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Author Topic: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you)  (Read 62865 times)
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ASF1nk
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    « Reply #15 on: April 12, 2014, 02:05:20 PM »



    From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
    « Last Edit: April 12, 2014, 02:06:26 PM by ASF1nk » Logged

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    « Reply #16 on: April 12, 2014, 02:12:48 PM »


    From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
    Could you specify a bit more in detail? I haven't heard of these terms for GFX usage/porting. :x
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    « Reply #17 on: April 12, 2014, 03:25:49 PM »



    Basically if your clone has sword traces, you change his effect ID to that of another AT/Enemy/etc. who also has Traces. From there, you have to change the name of your sword trace texture to one of the trace textures names from the new effect ID you're using. Now each trace has its own ID which needs to be specified in a parameter on each sword glow instruction on the PSA.

    I found the above to work, but I was kept wondering if merely renaming the texture and and changing the trace ID in the PSA be enough to work?

    I never posted these:
    Effect IDs.
    Code:
    Effect.pac
    External GFX IDs

    -System-
    00 = ef_common(common GFX)
    103 = ef_advcommon [SYS_ADV] (adventure common)
    104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon)

    -Fighters-
    01 = ef_mario
    02 = ef_donkey
    03 = ef_link
    04 = ef_samus
    05 = ef_yoshi
    06 = ef_kirby
    07 = ef_fox
    08 = ef_pikachu
    09 = ef_luigi
    0A = ef_captain
    0B = ef_ness
    0C = ef_koopa [Bowser]
    0D = ef_peach
    0E = ef_zelda
    0F = ef_sheik
    10 = ef_popo
    11 = ef_nana (nulled)
    12 = ef_marth
    13 = ef_gamewatch
    14 = ef_falco
    15 = ef_ganon
    16 = ef_wario
    17 = ef_metaknight
    18 = ef_pit
    19 = ef_szerosuit
    1A = ef_pikmin
    1B = ef_lucas
    1C = ef_diddy
    1D = ef_poketrainer
    1E = ef_pokelizardon [Charizard]
    1F = ef_pokezenigame [Squirtle]
    20 = ef_pokefushigisou [Ivysaur]
    21 = ef_dedede
    22 = ef_lucario
    23 = ef_ike
    24 = ef_robot
    25 = ef_pra_mai( nulled)
    26 = ef_purin [Jigglypuff]
    27 = ef_mewtwo (nulled)
    28 = ef_roy (nulled)
    29 = ef_dr_mario (nulled)
    2A = ef_toonlink
    2B = ef_toon_zelda (nulled)
    2C = ef_toon_sheik (nulled)
    2D = ef_wolf
    2E = ef_dixie (nulled)
    2F = ef_snake
    30 = ef_sonic
    31 = ef_gkoopa [Giga Bowser]
    12C = ef_warioman (unused)
    12D = ef_zakoboy [Red Alloy](unused)
    12E = ef_zakogirl [Blue Alloy](unused)
    12F = ef_zakochild [Yellow Alloy](unused)
    130 = ef_zakoball [Green Alloy](unused)

