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Author Topic: Working BrawlEx with Project M!  (Read 51246 times)
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Armored dragon
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« Reply #90 on: March 25, 2014, 06:29:34 PM »


I suppose.
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SmashKing64
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    « Reply #91 on: March 25, 2014, 06:34:06 PM »


    Ill make sure after im done with the codes

    Post Merge: March 25, 2014, 06:35:51 PM
    Woot new SSBM AirDodge Code
    « Last Edit: March 25, 2014, 06:35:51 PM by MachWindEX » Logged

    AutumnVen
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    « Reply #92 on: March 25, 2014, 07:00:53 PM »


    I'm just quick checking in on my phone, I have a lot of school work to do because all I worked on yesterday was this! Tongue

    To answer armored dragons questions.

    Currently it isn't actually using Project M directly. We are currently creating a code set that gives vbrawl the mechanics of melee. It isn't really adding brawlex to project m. It is more like adding project m to vbrawl. If that makes any sense? Tongue

    So yes any stage or cBLISS codes will work with what we are making. I am currently using the codes with Nebulon's pack and he has stage expansion and other codes applied.
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    Armored dragon
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    « Reply #93 on: March 25, 2014, 07:02:34 PM »


    that's cool. I suppose if the gameplay and stuff is pretty much the same it doesn't make a difference.
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    SmashKing64
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    « Reply #94 on: March 25, 2014, 07:04:14 PM »


    Armored dragon u can find a link to my codes in the op of the thread
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    GoMB-BallGamer4774
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    « Reply #95 on: March 25, 2014, 07:21:19 PM »


    I'm just quick checking in on my phone, I have a lot of school work to do because all I worked on yesterday was this! Tongue

    To answer armored dragons questions.

    Currently it isn't actually using Project M directly. We are currently creating a code set that gives vbrawl the mechanics of melee. It isn't really adding brawlex to project m. It is more like adding project m to vbrawl. If that makes any sense? Tongue

    So yes any stage or cBLISS codes will work with what we are making. I am currently using the codes with Nebulon's pack and he has stage expansion and other codes applied.
    Hey if you succeed are you going to put the GCT file along with Nebulons pack (of course crediting him) into one giant pack and post it on the vault? Because I use Nebulon's Pack and I really want the Project M mechanics in there XD. Oh and just a question: There's no turbo mode since it's version 2.5 right? If it's possible, would you mind looking through PM 3.0 codes to see if you could add Turbo mode? If it's not possible it's fine. By the way great job so far! Wink
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    SmashKing64
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    « Reply #96 on: March 25, 2014, 07:23:09 PM »


    Just found out new thing the gravity is injected into the pac

    Post Merge: March 25, 2014, 07:23:42 PM
    solar gamer im looking for it

    Post Merge: March 25, 2014, 07:24:04 PM
    ive found many things but i havent found turbo
    « Last Edit: March 25, 2014, 07:24:04 PM by MachWindEX » Logged

    Makarew
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    « Reply #97 on: March 25, 2014, 07:27:54 PM »


    Just found out new thing the gravity is injected into the pac

    Post Merge: March 25, 2014, 07:23:42 PM
    solar gamer im looking for it

    Post Merge: March 25, 2014, 07:24:04 PM
    ive found many things but i havent found turbo

    MachWind, I believe turbo is not in the gct. I'm pretty sure it's just a heavily edited curry, or whatever it was.
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    SmashKing64
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    « Reply #98 on: March 25, 2014, 07:28:46 PM »


    yeah im starting to think that too

    Post Merge: March 25, 2014, 07:31:42 PM
    dam i seriously got to start sorting out my codes

    Post Merge: March 25, 2014, 08:02:32 PM
    With help from Rockman (Dev of Project Smash 4) we have discovered turbo in common3 pac


    Post Merge: March 25, 2014, 08:03:59 PM
    The item model only so far
    « Last Edit: March 25, 2014, 08:03:59 PM by MachWindEX » Logged

    AutumnVen
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    « Reply #99 on: March 25, 2014, 10:34:29 PM »


    Hey if you succeed are you going to put the GCT file along with Nebulons pack (of course crediting him) into one giant pack and post it on the vault? Because I use Nebulon's Pack and I really want the Project M mechanics in there XD. Oh and just a question: There's no turbo mode since it's version 2.5 right? If it's possible, would you mind looking through PM 3.0 codes to see if you could add Turbo mode? If it's not possible it's fine. By the way great job so far! Wink

    Once the gct is complete I could put the pack on the vault.

    As far as turbo mode goes... I feel like that is something that will go on the back-burner until the main mechanics and physics are all determined and working perfectly. It is definitely something to look into though down the line.  Grin
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    GoMB-BallGamer4774
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    « Reply #100 on: March 26, 2014, 10:18:33 AM »


    Once the gct is complete I could put the pack on the vault.

    As far as turbo mode goes... I feel like that is something that will go on the back-burner until the main mechanics and physics are all determined and working perfectly. It is definitely something to look into though down the line.  Grin
    Yeah because Turbo mode was the most interesting and best thing in Project M by far. Grin
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    SmashKing64
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    « Reply #101 on: March 26, 2014, 10:24:46 AM »


    Solar I think I'm close to finding turbo
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    SmashKing64
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    « Reply #102 on: March 26, 2014, 11:19:51 AM »


    Ok
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    GoMB-BallGamer4774
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    « Reply #103 on: March 26, 2014, 03:44:30 PM »


    Ok
    Did you find it? Or is this just a follow-up to your last post?
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    SmashKing64
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    « Reply #104 on: March 26, 2014, 04:38:08 PM »


    turbo code is found
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