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Author Topic: Help How do I make characters have a project m air dodge  (Read 2669 times)
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SmashKing64
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    « on: April 11, 2014, 08:01:37 PM »


    I want to know how to give certain characters melee air dodges
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    Doq
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    « Reply #1 on: April 11, 2014, 09:36:46 PM »


    Check out B-'s Fox. He has melee dodge IN THE PSA
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    SmashKing64
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    « Reply #2 on: April 12, 2014, 10:00:50 AM »


    I wanna give Scott pilgrim and megaman compatible melee air dodge not him
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    Segtendo
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    « Reply #3 on: April 12, 2014, 10:04:40 AM »


    He was giving you a place to look for an example -_-
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    « Reply #4 on: April 12, 2014, 11:25:18 AM »


    I couldn't actually find a download for B-, and I'm too lazy to look for it on the vault, so I'll just type up some theoretical code that may or may not work.

    In the EscapeAir Subaction
    Code:
    If IC Constant for Control Stick is Left

    Momentum Set (Horizontal: a value, Vertical: a value)
    Async Timer (1 to 2 frames before the animation ends)
    Change Subaction: SpecialFall

    End If
    I don't know if you could just add another If over and over again until you have right, up, and down in there. But for safety, I'd just go with adding an "End if" and then copy pasting the code, changing it so that the control stick direction is different.

    Again, this is all theoretical and I have no idea if it's possible to just add it with PSA and not with code in the gct.
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    SmashKing64
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    « Reply #5 on: April 12, 2014, 11:32:09 AM »


    I honestly don't get that at all
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    Lillith
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    « Reply #6 on: April 12, 2014, 06:09:41 PM »


    Had a look at the PSA and... It's a little more complicated then that, anyway, if you want a reference to work off, Minus Fox~
    https://www.dropbox.com/s/w5fmjic1sglki78/FitFox.pac
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    SmashKing64
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    « Reply #7 on: April 12, 2014, 07:25:46 PM »


    well is there any way to replace files from megaman with files from ness to make megaman have a melee air dodge
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