    -Stages Rantou-
    32 = ef_StgBattleField [Battlefield]
    33 = ef_StgFinal [Final Destination]
    34 = ef_StgDolpic [Delfino Plaza]
    35 = ef_StgMansion [Luigi's Mansion]
    36 = ef_StgMarioPast [Mushroomy Kingdom]
    37 = ef_StgKart [Mario Circuit]
    38 = ef_StgDonkey [75m]
    39 = ef_StgJungle [Rumble Falls]
    3A = ef_StgPirates [Pirate Ship]
    3B = -(nulled)
    3C = ef_StgNorfair [Norfair]
    3D = ef_StgOrpheon [Frigate Orpheon]
    3F = ef_StgCrayon [Yoshi's Island (Brawl)]
    3F = ef_StgHalberd [Halberd]
    40 = -(nulled)
    41 = -(nulled)
    42 = -(nulled)
    43 = -(nulled)
    44 = ef_StgStarfox [Lylat Cruise]
    45 = ef_StgStadium [Pokèmon Stadium 2]
    46 = ef_StgTengan [Spear Pillar]
    47 = ef_StgFzero [Port Town Aero Dive]
    48 = ef_StgIce [Summit]
    49 = ef_StgGw[Flat Zone 2]
    4A = ef_StgEmblem [Castle Siege]
    4B = ef_StgEmblem00 [Castle Siege_00]
    4C = ef_StgEmblem01 [Castle Siege_01]
    4D = ef_StgMadein [WarioWare Inc.]
    4E = ef_StgEarth [Distant Planet]
    4F = ef_StgPalutena[Skyworld]
    50 = ef_StgFamicom [Mario Bros.]
    51 = ef_StgNewpork [New Pork City]
    52 = ef_StgVillage [Smashville]
    53 = ef_StgMetalgear [Shadow Moses Island]
    54 = ef_StgGreenhill [Green Hill Zone]
    55 = ef_StgPictchat [Pictochat]
    56 = ef_StgPlankton [Hanenbow]
    57 = -(nulled)
    58 = -(nulled)
    59 = -(nulled)
    5A = ef_StgDxShrine [Temple]
    5B = ef_StgDxYorster [Yoshi's Island (Melee)]
    5C = ef_StgDxGarden [Jungle Japes]
    5D = ef_StgDxOnett [Onett]
    5E = ef_StgDxGreens [Green Greens]
    5F = ef_StgDxPStadium [Pokèmon Stadium]
    60 = ef_StgDxRCruise [Rainbow Cruise]
    61 = ef_StgDxCorneria [Corneria]
    62 = ef_StgDxBigBlue [Big Blue]
    63 = ef_StgDxZebes [Brinstar]
    64 = ef_StgOldin [Bridge of Eldin]
    65 = ef_StgHomerun [Homerun]
    66 = ef_StgStageedit [Stage Edit]
    12B = ef_StgTarget [Target Smash]

    -Stages Adventure-
    67 = ef_AdvCloud [AdvCloud]
    68 = ef_AdvJungle [AdvJungle]
    69 = ef_AdvRiver [AdvRiver]
    6A = ef_AdvGrass [AdvGrass]
    6B = ef_AdvZoo [AdvZoo]
    6C = ef_AdvFortress [AdvFortress]
    6D = ef_AdvLakeside [AdvLakeside]
    6E = ef_AdvCave [AdvCave]
    6F = ef_AdvRuinfront [AdvRuinfront]
    70 = ef_AdvRuin [AdvRuin]
    71 = ef_AdvWild [AdvWild]
    72 = ef_AdvCliff [AdvCliff]
    73 = ef_AdvHalberdOut [AdvHalberdOut]
    74 = ef_AdvHalberdIn [AdvHalberdIn]
    75 = ef_AdvAncientOut [AdvAncientOut]
    76 = ef_AdvFactory [AdvFactory]
    77 = ef_AdvDimension [AdvDimension]
    78 = ef_AdvStadium [AdvStadium]
    79 = ef_AdvHalberdSide [AdvHalberdSide]
    7A = ef_AdvStore [AdvStore]
    7B = ef_AdvFlyingPlate[AdvFlyingPlate]
    7C = ef_AdvEscape [AdvEscape]

