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« Reply #15 on: April 12, 2014, 02:05:20 PM » |
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From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
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« Last Edit: April 12, 2014, 02:06:26 PM by ASF1nk »
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Skype: ASF1nk
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« Reply #16 on: April 12, 2014, 02:12:48 PM » |
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From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA. Could you specify a bit more in detail? I haven't heard of these terms for GFX usage/porting. :x
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« Reply #17 on: April 12, 2014, 03:25:49 PM » |
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Basically if your clone has sword traces, you change his effect ID to that of another AT/Enemy/etc. who also has Traces. From there, you have to change the name of your sword trace texture to one of the trace textures names from the new effect ID you're using. Now each trace has its own ID which needs to be specified in a parameter on each sword glow instruction on the PSA.
I found the above to work, but I was kept wondering if merely renaming the texture and and changing the trace ID in the PSA be enough to work?
I never posted these: Effect IDs.
Effect.pac External GFX IDs
-System- 00 = ef_common(common GFX) 103 = ef_advcommon [SYS_ADV] (adventure common) 104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon)
-Fighters- 01 = ef_mario 02 = ef_donkey 03 = ef_link 04 = ef_samus 05 = ef_yoshi 06 = ef_kirby 07 = ef_fox 08 = ef_pikachu 09 = ef_luigi 0A = ef_captain 0B = ef_ness 0C = ef_koopa [Bowser] 0D = ef_peach 0E = ef_zelda 0F = ef_sheik 10 = ef_popo 11 = ef_nana (nulled) 12 = ef_marth 13 = ef_gamewatch 14 = ef_falco 15 = ef_ganon 16 = ef_wario 17 = ef_metaknight 18 = ef_pit 19 = ef_szerosuit 1A = ef_pikmin 1B = ef_lucas 1C = ef_diddy 1D = ef_poketrainer 1E = ef_pokelizardon [Charizard] 1F = ef_pokezenigame [Squirtle] 20 = ef_pokefushigisou [Ivysaur] 21 = ef_dedede 22 = ef_lucario 23 = ef_ike 24 = ef_robot 25 = ef_pra_mai( nulled) 26 = ef_purin [Jigglypuff] 27 = ef_mewtwo (nulled) 28 = ef_roy (nulled) 29 = ef_dr_mario (nulled) 2A = ef_toonlink 2B = ef_toon_zelda (nulled) 2C = ef_toon_sheik (nulled) 2D = ef_wolf 2E = ef_dixie (nulled) 2F = ef_snake 30 = ef_sonic 31 = ef_gkoopa [Giga Bowser] 12C = ef_warioman (unused) 12D = ef_zakoboy [Red Alloy](unused) 12E = ef_zakogirl [Blue Alloy](unused) 12F = ef_zakochild [Yellow Alloy](unused) 130 = ef_zakoball [Green Alloy](unused)
