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Author Topic: BrawlBox v0.78  (Read 455665 times)
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ZX_BraveSol_ZX
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    « Reply #645 on: April 09, 2015, 10:41:51 AM »


    There is a nasty bug with the vertex editor. if you use it AT ALL and then save your model, the next time you reload the model it will crash brawlbox upon trying to preview the model.
    The older brawlbox versions never did this before.
    « Last Edit: April 09, 2015, 10:42:43 AM by ZX_GaiusOutway_ZX » Logged

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    « Reply #646 on: April 23, 2015, 10:29:00 PM »


    Is v0.75b portable like the rest? I'm always on the move, and I used to have my tools on my pendrive for quick edits.
    « Last Edit: April 23, 2015, 10:29:52 PM by Scout » Logged


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    « Reply #647 on: April 23, 2015, 10:36:45 PM »


    Is v0.75b portable like the rest? I'm always on the move, and I used to have my tools on my pendrive for quick edits.
    yes it portable as long as the pc/laptop/machine ur using has the supports needed to run it.
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    « Reply #648 on: April 30, 2015, 01:03:54 AM »


    Hello, is the .brsar Saving Bug already fixed? It's been like 3 months since it was reported...
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    Blueblur105
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    « Reply #649 on: May 01, 2015, 11:50:24 AM »


    Hey not sure if anyone here can help me out, I was told to try seeking help here. I've been trying to make a mod for Roy in project m where he's wearing a recolored version of Ike's hector armor from project M. I original would import the armor into the Roy model via brawlbox only, but because the armor was for a designed for Ike instead of Roy, it messes up Roy's animations and even crashes the game when ever I start a match as Roy. If theres something I have to do in 3ds max, what would that be?
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    Ricky (Br3)
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    « Reply #650 on: May 01, 2015, 11:57:52 AM »


    You'd have to import Ike's armor polygons into 3DSMax and rig them to Roy's bones.
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    Blueblur105
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    « Reply #651 on: May 01, 2015, 03:38:20 PM »


    You'd have to import Ike's armor polygons into 3DSMax and rig them to Roy's bones.
    Is there a tutorial for that? I'm kinda new to brawl modding, I wouldn't know what to do step by step
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    Don Jon Bravo
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    « Reply #652 on: May 01, 2015, 05:21:43 PM »


    Is there a tutorial for that? I'm kinda new to brawl modding, I wouldn't know what to do step by step

    http://lmgtfy.com/?q=how+to+import+models+into+brawl#

    I recommend this tutorial
    https://youtu.be/qBhMXvR79_o

    check out his other videos, they are pretty good
    « Last Edit: May 01, 2015, 05:26:24 PM by Don Jon BravoEX » Logged


    Blueblur105
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    « Reply #653 on: May 02, 2015, 04:29:40 PM »


    Alright Great, the objects are rigged but what about the original textures for the armor? How do i reapply them once they are rigged?
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    Nezha the Scout
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    « Reply #654 on: May 08, 2015, 09:11:01 PM »


    Hey gents!

    I recently decided to start using v0.75b because I need to cut some issues with  my "Meshes" always being lost due to exporting.

    Can you gentlemen please briefly explain how  "Reimport Meshes" feature works and how to use it?
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    « Reply #655 on: May 19, 2015, 11:55:19 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208533

    April fools, I'm only a couple months late with my plan's execution
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    « Reply #656 on: May 19, 2015, 11:58:27 PM »


    changelog:
    who friggin knows

    ;-;  i wanted to know what kind of new stuff was added or fixed D:

    edit:
    u... u cheeky... little... cu-.. omfg @_@


    « Last Edit: May 20, 2015, 12:22:45 AM by PervyDSX8 » Logged

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    ZX_BraveSol_ZX
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    « Reply #657 on: May 20, 2015, 08:08:40 AM »


    I can't test it right now but did you fix the vertex editor problem I mentioned?
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    « Reply #658 on: May 20, 2015, 08:52:52 AM »


    This shader thing is amazing, very well done. Thanks for putting the time into this!
    « Last Edit: May 20, 2015, 09:00:26 AM by Taiko » Logged


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    « Reply #659 on: May 20, 2015, 09:05:15 AM »


    New additions are great, but i have one thing to complain about - you can no longer view animation for only one model (as far as i know) and you can't copy and paste bone rotations and stuff on the model outside of animations, something that is rather uncomfortable at least for me. But thats it. Oh, and models sometimes have parts missing or just somehow get behind other models even though its not how it is.
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