    -Enemies-
    7D = ef_kuribo [Goomba]
    7E = ef_patapata [Paratroopa]
    7F = ef_hammerbros [Hammer Bros.]
    80 = ef_killer [Bullet Bill]
    81 = ef_met [Met]
    82 = ef_karon [Dry Bones]
    83 = ef_dekakuribo [Giant Goomba]
    84 = ef_blowm [Blown]
    85 = ef_ploum [Ploum]
    86 = ef_gal [Gal]
    87 = ef_galthunder [Galthunder]
    88 = ef_galfire [Galfire]
    89 = ef_galice [Galice]
    8A = ef_melorin [Melorin]
    8B = ef_popperam [Popperam]
    8C = ef_whauel [Whauel]
    8D = ef_bitan [Bitan]
    8E = ef_mechcannon [Mechcannon]
    8F = ef_mizuo [Mizuo]
    90 = ef_roada [Roada]
    91 = ef_bombhead [Bombhead]
    92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a]
    93 = ef_gyraan [Gyraan]
    94 = ef_bucyulus [Bucyulus]
    95 = ef_tautau [Tautau]
    96 = ef_bubot [Bubot]
    97 = ef_flows [Flows]
    98 = ef_aroaros [Aroaros]
    99 = ef_botron [Botron]
    9A = ef_jyakeel [Jyakeel]
    9B = ef_dyeburn [Dyeburn]
    9C = ef_torista [Torista]
    9D = ef_wiiems [Wiiems]
    9E = ef_ghamgha [Ghamgha]
    9F = ef_kyan [Kyan]
    A0 = ef_pacci [Pacci]
    A1 = ef_faulong [Faulong]
    A2 = ef_deathpod [Deathpod]
    A3 = ef_byushi [Byushi]
    A4 = ef_spar [Spar]
    A5 = ef_kokkon [Konkon]
    A6 = ef_jdus [Jdus]
    A7 = ef_arrians [Arrians]
    A8 = ef_mite [Mite]
    A9 = ef_shelly [Shelly]
    AA = ef_ngagog [Ngagog]
    AB = ef_gunnatter [Gunnatter]
    AC = ef_cymal [Cymal]
    AD = ef_teckin [Teckin]
    AE = ef_cataguard [Cataguard]
    AF = ef_siralamos [Siralamos]
    B0 = ef_boobas [Boobas]
    B1 = ef_arman [Arman]
    B2 = ef_prim [Prim]
    B3 = ef_waddledee [Waddle Dee]
    B4 = ef_waddledoo [Waddle Doo]
    B5 = ef_bladeknight [Blade Knight]
    B6 = ef_brontoburt [Bronto Burt]
    B7 = ef_robo [Robo]
    B8 = ef_bonkers [Bonkers]
    B9 = ef_bosspackun [Petey Piranha]
    BA = ef_rayquaza [Rayquaza]
    BB = ef_porkystatue [Porkystatue]
    BC = ef_porky [Porky]
    BD = ef_galleom [Galleom]
    BE = ef_ridley [Ridley]
    BF = ef_duon [Duon]
    C0 = ef_metaridley [Meta Ridley]
    C1 = ef_taboo [Tabuu]
    C2 = ef_masterhand [Masterhand]
    C3 = ef_crazyhand [Crazyhand]
    C4 = ef_falconflyer [Falconflyer]

    -Assist Trophies-
    C5 = ef_jugem [Lakitu]
    C6 = ef_goroh [Samurai Goroh]
    C7 = ef_joe [Knuckle Joe]
    C8 = ef_waluigi [Waluigi]
    C9 = ef_resetsan [Mr. Resetti]
    CA = ef_nintendogs [Nintendog]
    CB = ef_cyborg [Gray Fox]
    CC = ef_shadow [Shadow]
    CD = ef_excitebike [Excitebike]
    CE = ef_devil[Devil]
    CF = ef_hmbros [Hammer Bros.]
    D0 = ef_metroid [Metroid]
    D1 = ef_ast_ridley [Ridley](nulled)
    D2 = ef_wright [Dr. Wright]
    D3 = ef_stafy [Starfy]
    D4 = ef_tingle [Tingle]
    D5 = ef_katana [Kat & Ana]
    D6 = ef_lin [Lyn]
    D7 = ef_customrobo [Custom Robo]
    D8 = ef_littlemac [Little Mac]
    D9 = ef_tank [Advc. Wars]
    DA = ef_jeff [Jeff]
    DB = ef_heririn [Helirin]
    DC = ef_barbara [Barbara]
    DD = ef_robin [Isaac]
    DE = ef_saki [Saki]
    DF = ef_kururi [Kururi]

