I released this several months ago, but it's long since faded into the depths and I've since completely re-created the PSA from scratch. I've also tried very hard to make him balanced.
So here we go! Without further ado, the moveset:
A combo - 3 sword swings. The last one can combo into Havoc Strike (A+B), Fang Blade (A+X), or Rending Thrust (A+Z).
FTilt: Rending Thrust - A low forward thrust that sends shockwaves upwards. Can be comboed into Havoc Strike (A+B), Fang Blade (A+X), or Raging Blast (A+Z). Otherwise, one final hit will give a significant amount of knockback with fair killing potential.
UTilt: Havoc Strike - Asch jumps slightly forward, then descends with energy in a downward kick. Trips the enemy.
DTilt: Slag Assault - Asch does a flip and drives his blade into the ground. (This move is still heavily a WIP - the custom animation is hanging me up. Suggestions welcome.)
FSmash: Devil's Inferno - A slightly modified version of Marth's typical FSmash. A fireball deals a little bit of burn damage to the enemy before Asch swings his sword. The actual sword hit's knockback has been increased slightly as well, and the move now does fire damage for obvious reasons.
USmash: Light Spear - A slightly modified version of Marth's typical USmash. Waves of energy knock enemies up and into Marth's blade as he thrusts upward. Kills around 150%. If I can ever figure out how to do custom animations, I'll probably try one on this.
DSmash: Guardian Field - Asch surrounds himself with a field of energy that knocks back foes and reflects projectiles. Its primary use is as a defensive skill, and it's got a fair amount of ending lag.
Neutral B: Demon Fist - A small shockwave of energy. It travels about half of FD. There is NO knockback whatsoever to this move to prevent spamming.
Up B: Fang Blade - Asch slashes forward, then straight up. It's not a bad killing move, but like most Up-B's, it sends him into special fall. Holding A+B will combo into Havoc Strike and send Asch back down to the ground quickly (that part is still a little funny looking).
Side B (ground): Lightning Blade - A forward thrust followed by a bolt of lightning. This is one of Asch's best moves if you can get the distance right - you have to be right up in their face to hit with both the sword and the lightning.
Side B (air): Swallow Fury - Asch delivers two aerial hits that lead into two more if the second one connects. The last hit has good killing potential.
Down B: Counter - Unchanged for now. I'd like to move Guardian Field to the Down-B, actually, but then I'd have to think of a suitable DSmash...
Aerials are unchanged for now.
Just like in TotA, combos are everything with Asch. To use one, you need to hold A and the button of the arte (move) to follow as you perform an arte. For example, the 3rd hit of his A combo will go directly into Fang Blade (Up-B) with no lag if you hold A and X. There is one additional move that is ONLY accessible by comboing from Rending Thrust (FTilt):
Combo only: Raging Blast - A burst of energy in front of Asch. There is a series of weak hits that lead into a single strong one with a lot of knockback.
One final bit of information on Asch: I have included the Over Limit mechanic from TotA as well. As Asch takes hits, his OL meter will charge (of course, it's invisible in Brawl). When fully charged, you will notice a subtle shadow effect surrounding Marth during his idle animation. When this happens, trigger your UTaunt and Marth will go into OL mode. Basically, this means he's invincible for a short time, though I have plans to implement much more...
Screenshots:
Attack 1
Attack 2
Attack 3
Rending Thrust (FTilt)
Havoc Strike (UTilt)
Devil's Inferno (FSmash)
Light Spear (USmash - kind of a bad screenshot, sorry)
Guardian Field (DSmash)
Demon Fist (Neutral B)
Lightning Blade (Side-B ground)
Raging Blast, the combo-only move
OL is ready.
When OL is activated, you shine so it's obvious what's going on.