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Author Topic: [TUTORIAL] How to edit item music  (Read 340 times)
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Diddy Kong
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    « on: February 25, 2014, 02:49:18 PM »



    Hi, while i see a ton of people wanting it but being told NUUU we cant edit it because it's RSEQ"

    well, I am here to tell you that that unused brstm will serve some purpose for doing this

    firstly, there is a video i made on this

    How to change the brawl item jingles and Mario Kart WFC menu music


    for those that dont like visuals:

    things you will need:

    ===To hack it===
    >Brawlbox V0.70 exactly

    >Hex edit

    ===to load it===
    >Riivolution
    *sorry guys, there is no pointer code at this time and I am not a code creator.  I have only a wiiU to test with


    How to change it:

    1)open your brsar in brawlbox
    2) in the folders, locate a brstm you want to use to replace the starman with, in this case, we are going to use x24

    go to snd>bgm>x24>HOWTOPLAY

    3) that group id "[xxx]strm/x24.brstm"  COPY it

    4)go to snd>seq>item>starman

    5)replace the [xxx]grp/seqblahblahblah with the brstm pointer we copied in step 3

    6) change sound type in the properties box there from SEQ to STRM

    7) set volume value to 255

    8 ) change pan mode to balance

    9) scroll down the properties to rsar STRM info and set chanalloccount to 2, and trackflag to 1

    10)under the rseq info the 0000 00 0 00 00111 etc., change all that to 0

    11) the seq starter that says SMF_blahblah, copy that, we are going to look for it in hex edit, save (brawlbox)

    12) close brawlbox and open the brsar in hex edit

    13) CTRL+F and paste the seq starter entry brawlbox wont let us change from step 11

    14) the first instance of it, delete it (BY REPLACING THEM WITH ALL hex ZEROS, DO NOT REMOVE THE BYTES!)

    15) save


    BRSTMS:

    put the new starman music brstm in your modlauncher location (usually pf/sound/strm) as x24.brstm

    put the brsar in the sound folder (or where your modlauncher expects it to be)

    DONE! enjoy the starman



    YOU CANNOT USE GECKO TO LOAD THIS!! THERE IS NO SAWND FILE FOR POINTER/DATABASE ENTRIES, ONLY RBNK and RSWND GROUPS THAT HAVE WAVE DATA IN THEM THERE IS NO CODE FOR THIs, (i am assuming based on the fact, nobody modded the starman)


    SO! BACK TO RIIVO YOU RIIVO DITCHING NOOBS MUAHAHA!!!!


    **disclaimer: I am not a code maker, DO NOT ASK ME TO MAKE GECKO CODES THAT POINT THIS, if there was one, You would NOT be able to CHOOSE what brstm you use to replace the SEQ with
    « Last Edit: March 25, 2014, 06:41:27 PM by Diddy Kong » Logged


    the98pika
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    « Reply #1 on: March 12, 2014, 06:12:09 PM »


    Thanks for the tutorial real helpful. I guess I'll have to use Riivo again.
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