    -Final Smashes-
    E0 = ef_FinMario [Mario FS]
    E1 = ef_FinDonkey [DK FS]
    E2 = ef_FinLink [Link FS]
    E3 = ef_FinToonLink [ToonLink FS]
    E4 = ef_FinSamus [Samus FS]
    E5 = ef_FinYoshi [Yoshi FS]
    E6 = ef_FinKirby [Kirby FS]
    E7 = ef_FinFox [Fox/Falco FS]
    E8 = ef_FinPikachu [Pikachu FS]
    E9 = ef_FinLuigi [Luigi FS]
    EA = ef_FinCaptain [Falcon FS]
    EB = ef_FinNess [Ness FS]
    EC = ef_FinKoopa [Bowser FS]
    ED = ef_FinPeach [Peach FS]
    EE = ef_FinZelda [Zelda/Sheik FS]
    EF = ef_FinIceclimber [Popo/Nana FS]
    F0 = ef_FinMarth [Marth FS]
    F1 = ef_FinGamewatch [Game&Watch FS]
    F2 = ef_FinGanon [Ganondorf FS]
    F3 = ef_FinWario [Wario FS]
    F4 = ef_FinMetaknight [Meta Knight's FS]
    F5 = ef_FinPit [Pit's FS]
    F6 = ef_FinSZerosuit [Zamus FS]
    F7 = ef_FinPikmin [Olimar's FS]
    F8 = ef_FinLucas [Lucas FS]
    F9 = ef_FinDiddy [Diddy FS]
    FA = ef_FinPokeTrainer [Pokemon Trainer FS]
    FB = ef_FinDedede [Dedede FS]
    FC = ef_FinLucario [Lucario FS]
    FD = ef_FinIke [Ike FS]
    FE = ef_FinRobot [Rob FS]
    FF = ef_FinPurin [Jigglypuff FS]
    100 = ef_FinWolf [Wolf FS]
    101 = ef_FinSnake [Snake FS]
    102 = ef_FinSonic [Sonic FS]

    -Kirby Copy-
    105 = ef_KbMario [Kirby Mario]
    106 = ef_KbDonkey [Kirby DK]
    107 = ef_KbLink [Kirby Link]
    108 = ef_KbSamus [Kirby Samus]
    109 = ef_KbYoshi [Kirby Yoshi]
    10A = ef_KbFox [Kirby Fox]
    10B = ef_KbPikachu [Kirby Pikachu]
    10C = ef_KbLuigi [Kirby Luigi]
    10D = ef_KbCaptain [Kirby Falcon]
    10E = ef_KbNess [Kirby Ness]
    10F = ef_KbKoopa [Kirby Bowser]
    110 = ef_KbPeach [Kirby Peach]
    111 = ef_KbZelda [Kirby Zelda]
    112 = ef_KbSheik [Kirby Sheik]
    113 = ef_KbPopo [Kirby Popo]
    114 = ef_KbMarth [Kirby Marth]
    115 = ef_KbGamewatch [Kirby Game&Watch]
    116 = ef_KbFalco [Kirby Falco]
    117 = ef_KbGanon [Kirby Ganondorf]
    118 = ef_KbWario [Kirby Wario]
    119 = ef_KbMetaknight [Kirby MetaKnight]
    11A = ef_KbPit [Kirby Pit]
    11B = ef_KbSzerosuit [Kirby Zamus]
    11C = ef_KbPikmin [Kirby Olimar]
    11D = ef_KbLucas [Kirby Lucas]
    11E = ef_KbDiddy [Kirby Diddy]
    11F = ef_KbPokelizardon [Kirby Charizard]
    120 = ef_KbPokezenigame [Kirby Squirtle]
    121 = ef_KbPokefushigisou [Kirby Ivysaur]
    122 = ef_KbDedede [Kirby Dedede]
    123 = ef_KbLucario [Kirby Lucario]
    124 = ef_KbIke [Kirby Ike]
    125 = ef_KbRobot [Kirby R.O.B.]
    126 = ef_KbPurin [Kirby Jigglypuff]
    127 = ef_KbToonlink [Kirby ToonLink]
    128 = ef_KbWolf [Kirby Wolf]
    129 = ef_KbSnake [Kirby Snake]
    12A = ef_KbSonic [Kirby Sonic]

    -Minigame-
    131 = ef_coinshooter [Coinshooter]
    132 = ef_cleargetter [ClearGetter]
    133 = ef_chararoll [Solo Mode Shooter]

    Modified and fixed from the one on openSA credit to the original contributors.  -ASF1nk

