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Author Topic: Give BrawlEx Characters SFX Tutorial  (Read 18412 times)
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Gamidame_K
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    « Reply #30 on: March 06, 2014, 05:23:45 PM »


    just wondering, could this also work for example..
    if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
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    Alejandro MiddleCorn
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    « Reply #31 on: March 06, 2014, 09:50:31 PM »


    good news guys,
    ive worked on a version of my alternate sound loader
    and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
    ill post more info once its ready for releasse

    How is it so far?
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    « Reply #32 on: March 07, 2014, 02:11:18 AM »


    sorry
    havent been to active on it
    i have it all layed out on my head though
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    Alejandro MiddleCorn
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    « Reply #33 on: March 07, 2014, 12:37:36 PM »


    sorry
    havent been to active on it
    i have it all layed out on my head though

    Ok Sad

    Well, I'll still wait for it. Smiley
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    shock44
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    « Reply #34 on: March 07, 2014, 11:52:32 PM »


    just wondering, could this also work for example..
    if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
    I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.
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    ShinF
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    « Reply #35 on: March 12, 2014, 02:48:52 PM »


    I think I know the answer to this, but I want to be sure before I try it. I know that generally, we replace sounds with sounds that are shorter or at most equal to the original. But, is that strictly necessary if we replace other clips with empty sounds to keep the file size low? I ask because there are some enemies (like Primids and the ROB enemies in SSE) that have a large number of SFX, but they're all really short. Too short for voice clips. But if we replaced a lot of them with empty clips, we could increase the length of the ones we use, right?
    « Last Edit: March 12, 2014, 02:49:58 PM by ShinF » Logged


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    Gamidame_K
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    « Reply #36 on: March 12, 2014, 08:58:17 PM »


    I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.

    It worked!
    Momiji vs Link
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    Don Jon Bravo
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    « Reply #37 on: March 12, 2014, 09:59:48 PM »


    how does file size go?
    and it requires psa editing?
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    Gamidame_K
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    « Reply #38 on: March 12, 2014, 10:17:44 PM »


    the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
    and yes, this requires psa editing, but it doesnt take you even 20 minutes
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    shock44
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    « Reply #39 on: March 17, 2014, 04:14:23 PM »


    the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
    and yes, this requires psa editing, but it doesnt take you even 20 minutes
    Great work! So they both are using Link's soundbank then? Did you use just the one where the voices are or did you change any of the sound effect sounds?
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    Gamidame_K
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    « Reply #40 on: March 17, 2014, 05:18:16 PM »


    I edited 3 things:
    -link's soundbank
    -fitlink.pac
    -fitmomiji.pac

    Now Im trying to find out how to set an announcer call for an EX chara so i can finish Momiji and release her
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    Mariohuge
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    « Reply #41 on: March 23, 2014, 10:43:34 AM »


    I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.
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    Alejandro MiddleCorn
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    « Reply #42 on: March 23, 2014, 12:26:53 PM »


    I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.

    Try doing it using BrawlBox.
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    « Reply #43 on: March 23, 2014, 09:00:25 PM »


    sorry
    havent been to active on it
    i have it all layed out on my head though
    If this actually works man, I would be so happy. It's so annoying when you have 5 clones of the same person and a sawnd file...they all start sounding like that one person the sound is over...
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    « Reply #44 on: May 20, 2014, 02:28:29 AM »


    Hey, I just spent a few hours doing this for Shadow over Ridley, and when I test it in game, there's no voices, and most of the attack sounds are missing. Any ideas on why this is happening?

    EDIT: Wait, I just made a completely stupid mistake, so that's not an issue anymore, now the problem is that the sound effects are just clicking sounds now o.o

    I'll try to replace them with a different program. I've had issues with replacing sounds with Brawl Box in the past.
    « Last Edit: May 20, 2014, 02:37:54 AM by Boasting Toast » Logged


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