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Author Topic: Let the Swap Begin! (under constructions!)  (Read 6138 times)
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pikazz
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    « on: February 25, 2014, 10:34:31 AM »


    note: the project is not done and will include much more modules until I found a fix for a bug!
    Also note that Wii's Module Memory isnt big so we cant transform any character at the moment


    https://www.youtube.com/watch?v=Z77UL_4Gyco


    Hi and welcome to the project Let the Swap Begin!
    some info before I continue on the real deal!
    This "Modules" are pure edited of the PW's Modules of the Clone Engine "BrawlEx", meaning that you need BrawlEx for it to work (both over an existing and over "extra clone" slot).
    If you dont know what it is or dont have it, I suggest to go to there first!
    http://forums.kc-mm.com/index.php?topic=65113.0

    How to Set it up
    first you need to set up both character to a slot together with character 1 and character 2 with the BrawlEx Engine!
    I assume you already know how to set up a BrawlEx slot, otherwise head here first: http://forums.kc-mm.com/index.php?topic=65113.0

    PSA content
    so, lets start with the PSA editing! first you need 2 PSAs, one each for the characters.
    the only thing we need to edit is the enable the Transforming and its pretty simple!
    take a Action/SubAction you want and give it the command "Terminate Instance" anywhere in there.
    this command does that every time you use that Action/Subaction and on that frame, the character will start transform to the other character!

    Module Editing
    I have already done the heavy work for you in the Module Editing so all the left you have to do is just Customize it!
    how to Customize it is to open the Module in PW's Module Editor 3.3!
    you will notice 2 more extra Sections if you have seen the BrawlEx before it!

    so lets edit the Action you want the Transformation will use (when they appear after transform)
    open up Section 9 in the Memory Viewer and go to offset "0x38"!

    here is the Action you want to be used when you transforming into this character in the Black Box!
    simply editing the last 2 Hex into the Actions Hex number! in this pic, everytime this character appears after the Transformation, the Down B (277 in Dec, 115 in Hex) is used!

    if you want to edit the Grapfic that will be under transformation, open up Section A in Memory Viewer!
    and scroll down to offset "0x180" and "0x184"

    the offset 0x180 (red box) is calling what "ef_fighter" ID it will load!
    and offset 0X184 (green box) is calling what Grapfic inside the "ef_fighter" will load!
    simply change the last hex of both offset to your choice!
    in the pic example, it will load ef_ganon and his "Entry" grapfic!

    Slot Config File
    the only thing in the BrawlEx files that needs to be edited!
    first you need to set the 0xC to "1" and give 0x13 this character ID and 0x17 the Next character ID!

    0xC (Black box) needs to be set to 1
    0x13 (green box) is this SlotConfig ID
    0x17 (red box) is the next SlotConfig ID
    it needs to be on both characters SlotConfig files! meaning 40 -> 3F and 3F -> 40

    in this Pic example, this is "SlotConfig40" and his first ID is 40 and his next ID is Fighter 3F!
    in "SlotConfig3F", its first ID is 3F and next ID is 40!

    The rest of the work should be normally done by the BrawlEx clone itself (all the config files + the edit on the Module ID inside section 8 )

    Troubleshooting

    the character works ingame but their transforming doesnt work!
    make sure it has the "Ternimate Instance" on its PSA on the Action/subaction you want it to be! on both the character!

    one character wants the transforming but the second character doesnt
    see the above answer

    when I select the slot on the CSS, the wii freezes like 1-2 seconds after but the music is still going
    that means the modules you used together are too big! meaning they are out!
    It will be fixed when we find a way to increase the module memory!

    The wii freezes when it tries to load a stage with the transforming character with!
    I honestly dont know what causes it, but as soon I know what I will tell you what!

    Known Bugs

    *Using the same Soundbank on both the characters will make the second character silent the first time on transforming, its fixed however when you transform to it second time!

    *the Character Portrait doesnt change/updates with the character transforming unless over a already transforming character! meaning it will use the first Character's portrait through the match!

