I am trying to import a model from Kingdom Hearts 2 FM, rigged and everything.I imported it as an Autodesk .FBX then exported it as a Autodesk .DAE then imported it into Brawlbox and the bones were disoriented. Said .fbx file can be found below. How do I fix this? Also, is 283 bones to many bones for a character?
https://www.mediafire.com/?0uj35703t60vt4l