-Stages Rantou- 32 = ef_StgBattleField [Battlefield] 33 = ef_StgFinal [Final Destination] 34 = ef_StgDolpic [Delfino Plaza] 35 = ef_StgMansion [Luigi's Mansion] 36 = ef_StgMarioPast [Mushroomy Kingdom] 37 = ef_StgKart [Mario Circuit] 38 = ef_StgDonkey [75m] 39 = ef_StgJungle [Rumble Falls] 3A = ef_StgPirates [Pirate Ship] 3B = -(nulled) 3C = ef_StgNorfair [Norfair] 3D = ef_StgOrpheon [Frigate Orpheon] 3F = ef_StgCrayon [Yoshi's Island (Brawl)] 3F = ef_StgHalberd [Halberd] 40 = -(nulled) 41 = -(nulled) 42 = -(nulled) 43 = -(nulled) 44 = ef_StgStarfox [Lylat Cruise] 45 = ef_StgStadium [Pokèmon Stadium 2] 46 = ef_StgTengan [Spear Pillar] 47 = ef_StgFzero [Port Town Aero Dive] 48 = ef_StgIce [Summit] 49 = ef_StgGw[Flat Zone 2] 4A = ef_StgEmblem [Castle Siege] 4B = ef_StgEmblem00 [Castle Siege_00] 4C = ef_StgEmblem01 [Castle Siege_01] 4D = ef_StgMadein [WarioWare Inc.] 4E = ef_StgEarth [Distant Planet] 4F = ef_StgPalutena[Skyworld] 50 = ef_StgFamicom [Mario Bros.] 51 = ef_StgNewpork [New Pork City] 52 = ef_StgVillage [Smashville] 53 = ef_StgMetalgear [Shadow Moses Island] 54 = ef_StgGreenhill [Green Hill Zone] 55 = ef_StgPictchat [Pictochat] 56 = ef_StgPlankton [Hanenbow] 57 = -(nulled) 58 = -(nulled) 59 = -(nulled) 5A = ef_StgDxShrine [Temple] 5B = ef_StgDxYorster [Yoshi's Island (Melee)] 5C = ef_StgDxGarden [Jungle Japes] 5D = ef_StgDxOnett [Onett] 5E = ef_StgDxGreens [Green Greens] 5F = ef_StgDxPStadium [Pokèmon Stadium] 60 = ef_StgDxRCruise [Rainbow Cruise] 61 = ef_StgDxCorneria [Corneria] 62 = ef_StgDxBigBlue [Big Blue] 63 = ef_StgDxZebes [Brinstar] 64 = ef_StgOldin [Bridge of Eldin] 65 = ef_StgHomerun [Homerun] 66 = ef_StgStageedit [Stage Edit] 12B = ef_StgTarget [Target Smash]
-Stages Adventure- 67 = ef_AdvCloud [AdvCloud] 68 = ef_AdvJungle [AdvJungle] 69 = ef_AdvRiver [AdvRiver] 6A = ef_AdvGrass [AdvGrass] 6B = ef_AdvZoo [AdvZoo] 6C = ef_AdvFortress [AdvFortress] 6D = ef_AdvLakeside [AdvLakeside] 6E = ef_AdvCave [AdvCave] 6F = ef_AdvRuinfront [AdvRuinfront] 70 = ef_AdvRuin [AdvRuin] 71 = ef_AdvWild [AdvWild] 72 = ef_AdvCliff [AdvCliff] 73 = ef_AdvHalberdOut [AdvHalberdOut] 74 = ef_AdvHalberdIn [AdvHalberdIn] 75 = ef_AdvAncientOut [AdvAncientOut] 76 = ef_AdvFactory [AdvFactory] 77 = ef_AdvDimension [AdvDimension] 78 = ef_AdvStadium [AdvStadium] 79 = ef_AdvHalberdSide [AdvHalberdSide] 7A = ef_AdvStore [AdvStore] 7B = ef_AdvFlyingPlate[AdvFlyingPlate] 7C = ef_AdvEscape [AdvEscape]