    Download!
    note: at the moment, I am trying to put more character on download, as soon I find some bugs on 2 modules!
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35845 (Marth and Jigglypuff Modules)

    Thanks to:
    A huge thanks for PhantomWings (and all who helped him) by making BrawlEx possible!
    also thanks to him for his notes on the Modules on the transforming part and his Module Editior programs!
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    KingJigglypuff
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    « Reply #1 on: February 25, 2014, 10:37:02 AM »


    You should have put this in A/A Tutorials, so I could sticky it. :L

    But regardless, I have been waiting for this tutorial for a while.
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    pikazz
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    « Reply #2 on: February 25, 2014, 10:40:58 AM »


    You should have put this in A/A Tutorials, so I could sticky it. :L

    But regardless, I have been waiting for this tutorial for a while.
    if you wait a little bit longer, I will put a download for Ganondorf, Pit and Metaknight LtSB Modules!
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    Hedger01
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    « Reply #3 on: February 26, 2014, 05:02:44 PM »


    Do you know how to do this with more than two characters?
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    pikazz
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    « Reply #4 on: February 26, 2014, 05:09:48 PM »


    Do you know how to do this with more than two characters?
    i tried to do a swap with 3 characters, but only the first 2 transformed with eachother!
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    Hedger01
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    « Reply #5 on: February 26, 2014, 05:11:53 PM »


    And can you do it with more than two characters?

    Post Merge: February 26, 2014, 05:12:23 PM
    Ok thank you.
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    pikazz
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    « Reply #6 on: February 26, 2014, 05:26:04 PM »


    And can you do it with more than two characters?

    Post Merge: February 26, 2014, 05:12:23 PM
    Ok thank you.

    you mean that you have one character transforming to another and when a next character transforming to another? (like jigglypuff <-> Ganon and Metaknight <-> Marth) when yes it is!

    Pikamaxi's Slot!

    ganondorf works, sneak peak into my personal PSA dont ya?
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    Hedger01
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    « Reply #7 on: February 27, 2014, 10:25:12 AM »


    you mean that you have one character transforming to another and when a next character transforming to another? (like jigglypuff <-> Ganon and Metaknight <-> Marth) when yes it is!

    ganondorf works, sneak peak into my personal PSA dont ya?

    Ex:Well I was trying to make it so that Sonic can transform to Super Sonic, not brawl's Super Sonic but a personalized PSA of it, through the Final Smash and then make it so that Super Sonic would transform into Hyper Sonic through the Final Smash and after he was Hyper Sonic, if he used the Final Smash, he would revert back to regular Sonic. Is this what you meant by the transforming.
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    pikazz
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    « Reply #8 on: February 27, 2014, 10:38:15 AM »


    Ex:Well I was trying to make it so that Sonic can transform to Super Sonic, not brawl's Super Sonic but a personalized PSA of it, through the Final Smash and then make it so that Super Sonic would transform into Hyper Sonic through the Final Smash and after he was Hyper Sonic, if he used the Final Smash, he would revert back to regular Sonic. Is this what you meant by the transforming.
    no sadly, it would only do that Super Sonic transform back to Regular Sonic :/ cant get it to work with 3 or more!
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    KingJigglypuff
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    « Reply #9 on: February 27, 2014, 10:43:35 AM »


    Isn't the main reason for not being able to do more than 2 characters is because of the rel file size?

    If so, could there be a way to compress or allocate the data?
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    pikazz
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    « Reply #10 on: February 27, 2014, 11:31:59 AM »


    Isn't the main reason for not being able to do more than 2 characters is because of the rel file size?

    If so, could there be a way to compress or allocate the data?
    that might be, but I used 3 Jigglypuff modules (their filesize is acceptable) but only the 2 first worked D:

    it might be that it needs more information about it like from Pokemon trainer and his pokemon, but the information of that stuff is compact and not customize friendly :/ (not being able to choose action or Grapfic)

    I heard Sammi-husky was going to look into the Module Memory if its is anyway to increase it! meaning we can have bigger files and its still acceptable!
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    Mariohuge
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    « Reply #11 on: February 28, 2014, 10:10:37 PM »


    Absolutely amazing work, pikazz! To think, at the start of 2014 all these impossible things are suddenly possible! Again, incredible work. Here's hopin for a Mario module soon!
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    « Reply #12 on: March 01, 2014, 10:38:08 AM »


    awesome
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    pikazz
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    « Reply #13 on: March 01, 2014, 03:48:46 PM »


    there is one irritating bug with Metaknight and Pit which I cant seem to fix, when I am trying those 2 together as one character, it freezes as soon you selected it ;_; I am still trying to find what it is!

    yet, Metaknight + Metaknight works flawless!

    ganondorfs is 100% flawless it seems
    « Last Edit: March 01, 2014, 03:54:02 PM by pikazz » Logged






    shadowXtreme
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    « Reply #14 on: March 01, 2014, 11:10:20 PM »


    can 2 clone characters swap, sharing the same rel?
    i mean, Ganondorf-Taboo, but both using 1 single rel (ft_ganon.rel for example)
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