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Author Topic: BrawlBox v0.78  (Read 635998 times)
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Segtendo
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    « Reply #360 on: December 05, 2014, 11:13:56 PM »


    Would you distribute this version here please? I got coding and stuff to edit through the dol and rel files.
    Get out.
    You wait like everyone else.
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    Brandondorf9999
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    « Reply #361 on: December 06, 2014, 10:11:04 AM »


    -> didn't that one coming

    Entitled much?

    I think sammi would be ecstatic to give you an unstable build just to hear you complain about all the unfinished features you'd find.

    Not like you can't go and compile it yourself right now if you really wanted to, anyway.

    What are some unfinished features? Also, there is my report of a comment that shows that another BrawlVault Staff member told me to wait in a rude/inappropriate way like saying "Get out." as I was only asking nicely for a build even though it could be in development and asking when will it be released.
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    uyjulian
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    « Reply #362 on: December 06, 2014, 11:29:44 AM »


    What are some unfinished features? Also, there is my report of a comment that shows that another BrawlVault Staff member told me to wait in a rude/inappropriate way like saying "Get out." as I was only asking nicely for a build even though it could be in development and asking when will it be released.
    You want build ? Compile it yourself. It's easy go install vc2013 and  open sln, then hit the compile menu option. https://github.com/libertyernie/brawltools
    Updated 5 days ago (as of this post)
    « Last Edit: December 06, 2014, 11:31:36 AM by uyjulian » Logged

    Brandondorf9999
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    « Reply #363 on: December 06, 2014, 12:43:48 PM »


    You want build ? Compile it yourself. It's easy go install vc2013 and  open sln, then hit the compile menu option. https://github.com/libertyernie/brawltools
    Updated 5 days ago (as of this post)

    You mean visual studio 2013?
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    uyjulian
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    « Reply #364 on: December 06, 2014, 01:27:52 PM »


    You mean visual studio 2013?
    yes
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    Brandondorf9999
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    « Reply #365 on: December 06, 2014, 02:17:15 PM »


    yes
    But the one's that I found are bigger than 1-4 gb on one of the torrent sites.
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    « Reply #366 on: December 06, 2014, 02:32:01 PM »


    You don't require visual studio professional to compile it. You can use the free version by Microsoft, visual studio express. Personally, i prefer compiling code myself when it comes to open source projects anyways. It's pretty easy. just go the github repo on the first page of this thread, and on the right there is a button to download the source in a .zip. Just unzip it and double click the .sln file. Then in the menu bar up top click build->rebuild solution.

    Your compiled version will be in brawltools/brawlbox/bin/debug or brawltools/brawlbox/bin/release depending on if you compiled a debug build or release build.
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    libertyernie
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    « Reply #367 on: December 07, 2014, 05:18:50 PM »


    Microsoft also announced a new free version of Visual Studio recently. I haven't tried it yet - I got VS 2013 before I graduated from college and I've been using it since then.

    Yesterday and today I added support for enabling/disabling codes in a TXT file to BrawlBox's built-in Code Manager. Before, it couldn't read codes that were in this format (note the asterisk):
    Code:
    * 01234567 89ABCDEF
    Now, when it reads a file that has some of these codes, it will mark those as checked and the rest are unchecked. Multi-line comments are also supported now.



    Just a note: I didn't realize this until I looked at the code, but when BrawlBox saves a GCT, it puts extra data at the end of a file to store the names, position and length of each code, so you can open it in BrawlBox later and see the separate codes.
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    Brandondorf9999
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    « Reply #368 on: December 07, 2014, 06:31:27 PM »


    Where did you find these music codes from in the game?
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    Ebola16
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    « Reply #369 on: December 08, 2014, 03:12:09 PM »


    I am able to edit MoveDef information in fighter .pacs using BrawlBox 0.68b but not on this version. Is this feature no longer supported or am I missing something?
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    « Reply #370 on: December 08, 2014, 05:51:11 PM »


    I am able to edit MoveDef information in fighter .pacs using BrawlBox 0.68b but not on this version. Is this feature no longer supported or am I missing something?
    all other BB versions besides 68b (i think) doesnt support psa editing.
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    Ebola16
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    « Reply #371 on: December 08, 2014, 05:58:15 PM »


    Aww, it didn't always work but I liked it better than PSA. Thanks!

    Post Merge: December 09, 2014, 11:43:21 AM
    I might as well ask my other question here. Is there an easier way to swap subactions between PSAs than copying and pasting Main, GFX, SFX, and other separately? It'd be nice if I could copy all parts of a subaction with one click and then replace the old subaction.
    « Last Edit: December 09, 2014, 11:43:21 AM by ebola16 » Logged

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    « Reply #372 on: December 09, 2014, 12:27:00 PM »


    Am I the only one that prefers code manager over the integrated code manager in BB? It's great and all, but I still like the original version better.
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    « Reply #373 on: December 10, 2014, 07:00:03 PM »


    Where did you find these music codes from in the game?
    These are from the Project M stage expansion kit I put together a week ago. Oshtoby made the code, which just plays song X whenever you're on stage Y, and I put in 36 copies of it into my GCT.
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    « Reply #374 on: December 23, 2014, 05:09:29 PM »


    I guess it's time that the newer BrawlBox programs should be released this week.
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