-Enemies- 7D = ef_kuribo [Goomba] 7E = ef_patapata [Paratroopa] 7F = ef_hammerbros [Hammer Bros.] 80 = ef_killer [Bullet Bill] 81 = ef_met [Met] 82 = ef_karon [Dry Bones] 83 = ef_dekakuribo [Giant Goomba] 84 = ef_blowm [Blown] 85 = ef_ploum [Ploum] 86 = ef_gal [Gal] 87 = ef_galthunder [Galthunder] 88 = ef_galfire [Galfire] 89 = ef_galice [Galice] 8A = ef_melorin [Melorin] 8B = ef_popperam [Popperam] 8C = ef_whauel [Whauel] 8D = ef_bitan [Bitan] 8E = ef_mechcannon [Mechcannon] 8F = ef_mizuo [Mizuo] 90 = ef_roada [Roada] 91 = ef_bombhead [Bombhead] 92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a] 93 = ef_gyraan [Gyraan] 94 = ef_bucyulus [Bucyulus] 95 = ef_tautau [Tautau] 96 = ef_bubot [Bubot] 97 = ef_flows [Flows] 98 = ef_aroaros [Aroaros] 99 = ef_botron [Botron] 9A = ef_jyakeel [Jyakeel] 9B = ef_dyeburn [Dyeburn] 9C = ef_torista [Torista] 9D = ef_wiiems [Wiiems] 9E = ef_ghamgha [Ghamgha] 9F = ef_kyan [Kyan] A0 = ef_pacci [Pacci] A1 = ef_faulong [Faulong] A2 = ef_deathpod [Deathpod] A3 = ef_byushi [Byushi] A4 = ef_spar [Spar] A5 = ef_kokkon [Konkon] A6 = ef_jdus [Jdus] A7 = ef_arrians [Arrians] A8 = ef_mite [Mite] A9 = ef_shelly [Shelly] AA = ef_ngagog [Ngagog] AB = ef_gunnatter [Gunnatter] AC = ef_cymal [Cymal] AD = ef_teckin [Teckin] AE = ef_cataguard [Cataguard] AF = ef_siralamos [Siralamos] B0 = ef_boobas [Boobas] B1 = ef_arman [Arman] B2 = ef_prim [Prim] B3 = ef_waddledee [Waddle Dee] B4 = ef_waddledoo [Waddle Doo] B5 = ef_bladeknight [Blade Knight] B6 = ef_brontoburt [Bronto Burt] B7 = ef_robo [Robo] B8 = ef_bonkers [Bonkers] B9 = ef_bosspackun [Petey Piranha] BA = ef_rayquaza [Rayquaza] BB = ef_porkystatue [Porkystatue] BC = ef_porky [Porky] BD = ef_galleom [Galleom] BE = ef_ridley [Ridley] BF = ef_duon [Duon] C0 = ef_metaridley [Meta Ridley] C1 = ef_taboo [Tabuu] C2 = ef_masterhand [Masterhand] C3 = ef_crazyhand [Crazyhand] C4 = ef_falconflyer [Falconflyer]
-Assist Trophies- C5 = ef_jugem [Lakitu] C6 = ef_goroh [Samurai Goroh] C7 = ef_joe [Knuckle Joe] C8 = ef_waluigi [Waluigi] C9 = ef_resetsan [Mr. Resetti] CA = ef_nintendogs [Nintendog] CB = ef_cyborg [Gray Fox] CC = ef_shadow [Shadow] CD = ef_excitebike [Excitebike] CE = ef_devil[Devil] CF = ef_hmbros [Hammer Bros.] D0 = ef_metroid [Metroid] D1 = ef_ast_ridley [Ridley](nulled) D2 = ef_wright [Dr. Wright] D3 = ef_stafy [Starfy] D4 = ef_tingle [Tingle] D5 = ef_katana [Kat & Ana] D6 = ef_lin [Lyn] D7 = ef_customrobo [Custom Robo] D8 = ef_littlemac [Little Mac] D9 = ef_tank [Advc. Wars] DA = ef_jeff [Jeff] DB = ef_heririn [Helirin] DC = ef_barbara [Barbara] DD = ef_robin [Isaac] DE = ef_saki [Saki] DF = ef_kururi [Kururi]
