subactions for anything related to defensive collisions, etc and found nothing.

    Maybe it's in actions or something, but pikazz is on it.
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    « Reply #12 on: March 03, 2014, 05:37:02 PM »


    According to Leon Exodio, this should work on anyone...

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    « Reply #13 on: March 03, 2014, 05:46:09 PM »


    According to my own personal experience, it didn't work on Ganondorf.
    However, I only tested it in Training Mode, and sometimes TM doesn't properly register PSA edits.

    ...But even so, if it did work on every character, I seriously doubt that we'd be discussing this in 2014. Almost everyone with any basic knowledge of moveset editing would know about it by now, and it'd be mentioned in every major PSA FAQ.
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    « Reply #14 on: March 03, 2014, 05:48:27 PM »


    According to my own personal experience, it didn't work on Ganondorf.
    However, I only tested it in Training Mode, and sometimes TM doesn't properly register PSA edits.

    ...But even so, if it did work on every character, I seriously doubt that we'd be discussing this in 2014. Almost everyone with any basic knowledge of moveset editing would know about it by now, and it'd be mentioned in every major PSA FAQ.

    Leon said that he tried it on Wario, Diddy, and other people and it worked.

    Which is why I'm kinda skeptical about it.
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    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

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