    Trace & Zanzou IDs
    Code:
    0x80452C8C Trace/Zanzou IDs

    01:TexLinkSwordTrace
    02:TexLinkArrowTrace
    03:TexPitSwordTrace
    04:TexIkeSwordTrace
    05:TexDededeHammerTrace
    06:TexCommonHammerTrace
    07:TexCommonSwoadTrace
    08:TexCommonBeamswoadTrace
    09:TexMarthSwoadTrace
    0A:TexPitArrowTrace
    0B:TexLucarioShinsokuTrace
    0C:TexRobotBeamSTrace
    0D:TexRobotBeamLTrace
    0E:TexCyborgEye01_ADD
    0F:TexCyborgSword01_ADD
    10:TexCyborgSword01_MOD
    11:TexCyborgSword02_ADD
    12:TexSakiGun01_ADD
    13:TexSakiSword01_ADD
    14:TexSakiSword02_ADD
    15:eff_assi_MA_Lin_ZANZOU01_ADD
    16:eff_enem_MA_Arman_ZANZOU01_ADD
    17:eff_enem_MA_Kokkon_ZANZOU01_ADD
    18:eff_enem_MA_e063_ZANZOU01_ADD
    19:TexMarthCombiHi
    1A:TexMarthCombiMid
    1B:TexMarthCombiLow
    1C:TexMarthShieldBreaker
    1D:eff_assi_MA_Lin_ZANZOU02_ADD
    1E:eff_assi_MA_Lin_ZANZOU03_MOD
    1F:eff_assi_MA_Lin_ZANZOU04_MOD
    20:eff_enem_MA_Arman_ZANZOU02_MOD
    21:eff_enem_MA_Kokkon_ZANZOU02_ADD
    22:eff_enem_MA_Kokkon_ZANZOU03_MOD
    23:eff_enem_MA_e063_ZANZOU02_MOD
    24:eff_enem_MA_Gyraan_ZANZOU01_ADD
    25:eff_enem_MA_Gyraan_ZANZOU02_MOD
    26:eff_fin_MI_donkey_zanzo01
    27:eff_fin_MI_donkey_zanzo02
    28:eff_fin_MI_donkey_zanzo03
    29:eff_fin_MI_marth_zanzo01
    2A:eff_fin_MI_marth_zanzo02
    2B:eff_fin_MI_marth_zanzo03
    2C:eff_enem_MI_crazyhand_zanzo01
    2D:eff_enem_MI_crazyhand_zanzo02
    2E:eff_enem_MI_crazyhand_zanzo03
    2F:eff_enem_MI_masterhand_zanzo01
    30:eff_enem_MI_masterhand_zanzo02
    31:eff_enem_MI_masterhand_zanzo03
    32:eff_enem_MI_galleom_zanzo01
    33:eff_enem_MI_galleom_zanzo02
    34:eff_enem_MI_galleom_zanzo03
    35:eff_enem_MI_porky_zanzo01
    36:eff_enem_MI_porky_zanzo02
    37:eff_enem_MI_porky_zanzo03
    38:eff_enem_MI_rayquaza_zanzo01
    39:eff_enem_MI_rayquaza_zanzo02
    3A:eff_enem_MI_rayquaza_zanzo03
    3B:eff_enem_MI_taboo_zanzo01
    3C:eff_enem_MI_taboo_zanzo02
    3D:eff_enem_MI_taboo_zanzo03
    3E:eff_enem_MI_cataguard_zanzo01
    3F:eff_enem_MI_cataguard_zanzo02
    40:eff_enem_MI_cataguard_zanzo03
    41:eff_enem_MI_cymal_zanzo01
    42:eff_enem_MI_cymal_zanzo02
    43:eff_enem_MI_cymal_zanzo03
    44:eff_enem_MI_jdus_zanzo01
    45:eff_enem_MI_jdus_zanzo02
    46:eff_enem_MI_jdus_zanzo03
    47:eff_enem_MI_pacci_zanzo01