-Final Smashes- E0 = ef_FinMario [Mario FS] E1 = ef_FinDonkey [DK FS] E2 = ef_FinLink [Link FS] E3 = ef_FinToonLink [ToonLink FS] E4 = ef_FinSamus [Samus FS] E5 = ef_FinYoshi [Yoshi FS] E6 = ef_FinKirby [Kirby FS] E7 = ef_FinFox [Fox/Falco FS] E8 = ef_FinPikachu [Pikachu FS] E9 = ef_FinLuigi [Luigi FS] EA = ef_FinCaptain [Falcon FS] EB = ef_FinNess [Ness FS] EC = ef_FinKoopa [Bowser FS] ED = ef_FinPeach [Peach FS] EE = ef_FinZelda [Zelda/Sheik FS] EF = ef_FinIceclimber [Popo/Nana FS] F0 = ef_FinMarth [Marth FS] F1 = ef_FinGamewatch [Game&Watch FS] F2 = ef_FinGanon [Ganondorf FS] F3 = ef_FinWario [Wario FS] F4 = ef_FinMetaknight [Meta Knight's FS] F5 = ef_FinPit [Pit's FS] F6 = ef_FinSZerosuit [Zamus FS] F7 = ef_FinPikmin [Olimar's FS] F8 = ef_FinLucas [Lucas FS] F9 = ef_FinDiddy [Diddy FS] FA = ef_FinPokeTrainer [Pokemon Trainer FS] FB = ef_FinDedede [Dedede FS] FC = ef_FinLucario [Lucario FS] FD = ef_FinIke [Ike FS] FE = ef_FinRobot [Rob FS] FF = ef_FinPurin [Jigglypuff FS] 100 = ef_FinWolf [Wolf FS] 101 = ef_FinSnake [Snake FS] 102 = ef_FinSonic [Sonic FS]
-Kirby Copy- 105 = ef_KbMario [Kirby Mario] 106 = ef_KbDonkey [Kirby DK] 107 = ef_KbLink [Kirby Link] 108 = ef_KbSamus [Kirby Samus] 109 = ef_KbYoshi [Kirby Yoshi] 10A = ef_KbFox [Kirby Fox] 10B = ef_KbPikachu [Kirby Pikachu] 10C = ef_KbLuigi [Kirby Luigi] 10D = ef_KbCaptain [Kirby Falcon] 10E = ef_KbNess [Kirby Ness] 10F = ef_KbKoopa [Kirby Bowser] 110 = ef_KbPeach [Kirby Peach] 111 = ef_KbZelda [Kirby Zelda] 112 = ef_KbSheik [Kirby Sheik] 113 = ef_KbPopo [Kirby Popo] 114 = ef_KbMarth [Kirby Marth] 115 = ef_KbGamewatch [Kirby Game&Watch] 116 = ef_KbFalco [Kirby Falco] 117 = ef_KbGanon [Kirby Ganondorf] 118 = ef_KbWario [Kirby Wario] 119 = ef_KbMetaknight [Kirby MetaKnight] 11A = ef_KbPit [Kirby Pit] 11B = ef_KbSzerosuit [Kirby Zamus] 11C = ef_KbPikmin [Kirby Olimar] 11D = ef_KbLucas [Kirby Lucas] 11E = ef_KbDiddy [Kirby Diddy] 11F = ef_KbPokelizardon [Kirby Charizard] 120 = ef_KbPokezenigame [Kirby Squirtle] 121 = ef_KbPokefushigisou [Kirby Ivysaur] 122 = ef_KbDedede [Kirby Dedede] 123 = ef_KbLucario [Kirby Lucario] 124 = ef_KbIke [Kirby Ike] 125 = ef_KbRobot [Kirby R.O.B.] 126 = ef_KbPurin [Kirby Jigglypuff] 127 = ef_KbToonlink [Kirby ToonLink] 128 = ef_KbWolf [Kirby Wolf] 129 = ef_KbSnake [Kirby Snake] 12A = ef_KbSonic [Kirby Sonic]
-Minigame- 131 = ef_coinshooter [Coinshooter] 132 = ef_cleargetter [ClearGetter] 133 = ef_chararoll [Solo Mode Shooter]
Modified and fixed from the one on openSA credit to the original contributors. -ASF1nk
Trace & Zanzou IDs0x80452C8C Trace/Zanzou IDs
