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Question: What Neutral Air should I give to Saber
A double spin slash (Marth/Roy) - 3 (42.9%)
A frontflip slash (Lucina) - 2 (28.6%)
Other (post your idea) - 2 (28.6%)
Total Voters: 7

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Author Topic: Akeno Emiya's Blades Store : Preparing to come back...  (Read 226139 times)
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    « Reply #270 on: April 11, 2014, 04:37:33 AM »


    well theres ways

    do you plan on aninating the hair in every single animation?

    becuase

    If its moved by phisics it wont obey animations you can easily fix this by renaming the bones the air is animated from to any name other than another link bone name, when you rename them they wont have phisics so you will have to manualy animate it on every animation or it wont move at all its up to you, and the reason the hair doesnt move is your staying still and he is being moved by phisics  they will only move when you move your character if its using phisics
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    « Reply #271 on: April 11, 2014, 04:43:51 AM »


    Thanks, that does suck though. I really wish there was an easier way to do that, so it only applied to the animation I want it to affect. Oh well.
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    « Reply #272 on: April 11, 2014, 06:27:14 AM »


    Thank you man! You're helping me alot! I'm already bad with animations, so I don't even bother with misc animations. I'll delete Saber's BETA from the Vault and when I'm done with the Side B and the Side Tilt (damn that Side Tilt that doesn't want to connect.), I'm adding you as a collab.
    Really like how you animated the hair as accurate as the 1st ending of Stay Night Grin
    Just for letting you see it:

    Anata ga Ita Mori - Fate/Stay Night ED (TV size) OST


    well theres ways

    do you plan on aninating the hair in every single animation?

    becuase

    If its moved by phisics it wont obey animations you can easily fix this by renaming the bones the air is animated from to any name other than another link bone name, when you rename them they wont have phisics so you will have to manualy animate it on every animation or it wont move at all its up to you, and the reason the hair doesnt move is your staying still and he is being moved by phisics  they will only move when you move your character if its using phisics
    So, if I understand, the hair will move with animation ONLY if we rename the bones, so the dress can move with physics while the hair moves with her animations, right?
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    « Reply #273 on: April 11, 2014, 06:31:34 AM »


    I'm glad you like what I'm creating. I think that's what he meant. But if you don't want the hair to be static, animating it will take some time. I can do it since its pretty simple edits. But that's a lot of animations to fill. Most of them are pretty short though.
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    « Reply #274 on: April 11, 2014, 06:40:43 AM »


    I'm glad you like what I'm creating. I think that's what he meant. But if you don't want the hair to be static, animating it will take some time. I can do it since its pretty simple edits. But that's a lot of animations to fill. Most of them are pretty short though.
    Oh... And Zelda physics doesn't work with this? I mean... If you rename Link's RSideN to RMomiA (One of Zelda's Hair Bone)
    Is it a problem if Zelda has like... 3 bones per side hair?
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    « Reply #275 on: April 11, 2014, 06:42:41 AM »


    I wouldn't think so, no. It would just mean that Saber has more joints to bend her hair really.
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    « Reply #276 on: April 11, 2014, 06:51:55 AM »


    I wouldn't think so, no. It would just mean that Saber has more joints to bend her hair really.
    Alright. So, I think that's what you can do to avoid animating alot of hair animations. That's a small fix as you say, but having all the attacks animations without moving hair seems weird. And when you think about the misc animations like fall and damage etc... That's... I don't even wanna imagine Im srs here
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    « Reply #277 on: April 11, 2014, 06:54:53 AM »


    Well like I said, a lot of the animations are pretty short so it won't be too bad to deal with.
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    « Reply #278 on: April 11, 2014, 06:58:53 AM »


    Well like I said, a lot of the animations are pretty short so it won't be too bad to deal with.
    Alright. Take the option you prefer. I'm touching the Side B animation to have 5 hits. And I'll change the Side Smash. Just going to make a poll for it. Oh, and Side tilt's hitboxes are annoying as [censored]. I tried to make them with the full arm, but it doesn't work. Gonna try with the TopN bone to make sure it's not because I messed up.
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    « Reply #279 on: April 11, 2014, 07:01:31 AM »


    What are the sizes of the hit boxes? And what frame do you have them activating and ending?
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    « Reply #280 on: April 11, 2014, 07:07:41 AM »


    What are the sizes of the hit boxes? And what frame do you have them activating and ending?
    Sizes are: 5,2 and 4,32 for the sword, 4 for the left arm and 4,32 for the right shoulder.

    And what frame do you have them activating and ending?
    It connects 2 frames before the "actual hit" connects, and ends 4 frames after the  hit connects.
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    « Reply #281 on: April 11, 2014, 02:56:46 PM »


    Well that's strange. Do you have a Frame Speed Modifier on the move? Sometimes those can mess up hitboxes.
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    « Reply #282 on: April 11, 2014, 03:06:02 PM »


    Well that's strange. Do you have a Frame Speed Modifier on the move? Sometimes those can mess up hitboxes.
    Removed it before testing.

    I'm "trying" to animate a combo of 5 slashes for Saber using her Side Special as a base...
    For now... I added only one frame... :facepalm:
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    « Reply #283 on: April 11, 2014, 04:24:29 PM »


    Alrighty, well take your time. There's no need to rush it. I could help you out if you want. It's up to you.
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    « Reply #284 on: April 11, 2014, 04:58:56 PM »


    Alrighty, well take your time. There's no need to rush it. I could help you out if you want. It's up to you.
    I wouldn't like to give you too much, though... I'll try eveything I can, and if I need you-- You know what? I'm gonna make another Dropbox Shared Folder for Saber. So, if you wanna test her out or polishing something you think that was needed, you can do it easily. As I said, I'll try to get that animation working... At least the 2 new strikes, then I'm gonna work on the FS to get something cool for Saber. It WON'T be her true FS though. And the aerial one will be the same as the one I'm doing. Only for now...
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    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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