    48:eff_enem_MI_pacci_zanzo02
    49:eff_enem_MI_pacci_zanzo03
    4A:eff_enem_MI_siralamos_zanzo01
    4B:eff_enem_MI_siralamos_zanzo02
    4C:eff_enem_MI_siralamos_zanzo03
    4D:eff_assi_MI_goroh_zanzo01
    4E:eff_assi_MI_goroh_zanzo02
    4F:eff_assi_MI_goroh_zanzo03
    50:eff_enem_MA_Bosspackun_ZANZOU01_ADD
    51:eff_enem_MA_Bosspackun_ZANZOU02_ADD
    52:eff_enem_MA_Bosspackun_ZANZOU03_ADD
    53:eff_enem_MA_Bosspackun_ZANZOU04_ADD
    54:eff_enem_MA_Bosspackun_ZANZOU05_ADD
    55:eff_enem_MA_Bosspackun_ZANZOU06_MOD
    56:eff_enem_MA_Bosspackun_ZANZOU07_MOD
    57:eff_enem_MA_Bosspackun_ZANZOU08_MOD
    58:eff_enem_MA_Bosspackun_ZANZOU09_MOD
    59:eff_enem_MA_Bosspackun_ZANZOU10_MOD
    5A:eff_enem_MA_Duon_ZANZOU01_ADD
    5B:eff_enem_MA_Duon_ZANZOU02_ADD
    5C:eff_enem_MA_Duon_ZANZOU03_ADD
    5D:eff_enem_MA_Duon_ZANZOU04_ADD
    5E:eff_enem_MA_Duon_ZANZOU05_ADD
    5F:eff_enem_MA_Duon_ZANZOU06_MOD
    60:eff_enem_MA_Duon_ZANZOU07_MOD
    61:eff_enem_MA_Duon_ZANZOU08_MOD
    62:eff_enem_MA_Duon_ZANZOU09_MOD
    63:eff_enem_MA_Duon_ZANZOU10_MOD
    64:eff_enem_MA_Ridley_ZANZOU01_ADD
    65:eff_enem_MA_Ridley_ZANZOU02_ADD
    66:eff_enem_MA_Ridley_ZANZOU03_ADD
    67:eff_enem_MA_Ridley_ZANZOU04_ADD
    68:eff_enem_MA_Ridley_ZANZOU05_ADD
    69:eff_enem_MA_Ridley_ZANZOU06_MOD
    6A:eff_enem_MA_Ridley_ZANZOU07_MOD
    6B:eff_enem_MA_Ridley_ZANZOU08_MOD
    6C:eff_enem_MA_Ridley_ZANZOU09_MOD
    6D:eff_enem_MA_Ridley_ZANZOU10_MOD
    6E:eff_enem_MA_Metaridley_ZANZOU01_ADD
    6F:eff_enem_MA_Metaridley_ZANZOU02_ADD
    70:eff_enem_MA_Metaridley_ZANZOU03_ADD
    71:eff_enem_MA_Metaridley_ZANZOU04_ADD
    72:eff_enem_MA_Metaridley_ZANZOU05_ADD
    73:eff_enem_MA_Metaridley_ZANZOU06_MOD
    74:eff_enem_MA_Metaridley_ZANZOU07_MOD
    75:eff_enem_MA_Metaridley_ZANZOU08_MOD
    76:eff_enem_MA_Metaridley_ZANZOU09_MOD
    77:eff_enem_MA_Metaridley_ZANZOU10_MOD
    78:eff_enem_MA_e063_ZANZOU03_ADD
    79:eff_enem_MA_e063_ZANZOU04_ADD
    7A:eff_enem_MA_e063_ZANZOU05_ADD
    7B:eff_enem_MA_e063_ZANZOU06_MOD
    7C:TexToonlinkSwordTrace
    7D:TexToonlinkArrowTrace
    7E:TexFinIkeSwoadTraceA
    7F:TexFinIkeSwoadTraceB
    80:TexKbLinkArrowTrace
    81:TexKbToonlinkArrowTrace
    82:TexKbPitArrowTrace
    83:TexKbRobotBeamSTrace
    84:TexKbRobotBeamLTrace
    85:TexKbMarthShieldBreaker
    86:TexCommonTraceTest

