Thank you for your reply SharpHackz200 : )
I actually happened to stumble on this thread and figured it out. I used this method, but I am curious if your idea might work as well; might have to try it. Thanks again!
http://forums.kc-mm.com/index.php?topic=63926.0( Credit goes to linkxgl )
"I figured it out recently, it's pretty simple just a little time consuming.
Step 1:
Open your "sc_selcharacter_en.pac", either separately in you menu2 folder, or in your "common3.pac" in yourr system folder.
Step 2:
Go to MiscData30, open 3DModels(NW4R or the equivalent)
Step 3:
Find "MenSelchrFaceA_TopN" to "MenSelchrFaceI_TopN"
Step 4:
For each one of the files said above, right click and preview and do the following ---
1. Open the left, right and bottom tabs
2. Select nameEA0 in the Bones tab (the last three characters change between MenSelchrFace models)
3. Select MenSelchrFaceF_TopN__0 in the animations Tab
4. In the transformations, change the Scale on the X and Y to 0 (first 2 slots), and the translation on the Y (second slot) to 100.
5. Repeat 1 - 5 (in this section of steps) for the next MenSelchrFace[G-I]_TopN__0.
Essentially, you're changing the animations of each of the name tags on the different character icon models on the CSS. You're making the scale of the name tag 0, virtually unseeable, and moving it away really far that it goes off screen.
Good luck!"