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« Reply #15 on: April 12, 2014, 02:05:20 PM » |
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From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
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« Last Edit: April 12, 2014, 02:06:26 PM by ASF1nk »
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Skype: ASF1nk
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« Reply #16 on: April 12, 2014, 02:12:48 PM » |
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From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA. Could you specify a bit more in detail? I haven't heard of these terms for GFX usage/porting. :x
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« Reply #18 on: May 09, 2014, 12:31:05 PM » |
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Excellent tutorial!! Clear my doubt regardomg Nebulon's GFX Porting. Thanks
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« Reply #19 on: May 18, 2014, 08:50:39 PM » |
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Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.
the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.
which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
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« Reply #20 on: May 19, 2014, 01:01:53 AM » |
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Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.
the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.
which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
For blue sword trails, just use the common sword trail, which is 7. That should bump down your list by a lot. Sword trail list is in ASF's post up there.
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« Last Edit: May 19, 2014, 01:11:05 AM by Kitsu-chan »
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #21 on: May 19, 2014, 02:36:44 AM » |
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For blue sword trails, just use the common sword trail, which is 7. That should bump down your list by a lot.
Sword trail list is in ASF's post up there.
actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
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« Reply #22 on: May 19, 2014, 02:58:01 AM » |
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actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with. 'Zanzou' are all usable sword trail IDs.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #23 on: May 19, 2014, 06:14:37 AM » |
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Wait... is this post recently? O.o
I'm trying to put a new EFLS + ModelData for both SwordFlare and ShieldBreak on Roy in attempt to make an ice-effect version for him on color costume slot. (Like how Shadow Queen Peach has her darkness effect)
For Roy, he uses both trace (his orange one and the fiery one.) *His regular is Sword Glow (which i guess it is his orange sword trace, by calling DE0001 which is his SwordFlare.) *His ShieldBreak is "External Graphic Effect - File:222 ID:2", which is DE0002. They are called in SpecialN and SpecialHi, which both of them calls the fiery trace. However he also calls it on SpecialS in the 4th move and on his D-smash (AttackLw4) even though there's no External Graphic Effect that is calling the Shield Break.
so as i read on ID effect. DE belongs to Saki, which Roy is using on Project Melee. Is there a way to create more sword trace on a character?
This is Roy stuffs on his FitRoy.pac: *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B) *TexSakiSword01_ADD (Orange trace as his sword glow) *eff_roy_shieldbreak_flare (looks like marths shieldbreak which i've never seen in action) *eff_roy_sword_flare (the red glow when he charges his B, mainly it will be called through DE0001)
*ModelData[0]=EffRoySwordFlare (eff_roy_sword_flare is the model texture) *ModelData[1]=EffRoyShieldBreak (eff_roy_shieldbreak_flare is the model texture)
As far i have done, I just copy/pasted ModelData[0] and ModelData[1] into ModelData[3] and ModelData[4]. Is there a trick for the new ModelDatas to call a new sword trace?
Post Merge: May 19, 2014, 06:36:06 AM Wait a minute... Sword Glow on PSA. Is Hue the ID of calling different sword trace texture? O.o Seeing 13 and 14 representing: *TexSakiSword02_ADD (Fiery trace for Neutral B or Up B) *TexSakiSword01_ADD (Orange trace as his sword glow)
If it is... then putting these two texture on FitRoy.pac: *TexMarthShieldBreaker *TexMarthSwoadTrace (representing 1C and 09) Will it call the new trace if Sword Glow Hue is 9 for calling TexMarthSwoadTrace for example?
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« Last Edit: May 19, 2014, 06:36:06 AM by Caporai »
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« Reply #24 on: May 20, 2014, 04:57:03 PM » |
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Saki only has 3 glows naturally, although, if it's an ice version you're talking about you CAN just use the common trail for his normal sword trails, since the common trails are blue anyway, and use Saki's 3rd glow for the special ice trail. 12:TexSakiGun01_ADD That texture right there can be used for the special ice trail. You can only make a trail attached to a characters effect file work for that character, if you were to use Marth's trails you'd need Marth in the match to make them work, and even then they would just be his trails. For the sword GLOWS, though, you can use as many as filesize will allow you. Just rename the texture there to whatever the name of your new texture is.
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« Last Edit: May 20, 2014, 05:03:42 PM by Kitsu-chan »
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #25 on: May 20, 2014, 05:22:17 PM » |
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So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?
But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
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« Reply #26 on: May 20, 2014, 06:33:32 PM » |
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So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki? Yep! But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
Exactly~ Make sure it's the same format as Roy's fire trail when you import it over, though.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #27 on: May 21, 2014, 11:21:24 AM » |
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2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol.
ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #28 on: May 21, 2014, 03:18:29 PM » |
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2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol. ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects? Nulled effect files can't work. You can still used them for characters that don't use any GFX at all though, I guess?
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #29 on: May 21, 2014, 05:21:09 PM » |
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Nulled effect files can't work. You can still used them for characters that don't use any GFX at all though, I guess?
2 bad... Well, it's not really a problem though, there are plenty of GFX in Brawl.... So yea. But if a character doesn't use GFX, then he doesn't need to have a nulled effect, right?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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