    -ASF1nk
    Logged

    Skype: ASF1nk



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    « Reply #18 on: May 09, 2014, 12:31:05 PM »


    Excellent tutorial!! Clear my doubt regardomg Nebulon's GFX Porting. Thanks
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    « Reply #19 on: May 18, 2014, 08:50:39 PM »


    Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.

    the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.

    which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
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    « Reply #20 on: May 19, 2014, 01:01:53 AM »


    Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.

    the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.

    which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
    For blue sword trails, just use the common sword trail, which is 7.
    That should bump down your list by a lot.

    Sword trail list is in ASF's post up there.
    « Last Edit: May 19, 2014, 01:11:05 AM by Kitsu-chan » Logged

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    « Reply #21 on: May 19, 2014, 02:36:44 AM »


    For blue sword trails, just use the common sword trail, which is 7.
    That should bump down your list by a lot.

    Sword trail list is in ASF's post up there.
    actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
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    « Reply #22 on: May 19, 2014, 02:58:01 AM »


    actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
    'Zanzou' are all usable sword trail IDs.
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    « Reply #23 on: May 19, 2014, 06:14:37 AM »


    Wait... is this post recently? O.o

    I'm trying to put a new EFLS + ModelData for both SwordFlare and ShieldBreak on Roy in attempt to make an ice-effect version for him on color costume slot. (Like how Shadow Queen Peach has her darkness effect)

    For Roy, he uses both trace (his orange one and the fiery one.)
    *His regular is Sword Glow (which i guess it is his orange sword trace, by calling DE0001 which is his SwordFlare.)
    *His ShieldBreak is "External Graphic Effect - File:222 ID:2", which is DE0002. They are called in SpecialN and SpecialHi, which both of them calls the fiery trace. However he also calls it on SpecialS in the 4th move and on his D-smash (AttackLw4) even though there's no External Graphic Effect that is calling the Shield Break.

    so as i read on ID effect. DE belongs to Saki, which Roy is using on Project Melee. Is there a way to create more sword trace on a character?

    This is Roy stuffs on his FitRoy.pac:
    *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
    *TexSakiSword01_ADD (Orange trace as his sword glow)
    *eff_roy_shieldbreak_flare (looks like marths shieldbreak which i've never seen in action)
    *eff_roy_sword_flare (the red glow when he charges his B, mainly it will be called through DE0001)

    *ModelData[0]=EffRoySwordFlare (eff_roy_sword_flare is the model texture)
    *ModelData[1]=EffRoyShieldBreak (eff_roy_shieldbreak_flare is the model texture)


    As far i have done, I just copy/pasted ModelData[0] and ModelData[1] into ModelData[3] and ModelData[4]. Is there a trick for the new ModelDatas to call a new sword trace?


    Post Merge: May 19, 2014, 06:36:06 AM
    Wait a minute... Sword Glow on PSA. Is Hue the ID of calling different sword trace texture? O.o
    Seeing 13 and 14 representing:
    *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
    *TexSakiSword01_ADD (Orange trace as his sword glow)

    If it is... then putting these two texture on FitRoy.pac:
    *TexMarthShieldBreaker
    *TexMarthSwoadTrace
    (representing 1C and 09)
    Will it call the new trace if Sword Glow Hue is 9 for calling TexMarthSwoadTrace for example?
    « Last Edit: May 19, 2014, 06:36:06 AM by Caporai » Logged

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    « Reply #24 on: May 20, 2014, 04:57:03 PM »


    Saki only has 3 glows naturally, although, if it's an ice version you're talking about you CAN just use the common trail for his normal sword trails, since the common trails are blue anyway, and use Saki's 3rd glow for the special ice trail.

    12:TexSakiGun01_ADD

    That texture right there can be used for the special ice trail.

    You can only make a trail attached to a characters effect file work for that character, if you were to use Marth's trails you'd need Marth in the match to make them work, and even then they would just be his trails.

    For the sword GLOWS, though, you can use as many as filesize will allow you.

    Just rename the texture there to whatever the name of your new texture is.
    « Last Edit: May 20, 2014, 05:03:42 PM by Kitsu-chan » Logged

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    « Reply #25 on: May 20, 2014, 05:22:17 PM »


    So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?

    But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
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    « Reply #26 on: May 20, 2014, 06:33:32 PM »


    So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?
    Yep!
    But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
    Exactly~ Make sure it's the same format as Roy's fire trail when you import it over, though.
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    « Reply #27 on: May 21, 2014, 11:21:24 AM »


    2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol.

    ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
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    « Reply #28 on: May 21, 2014, 03:18:29 PM »


    2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol. ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
    Nulled effect files can't work.
    You can still used them for characters that don't use any GFX at all though, I guess?
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    « Reply #29 on: May 21, 2014, 05:21:09 PM »


    Nulled effect files can't work.
    You can still used them for characters that don't use any GFX at all though, I guess?
    2 bad...
    Well, it's not really a problem though, there are plenty of GFX in Brawl.... So yea. But if a character doesn't use GFX, then he doesn't need to have a nulled effect, right?
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