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Author Topic: BrawlBox v0.78  (Read 638892 times)
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DSX8
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    « Reply #495 on: February 11, 2015, 11:55:24 PM »


    When I try to open Brawlbox, the message says "Brawlbox is not a valid win32 application". Is there a 32-bit version of Brawlbox in there?
    nope, its all 64-bit from here on out i believe.
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    Nova the Fairy Chinchilla
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    « Reply #496 on: February 11, 2015, 11:57:56 PM »


    Could you send me a 32-bit version?
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    BlackJax96
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    « Reply #497 on: February 12, 2015, 12:24:55 AM »


    That should be fixed in the next release.
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    Nova the Fairy Chinchilla
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    « Reply #498 on: February 12, 2015, 12:33:15 AM »


    Alight, I'm waiting for it!
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    I love to singa
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    WHAT THE HECK IS THAT!?

    "You Idiot!, That was a piece a scared piece of the Triforce!, not a pie-force!, you're so stupid Abobo!" - Zelda from Abobo's Big Adventure

    DSX8
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    « Reply #499 on: February 12, 2015, 12:35:15 AM »


    got an ETA for the next release? just curious lol
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    Nova the Fairy Chinchilla
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    « Reply #500 on: February 12, 2015, 12:47:24 AM »


    I don't have an ETA. Why ETA and what does it stand for?
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    I love to singa
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    "You Idiot!, That was a piece a scared piece of the Triforce!, not a pie-force!, you're so stupid Abobo!" - Zelda from Abobo's Big Adventure

    DSX8
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    « Reply #501 on: February 12, 2015, 01:03:31 AM »


    I don't have an ETA. Why ETA and what does it stand for?
    i wasnt asking u.. i was asking blackjax, and ETA stands for Estimated Time of Arrival, since i was asking him when the new brawlbox would be released.
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    uyjulian
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    « Reply #502 on: February 12, 2015, 02:18:55 AM »


    When I try to open Brawlbox, the message says "Brawlbox is not a valid win32 application". Is there a 32-bit version of Brawlbox in there?
    you don't have .net installed.
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    BlackJax96
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    « Reply #503 on: February 12, 2015, 10:16:03 AM »


    I want to release the next version by monday, but that depends on if everything goes well.

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    Nasca Corp
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    « Reply #504 on: February 12, 2015, 02:18:50 PM »


    i need help with this:






    in game:


    how i can fix it?
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    BlueBrain
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    « Reply #505 on: February 12, 2015, 03:11:04 PM »


    texture size?

    be sure both dimensions are either: 8,16,32,64,128,256,512 or 1024 pixels.

    or it could be a material issue
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    DSX8
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    « Reply #506 on: February 12, 2015, 03:16:04 PM »


    to me, i think he didnt set the cullmode to outside
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    « Reply #507 on: February 12, 2015, 03:29:29 PM »


    i would say that the shades are set uncorrectly, like it has only one texture active and not all 2
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    BlackJax96
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    « Reply #508 on: February 12, 2015, 03:34:30 PM »


    It's not texture size or culling, it's definitely a material/shader issue. Are the material and shader the BrawlBox defaults? Which Brawlbox version did you import it with?
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    Nasca Corp
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    « Reply #509 on: February 12, 2015, 03:36:18 PM »


    Dimenssions are ok, all 256 x 256, i ve made 2 models, one without outline using BBx 67b and works good on game, this one was made with outline on bb 73b but looks like that in game, the material for the outline are on "cull outside" thats the reason just the head looks good, if i made this on 67b goods looks on game, but there is a lot of lag, and i want to optimize it with this version, here is the pcs if anyone can see it, but i ve see all and all seems in order. http://www.mediafire.com/download/1uzumw6lzgdvx9g/FitLucas03.pcs

    Post Merge: February 12, 2015, 03:39:28 PM
    It's not texture size or culling, it's definitely a material/shader issue. Are the material and shader the BrawlBox defaults? Which Brawlbox version did you import it with?


    on brawlbox 0.73b, yeah i not replace any material and just in shader 0 i put the textureref0 on True
    « Last Edit: February 12, 2015, 03:39:28 PM by Nasca Corp » Logged

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