Here is a mod that i've been working's on for a little over a year now, and for some who had been able to try out this mod in it's early creation may already know what this mod does, but for the many that don't i'll be going through that with you here.
-The new title screen reflects the colors of both major iterations of Smash (Melee Blue and Brawl Red) and paying homage to melee's japanese titleThe goal of this mod is to provide players with a faster and more naturally flowing brawl experience, as a result changes have been made to the entire cast and an increase in the amount of hitstun was implemented which results in a much smoother combo based experience. Through keeping this mods restrictions tided to brawls mechanics, all ATs (advanced techniques) and such from brawl, such as glide tossing, DACUS and such remain intact, and for the most part characters feel similar to their vbrawl iterations. But as you play you'll begin to get a much better feel for what your character can do that was previously impossible.
Here are but a few of many changes given to the cast.
(I'll be posting a more comprehensive change list at a later date)
-Jigglypuffs Rest received a slight buff, putting it's power in between it's brawl and melee versions
-Luigi's air speed and run speed have been increased to be similar to mario's
-Snake's disjointed Utilt hitbox has been fixed his Dair spikes when the last hit connects
-Lucas air tether does damage
-Ness can jump cancel out of aerial PSI Magnet
-Lucario can Extreme Speed Cancel similar to Pikachu's QAC (quick attack cancel)
-Yoshi can shield/grab cancel his Egg Roll
-Link and Toon Link can shield cancel Arrows
-Pit and Rob both can air dodge out of their Up Specials
-Cypher gimps removed
-Chain Grabs and Infinite's removed
-Ice Climbers CPU automatically throws opponents up but is auto desynced using tilts
-NO TRIPPING!
-The Menu Screen has also received a visual upgrade changing colors depending on which mode your in.But along side these changes are also changes to the stages as well
Also included in this mod is the ability like in Project M to play as both
-Green Hill Zone has been redesigned with a swinging platform in the center of the slope and edges which remove walk offs
-Subspace and Midair Stadium were also added with Subspace's platforms alternating in formation from time to time
-Rumble Fall, Skyworld, Norfair, Pirate Ship, Wario ware, Shadow Moses and Spear Pillar were changed as well as the Super mario bros. stage being swapped for Fountain of Dreams
But probably the most exciting feature of this mod is the inclusion of new characters, just like in Project M Roy and Mewtwo have been added to the roster both featuring unique traits different from their PM, or Melee versions.
-Roy is a bit slippery, but sports a different dash attack and Fair, and his Up Special while it travels a far greater distance than Marth's horizontally has poor vertical reach when used in the air but his side B also gives him a slightly better boost than marth's and also sports more familiar directional moves combing ones from his melee and PM double edge dances. His Dsmash also swirls the opponent around him instead of just a straight shot outward.
-Mewtwo feels very much like his melee incarnation aside from the fact that he is now similar in weight to his Project M versions. He also sports pretty decent grab range and his throws are his most powerful KO tool, Also when connecting with the tip of his tail you'll be notified with a nice electric shock sound indicating you've connected with the sweetspot. He can also wall cling similar to lucario though only out of his Up Special Teleport.Also making his debut in Brawl DX is this little fellow
Overall this mod aims to combine a lot of elements from mods you may have played, but tune them to better feel like the brawl experience a lot of players are used to while also throwing in some nice elements that everyone can appreciate and enjoy.
Heres the Download link
https://www.mediafire.com/?vpg7cn3ohvgh513Just copy all of that on your SD card and you'll be all set hopefully you all enjoy it. (Note that it's still not 100% finished and that i will be making very small adjustments here and there to fix any bugs or balance tweaks, so any and all feedback is greatly appreciated).
Also for those interested in running side events heres the basic gist of how matches are done
(I'd also like to give credit and a shout out to the great people who created a lot of the material that's been available that made, making this mod possible. While this mod was a solo project, i couldn't ever have created it without the materials for characters models, codes, and such being available so thanks to anyone who's assets, or models i used in advance, you have my sincerest gratitude for your awesome work!)