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Author Topic: Stage Selection Portraits (Currently working on)  (Read 11734 times)
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milkaholic123
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« Reply #15 on: July 07, 2009, 12:22:29 PM »


NVM. I didnt see the second page. Thanks.
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milkaholic123
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« Reply #16 on: July 07, 2009, 12:30:56 PM »


common5_en.pac > SSBBextract
004.bin > lz77ex
Rename 004.bin.out to 004.pac
004.pac > SSBBextract
008.brres > SSBBextract

Based on that we need to:

Insert the folders in 008.brres,
insert 008.brres to 004.pac,
ntcompress 004.pac back to 004.pac>004.BIN
Insert 004.BIN in Common5.pac

!!!!!!!!
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milkaholic123
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« Reply #17 on: July 07, 2009, 12:39:34 PM »


We need these files in brres form to make get read in the CUPASH extraction process. But how? My first question is how did we get InfFace***?? If we knew how to that, we could convert the tpl files into brres. Then we can edit these tgas and test them out.
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milkaholic123
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« Reply #18 on: July 07, 2009, 12:42:04 PM »


The small images are +2 index textures. =)

edit Segab: nice quadruple post here. edit your damn posts.
« Last Edit: July 07, 2009, 03:09:57 PM by Segab » Logged

Hakumen
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    « Reply #19 on: July 07, 2009, 02:06:23 PM »


    !

    W
    I
    N
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    Vyse
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    « Reply #20 on: July 07, 2009, 02:09:15 PM »


    We need these files in brres form to make get read in the CUPASH extraction process. But how? My first question is how did we get InfFace***?? If we knew how to that, we could convert the tpl files into brres. Then we can edit these tgas and test them out.

    The brres files are just tpl containers. You don't convert tpls to brres, you hex tpls into brres. This is why CUPASH needs the original InfFace in order to create new ones; it hexes your new images into the original brres and saves it as a copy.

    In other words, you can change stage portraits all you want if you know how to use SSBBinsert.
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    milkaholic123
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    « Reply #21 on: July 07, 2009, 02:20:08 PM »


    Hex the tpl files into brres files and then run the brres though CUPASH. And then bing bang boom we're home free. Hmmm. I have trouble hexing.
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    Vyse
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    « Reply #22 on: July 07, 2009, 03:30:23 PM »


    CUPASH isn't like ASH; I don't think it works the way you think it works.
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    milkaholic123
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    « Reply #23 on: July 07, 2009, 03:59:46 PM »


    Then how do you think we can apply these into the game?
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    « Reply #24 on: July 07, 2009, 04:01:01 PM »


    Lots and lots of SSBBinsert.
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    Hakumen
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    « Reply #25 on: July 07, 2009, 07:57:13 PM »


    Lots and lots of SSBBinsert.
    *Thinks of Vile's item packing method*

    *fetal position*
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    (8:15:26 PM) Vyse: I hope you get raped by a lumberjack
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    (8:21:52 PM) Vyse: Two of them.

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