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Author Topic: Messed Up Autodesk .DAE model in Brawlbox  (Read 766 times)
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NiteMight
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« on: April 14, 2014, 09:38:58 AM »


I am trying to import a model from Kingdom Hearts 2 FM, rigged and everything.I imported it as an Autodesk .FBX then exported it as a Autodesk .DAE then imported it into Brawlbox and the bones were disoriented. Said .fbx file can be found below. How do I fix this? Also, is 283 bones to many bones for a character?

https://www.mediafire.com/?0uj35703t60vt4l



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