01:TexLinkSwordTrace 02:TexLinkArrowTrace 03:TexPitSwordTrace 04:TexIkeSwordTrace 05:TexDededeHammerTrace 06:TexCommonHammerTrace 07:TexCommonSwoadTrace 08:TexCommonBeamswoadTrace 09:TexMarthSwoadTrace 0A:TexPitArrowTrace 0B:TexLucarioShinsokuTrace 0C:TexRobotBeamSTrace 0D:TexRobotBeamLTrace 0E:TexCyborgEye01_ADD 0F:TexCyborgSword01_ADD 10:TexCyborgSword01_MOD 11:TexCyborgSword02_ADD 12:TexSakiGun01_ADD 13:TexSakiSword01_ADD 14:TexSakiSword02_ADD 15:eff_assi_MA_Lin_ZANZOU01_ADD 16:eff_enem_MA_Arman_ZANZOU01_ADD 17:eff_enem_MA_Kokkon_ZANZOU01_ADD 18:eff_enem_MA_e063_ZANZOU01_ADD 19:TexMarthCombiHi 1A:TexMarthCombiMid 1B:TexMarthCombiLow 1C:TexMarthShieldBreaker 1D:eff_assi_MA_Lin_ZANZOU02_ADD 1E:eff_assi_MA_Lin_ZANZOU03_MOD 1F:eff_assi_MA_Lin_ZANZOU04_MOD 20:eff_enem_MA_Arman_ZANZOU02_MOD 21:eff_enem_MA_Kokkon_ZANZOU02_ADD 22:eff_enem_MA_Kokkon_ZANZOU03_MOD 23:eff_enem_MA_e063_ZANZOU02_MOD 24:eff_enem_MA_Gyraan_ZANZOU01_ADD 25:eff_enem_MA_Gyraan_ZANZOU02_MOD 26:eff_fin_MI_donkey_zanzo01 27:eff_fin_MI_donkey_zanzo02 28:eff_fin_MI_donkey_zanzo03 29:eff_fin_MI_marth_zanzo01 2A:eff_fin_MI_marth_zanzo02 2B:eff_fin_MI_marth_zanzo03 2C:eff_enem_MI_crazyhand_zanzo01 2D:eff_enem_MI_crazyhand_zanzo02 2E:eff_enem_MI_crazyhand_zanzo03 2F:eff_enem_MI_masterhand_zanzo01 30:eff_enem_MI_masterhand_zanzo02 31:eff_enem_MI_masterhand_zanzo03 32:eff_enem_MI_galleom_zanzo01 33:eff_enem_MI_galleom_zanzo02 34:eff_enem_MI_galleom_zanzo03 35:eff_enem_MI_porky_zanzo01 36:eff_enem_MI_porky_zanzo02 37:eff_enem_MI_porky_zanzo03 38:eff_enem_MI_rayquaza_zanzo01 39:eff_enem_MI_rayquaza_zanzo02 3A:eff_enem_MI_rayquaza_zanzo03 3B:eff_enem_MI_taboo_zanzo01 3C:eff_enem_MI_taboo_zanzo02 3D:eff_enem_MI_taboo_zanzo03 3E:eff_enem_MI_cataguard_zanzo01 3F:eff_enem_MI_cataguard_zanzo02 40:eff_enem_MI_cataguard_zanzo03 41:eff_enem_MI_cymal_zanzo01 42:eff_enem_MI_cymal_zanzo02 43:eff_enem_MI_cymal_zanzo03 44:eff_enem_MI_jdus_zanzo01 45:eff_enem_MI_jdus_zanzo02 46:eff_enem_MI_jdus_zanzo03 47:eff_enem_MI_pacci_zanzo01 48:eff_enem_MI_pacci_zanzo02 49:eff_enem_MI_pacci_zanzo03 4A:eff_enem_MI_siralamos_zanzo01 4B:eff_enem_MI_siralamos_zanzo02 4C:eff_enem_MI_siralamos_zanzo03 4D:eff_assi_MI_goroh_zanzo01 4E:eff_assi_MI_goroh_zanzo02 4F:eff_assi_MI_goroh_zanzo03 50:eff_enem_MA_Bosspackun_ZANZOU01_ADD 51:eff_enem_MA_Bosspackun_ZANZOU02_ADD 52:eff_enem_MA_Bosspackun_ZANZOU03_ADD 53:eff_enem_MA_Bosspackun_ZANZOU04_ADD 54:eff_enem_MA_Bosspackun_ZANZOU05_ADD 55:eff_enem_MA_Bosspackun_ZANZOU06_MOD 56:eff_enem_MA_Bosspackun_ZANZOU07_MOD 57:eff_enem_MA_Bosspackun_ZANZOU08_MOD 58:eff_enem_MA_Bosspackun_ZANZOU09_MOD 59:eff_enem_MA_Bosspackun_ZANZOU10_MOD 5A:eff_enem_MA_Duon_ZANZOU01_ADD 5B:eff_enem_MA_Duon_ZANZOU02_ADD 5C:eff_enem_MA_Duon_ZANZOU03_ADD 5D:eff_enem_MA_Duon_ZANZOU04_ADD 5E:eff_enem_MA_Duon_ZANZOU05_ADD 5F:eff_enem_MA_Duon_ZANZOU06_MOD 60:eff_enem_MA_Duon_ZANZOU07_MOD 