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Author Topic: BrawlBox v0.78  (Read 163200 times)
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Platinum Lucario
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« Reply #1005 on: March 12, 2017, 05:56:03 AM »


Okay, testing RSTM files... They seem to be out of position in their music offsets, causing the clicking noise.

Testing CSTMs and FSTMs... It seems there's been no changes between 0.77 and 0.78 in regards to FSTM and CSTM playback. CSTMs with more than one track data are still not supported yet (single track data CSTMs however work without any problems so far), FSTMs still have the clicking noise (since their offsets are still in the same position as in 0.77, no changes have been made).

Comparing the difference in the changes between 0.77 and 0.78 in regards to RSTM playback, it seems some code has been altered in that area that determines where the waveform offset starts at. I'm glad the bug has been successfully replicated, so now it will be easier to fix the issue with the FSTMs and revert the changes with the RSTMs.

Also, just to note. The code for FSTMs and CSTMs still has "NW4R Node" in the info, instead of it saying "NW4C Node" or "NW4F Node".
« Last Edit: March 12, 2017, 06:00:09 AM by Platinum Lucario » Logged

libertyernie
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    « Reply #1006 on: March 12, 2017, 08:09:27 PM »


    I think this commit is to blame for the clicking sounds in RSTM playback. It was intended to fix something with the encoding, but I think the decoding needs to be updated now. I don't know why the memory usage would be so high, though.

    https://github.com/libertyernie/brawltools/commit/9eee52703df7d9967f2bc5a369c3536c0e602993

    Also, I'm surprised that CSTM and FSTM would be the same, since I added a field at the beginning of a struct that wasn't there before. Someone might need to take a look at the code and see if they can get it working.

    ficion: Are you on Windows?
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    ficion
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    « Reply #1007 on: March 12, 2017, 09:05:21 PM »


    ficion: Are you on Windows?

    Yes, Windows 10 to be precise.
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    libertyernie
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    « Reply #1008 on: March 13, 2017, 07:35:41 PM »


    I found the issue - should be fixed in the next release. It only kicks in when your sound card is using OpenAL (this would include anyone running it on Unix with Mono, I think.) I've got a workaround that is a little confusing to me but it seems to work OK.

    The RSTM artifacts issue will be fixed too. Not sure about CSTM/FSTM.
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    Platinum Lucario
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    « Reply #1009 on: March 14, 2017, 08:35:15 AM »


    Also, I'm surprised that CSTM and FSTM would be the same, since I added a field at the beginning of a struct that wasn't there before. Someone might need to take a look at the code and see if they can get it working.

    I'm pretty sure the same thing that you did to RSTM is identical to the problem that FSTM has. But as for CSTM, it doesn't have any clicking noise, so it doesn't seem to have any issue in it's encoding.

    I just need to find where the code is for encoding CSTMs and FSTMs, then I'll experiment around with them and see if I can fix the issue.
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    libertyernie
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    « Reply #1010 on: March 14, 2017, 09:38:43 PM »


    I'm pretty sure the same thing that you did to RSTM is identical to the problem that FSTM has. But as for CSTM, it doesn't have any clicking noise, so it doesn't seem to have any issue in it's encoding.

    I just need to find where the code is for encoding CSTMs and FSTMs, then I'll experiment around with them and see if I can fix the issue.
    BrawlLib actually just encodes RSTMs. For CSTM and FSTM, it converts to RSTM when it loads it, and converts from RSTM when it saves. Hopefully the fix will fix FSTMs too (and not break CSTMs.)
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    Super Smash Sisters (AKA Tyshy)
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    « Reply #1011 on: March 18, 2017, 03:29:18 AM »


    It's great to see that brawlbox is still improving!
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    Goombaswag
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    « Reply #1012 on: March 20, 2017, 12:33:40 PM »


    Ah, if only Brawlbox had Smash Wii U support.
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    KingJigglypuff
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    « Reply #1013 on: March 20, 2017, 01:12:26 PM »


    Ah, if only Brawlbox had Smash Wii U support.
    There's already a dedicated program that supports Sm4sh Wii U files.
    https://github.com/jam1garner/Smash-Forge/releases
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    Goombaswag
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    « Reply #1014 on: March 22, 2017, 06:38:03 PM »


    There's already a dedicated program that supports Sm4sh Wii U files.
    https://github.com/jam1garner/Smash-Forge/releases
    You don't need a dump to use Brawlbox. That was what I was getting at.
    « Last Edit: March 26, 2017, 09:01:14 PM by Goombaswag » Logged

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