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Question: What Neutral Air should I give to Saber
A double spin slash (Marth/Roy) - 3 (42.9%)
A frontflip slash (Lucina) - 2 (28.6%)
Other (post your idea) - 2 (28.6%)
Total Voters: 7

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Author Topic: Akeno Emiya's Blades Store : Preparing to come back...  (Read 226228 times)
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Nao-chan
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    « Reply #540 on: June 11, 2014, 10:09:49 AM »


    Okay just making sure. Dunno when I'll start working on it today. I really need to sleep. Kinda haven't yet.
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    « Reply #541 on: June 11, 2014, 12:50:49 PM »


    What was the animation you wanted me to do besides side B? I've been working on Camile all morning, I can take a break and work on Ryuko-chan
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    « Reply #542 on: June 11, 2014, 12:54:21 PM »


    Okay just making sure. Dunno when I'll start working on it today. I really need to sleep. Kinda haven't yet.
    Alright. Do what you need to do Wink

    What was the animation you wanted me to do besides side B? I've been working on Camile all morning, I can take a break and work on Ryuko-chan
    Well... The Air attacks... Y'know? Air A moves... So I'll code them once you're done.
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    « Reply #543 on: June 12, 2014, 02:11:36 AM »


    Here are some of the things I tried to do yesterday.
    This is her new crouch pose.
    I tried to clean up her Attack11 a bit.
    Edited her WalkFast.
    And edited her WalkSlow.

    I moved her legs for the Crouch Wait to make a little more sense. The walking animations only had edits to her arms placement so it didn't look like she was carrying a shield anymore. For the Attack11 I gave her legs some extra movement and stability, and generally tried to make the whole thing look smoother than it was previously.

    I'll start working on the Side B now.
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    « Reply #544 on: June 12, 2014, 05:33:39 AM »


    Here are some of the things I tried to do yesterday.
    This is her new crouch pose.
    I tried to clean up her Attack11 a bit.
    Edited her WalkFast.
    And edited her WalkSlow.

    I moved her legs for the Crouch Wait to make a little more sense. The walking animations only had edits to her arms placement so it didn't look like she was carrying a shield anymore. For the Attack11 I gave her legs some extra movement and stability, and generally tried to make the whole thing look smoother than it was previously.

    I'll start working on the Side B now.
    Alright. So yea, the Attack11 needed some polishing because it was looking weird. The crouch animation is just like she does in F/UC, so it's perfect. For the Walk animations, she needs to hold her sword with 2 hands though. But other than that, it's fine.

    And I'm looking forward for the Side B!
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    « Reply #545 on: June 12, 2014, 05:41:01 AM »


    Honestly I had no idea she actually crouched like that. I kinda just went with what made sense. I can edit the walking pretty easily. I also changed the AttackHi4Start and Hold animations to look more in line with the actual attack she does. So now she is facing the right way and on the correct side, being her left side and not the right like it was before.
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    « Reply #546 on: June 12, 2014, 05:48:50 AM »


    Honestly I had no idea she actually crouched like that. I kinda just went with what made sense. I can edit the walking pretty easily. I also changed the AttackHi4Start and Hold animations to look more in line with the actual attack she does. So now she is facing the right way and on the correct side, being her left side and not the right like it was before.
    I notice that you fixed a lot of things I planned to do after being done with the main moves... lol. Well, it's better that way, it makes it more legit...
    Still have to do something for that Down Smash though. Right now it looks bad, though know what I wanna do. So I'll do it myself.
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    « Reply #547 on: June 12, 2014, 06:05:24 AM »


    Yeah, when I'm working on stuff I'll usually go back and look at some of the moves to make sure they look right. Ex; making sure there are no stiff legs during spins or other moves that need the movement.
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    « Reply #548 on: June 12, 2014, 06:21:04 AM »


    Yeah, when I'm working on stuff I'll usually go back and look at some of the moves to make sure they look right. Ex; making sure there are no stiff legs during spins or other moves that need the movement.
    I see... That's cool, this way. Makes the animations more... alive.
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    « Reply #549 on: June 12, 2014, 06:26:19 AM »


    I like consistency.
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    « Reply #550 on: June 12, 2014, 06:40:41 AM »


    I like consistency.
    And that's a good thing.

    My next PSA over Ike... Can you guess who's that?

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    « Reply #551 on: June 12, 2014, 06:44:12 AM »


    I can tell by the hair. It's Gilgamesh right?
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    « Reply #552 on: June 12, 2014, 06:46:23 AM »


    I can tell by the hair. It's Gilgamesh right?
    I'd have tell by the goldyness behind xD
    Yes! That's him! I finally got my lazy ass up and planned a moveset for Gilgamesh! It's something completly broken... You can even say that he's overpowered... lol. I'll post his moveset a bit later.
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    « Reply #553 on: June 12, 2014, 06:48:55 AM »


    Well its pretty obvious it'll be OP. That's kinda just what he is period. Especial since he can use galaxies as a weapon.
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    « Reply #554 on: June 12, 2014, 07:04:48 AM »


    Well its pretty obvious it'll be OP. That's kinda just what he is period. Especial since he can use galaxies as a weapon.
    Just for his FS xD
    But well, his moveset is more based on his game appearances than his animes, contrary to Saber.
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