61:eff_enem_MA_Duon_ZANZOU08_MOD 62:eff_enem_MA_Duon_ZANZOU09_MOD 63:eff_enem_MA_Duon_ZANZOU10_MOD 64:eff_enem_MA_Ridley_ZANZOU01_ADD 65:eff_enem_MA_Ridley_ZANZOU02_ADD 66:eff_enem_MA_Ridley_ZANZOU03_ADD 67:eff_enem_MA_Ridley_ZANZOU04_ADD 68:eff_enem_MA_Ridley_ZANZOU05_ADD 69:eff_enem_MA_Ridley_ZANZOU06_MOD 6A:eff_enem_MA_Ridley_ZANZOU07_MOD 6B:eff_enem_MA_Ridley_ZANZOU08_MOD 6C:eff_enem_MA_Ridley_ZANZOU09_MOD 6D:eff_enem_MA_Ridley_ZANZOU10_MOD 6E:eff_enem_MA_Metaridley_ZANZOU01_ADD 6F:eff_enem_MA_Metaridley_ZANZOU02_ADD 70:eff_enem_MA_Metaridley_ZANZOU03_ADD 71:eff_enem_MA_Metaridley_ZANZOU04_ADD 72:eff_enem_MA_Metaridley_ZANZOU05_ADD 73:eff_enem_MA_Metaridley_ZANZOU06_MOD 74:eff_enem_MA_Metaridley_ZANZOU07_MOD 75:eff_enem_MA_Metaridley_ZANZOU08_MOD 76:eff_enem_MA_Metaridley_ZANZOU09_MOD 77:eff_enem_MA_Metaridley_ZANZOU10_MOD 78:eff_enem_MA_e063_ZANZOU03_ADD 79:eff_enem_MA_e063_ZANZOU04_ADD 7A:eff_enem_MA_e063_ZANZOU05_ADD 7B:eff_enem_MA_e063_ZANZOU06_MOD 7C:TexToonlinkSwordTrace 7D:TexToonlinkArrowTrace 7E:TexFinIkeSwoadTraceA 7F:TexFinIkeSwoadTraceB 80:TexKbLinkArrowTrace 81:TexKbToonlinkArrowTrace 82:TexKbPitArrowTrace 83:TexKbRobotBeamSTrace 84:TexKbRobotBeamLTrace 85:TexKbMarthShieldBreaker 86:TexCommonTraceTest
-ASF1nk
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« Reply #18 on: May 09, 2014, 12:31:05 PM » |
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Excellent tutorial!! Clear my doubt regardomg Nebulon's GFX Porting. Thanks
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« Reply #19 on: May 18, 2014, 08:50:39 PM » |
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Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.
the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.
which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
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« Reply #20 on: May 19, 2014, 01:01:53 AM » |
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Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.
the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.
which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
For blue sword trails, just use the common sword trail, which is 7. That should bump down your list by a lot. Sword trail list is in ASF's post up there.
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« Last Edit: May 19, 2014, 01:11:05 AM by Kitsu-chan »
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #21 on: May 19, 2014, 02:36:44 AM » |
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For blue sword trails, just use the common sword trail, which is 7. That should bump down your list by a lot.
