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Author Topic: BrawlBox v0.78  (Read 636116 times)
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Doq
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    « Reply #210 on: July 07, 2014, 09:35:43 PM »


    I got a better one.


    You win this round Seg. I see what you did there ...
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    StarWaffle
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    « Reply #211 on: July 08, 2014, 12:58:46 AM »


    This is somewhat related, but I got really annoyed that Brawlbox's icon is such a low quality. So I got around to making a new icon.
    I'll throw up another one more-or-less resemblant of the old one later.

    Are you using an outdated version of BB? all the new(ish) ones should be using this higher res icon.
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    Doq
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    « Reply #212 on: July 08, 2014, 10:16:46 AM »


    Are you using an outdated version of BB? all the new(ish) ones should be using this higher res icon.

    The one I use the most is v0.69, while I keep a pocket .71 for model stuff.
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    ABloodyCanadian
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    Background processes...

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    « Reply #213 on: July 09, 2014, 05:41:45 PM »


    Having found use of the Interpolation Editor in 0.73a, I find it kinda annoying that the highest and the lowest points are at the edge of the window in their respective sides. Is it possible that maybe you could give them some extra space?
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    JamietheAuraUser
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    « Reply #214 on: July 15, 2014, 01:44:57 PM »


    So do the newest versions of BrawlBox support RSAR editing? Because it'd be nice to be able to, for example, add Final Smash echo to a sound, or remove it from a sound. You can view the RSARs in v0.71, but the changes cannot be saved through any means, so that's kind of a downer.
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    « Reply #215 on: July 15, 2014, 04:55:43 PM »


    Anyone know how to make a .exe have an icon bigger than 48x48?
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    Alpha disguised as Zolo
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    « Reply #216 on: July 17, 2014, 10:34:49 AM »


    Anyone know how to make a .exe have an icon bigger than 48x48?
    How much bigger would you like the .ico (the icon used for shortcuts and exes, I believe)? You could always increase the size of the file with GIMP. I'm assuming this is for a new BrawlBox icon or something.
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    « Reply #217 on: July 17, 2014, 08:03:54 PM »


    How much bigger would you like the .ico (the icon used for shortcuts and exes, I believe)? You could always increase the size of the file with GIMP. I'm assuming this is for a new BrawlBox icon or something.
    I tried making a 64x64 .ico in GIMP but it never shows up as more than 48x48 in Windows :/
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    Alpha disguised as Zolo
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    « Reply #218 on: July 18, 2014, 04:27:55 AM »


    I tried making a 64x64 .ico in GIMP but it never shows up as more than 48x48 in Windows :/

    I tried pulling up any sort of troubleshooting on it (which it was pretty specific) and I found something on StackOverflow on it. I'm not sure whether it addresses the issue entirely or not.

    Here's the link.
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    « Reply #219 on: July 20, 2014, 03:21:09 PM »


    Little progress, tried hacking together rendering the camera and death boundaries..looks pretty okay for now. You can also move around the bones and the graphics will update while you move them, so pretty useful. Still kinda hacky in the code, so i'll have to clean that up. I've also made it so you can toggle on and off rendering the collisions in the model previewer. There was a button there, but it didn't work til now Smiley

    The blue boundary is the area where the camera will now longer follow you and put you inside the damaging magnifier, where the red is the death boundary.

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    Eternal Yoshi
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    « Reply #220 on: July 20, 2014, 03:32:42 PM »


    That's good progress.

    Can you please place thick white lines/orbs/blocks/whatever on the respawn areas and Green lines/orbs/blocks/whatever on spawn areas?
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    « Reply #221 on: July 20, 2014, 03:47:14 PM »


    Thats a good idea. I'll probably add a few things like that today, Specifically spawn points and the like. Possibly the item spawns as well for thoroughness' sake.
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    Gamma Ridley
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    « Reply #222 on: July 20, 2014, 03:54:55 PM »


    Neato, much better than what BrawlWall offered, in my opinion.
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    « Reply #223 on: July 20, 2014, 04:02:20 PM »


    Goodbye BrawlWall. It was nice using you.
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    « Reply #224 on: July 20, 2014, 04:43:47 PM »


    now i like this progress very much!
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