Sword trail list is in ASF's post up there.
actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
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« Reply #22 on: May 19, 2014, 02:58:01 AM » |
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actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with. 'Zanzou' are all usable sword trail IDs.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #23 on: May 19, 2014, 06:14:37 AM » |
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Wait... is this post recently? O.o
I'm trying to put a new EFLS + ModelData for both SwordFlare and ShieldBreak on Roy in attempt to make an ice-effect version for him on color costume slot. (Like how Shadow Queen Peach has her darkness effect)
For Roy, he uses both trace (his orange one and the fiery one.) *His regular is Sword Glow (which i guess it is his orange sword trace, by calling DE0001 which is his SwordFlare.) *His ShieldBreak is "External Graphic Effect - File:222 ID:2", which is DE0002. They are called in SpecialN and SpecialHi, which both of them calls the fiery trace. However he also calls it on SpecialS in the 4th move and on his D-smash (AttackLw4) even though there's no External Graphic Effect that is calling the Shield Break.
so as i read on ID effect. DE belongs to Saki, which Roy is using on Project Melee. Is there a way to create more sword trace on a character?
This is Roy stuffs on his FitRoy.pac: *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B) *TexSakiSword01_ADD (Orange trace as his sword glow) *eff_roy_shieldbreak_flare (looks like marths shieldbreak which i've never seen in action) *eff_roy_sword_flare (the red glow when he charges his B, mainly it will be called through DE0001)
*ModelData[0]=EffRoySwordFlare (eff_roy_sword_flare is the model texture) *ModelData[1]=EffRoyShieldBreak (eff_roy_shieldbreak_flare is the model texture)
As far i have done, I just copy/pasted ModelData[0] and ModelData[1] into ModelData[3] and ModelData[4]. Is there a trick for the new ModelDatas to call a new sword trace?
Post Merge: May 19, 2014, 06:36:06 AM Wait a minute... Sword Glow on PSA. Is Hue the ID of calling different sword trace texture? O.o Seeing 13 and 14 representing: *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B) *TexSakiSword01_ADD (Orange trace as his sword glow)
If it is... then putting these two texture on FitRoy.pac: *TexMarthShieldBreaker *TexMarthSwoadTrace (representing 1C and 09) Will it call the new trace if Sword Glow Hue is 9 for calling TexMarthSwoadTrace for example?
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« Last Edit: May 19, 2014, 06:36:06 AM by Caporai »
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« Reply #24 on: May 20, 2014, 04:57:03 PM » |
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Saki only has 3 glows naturally, although, if it's an ice version you're talking about you CAN just use the common trail for his normal sword trails, since the common trails are blue anyway, and use Saki's 3rd glow for the special ice trail. 12:TexSakiGun01_ADD That texture right there can be used for the special ice trail. You can only make a trail attached to a characters effect file work for that character, if you were to use Marth's trails you'd need Marth in the match to make them work, and even then they would just be his trails. For the sword GLOWS, though, you can use as many as filesize will allow you. Just rename the texture there to whatever the name of your new texture is.
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« Last Edit: May 20, 2014, 05:03:42 PM by Kitsu-chan »
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #25 on: May 20, 2014, 05:22:17 PM » |
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So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?
But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
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« Reply #26 on: May 20, 2014, 06:33:32 PM » |
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So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki? Yep! But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
Exactly~ Make sure it's the same format as Roy's fire trail when you import it over, though.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #27 on: May 21, 2014, 11:21:24 AM » |
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2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol.
ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #28 on: May 21, 2014, 03:18:29 PM » |
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2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol. ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects? Nulled effect files can't work. You can still used them for characters that don't use any GFX at all though, I guess?
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #29 on: May 21, 2014, 05:21:09 PM » |
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Nulled effect files can't work. You can still used them for characters that don't use any GFX at all though, I guess?
2 bad... Well, it's not really a problem though, there are plenty of GFX in Brawl.... So yea. But if a character doesn't use GFX, then he doesn't need to have a nulled effect, right?
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Logged
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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