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Author Topic: BrawlBox v0.78  (Read 635858 times)
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BlackJax96
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    « Reply #555 on: February 20, 2015, 10:03:14 PM »


    and don't worry about learning stuff on your own, I'll be a first hand person to hijack BJ's thread and teach everyone 3D if that's what they want. :3

    Now get the back on topic, you derailers

    Go off topic again and I'll have to warn you.

    Also this isn't my thread, surprise
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    DarkPikachu
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    « Reply #556 on: February 20, 2015, 10:29:28 PM »


    Go off topic again and I'll have to warn you.
    sorry *scratches back of head*

    Also this isn't my thread, surprise
    lol woops Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    « Reply #557 on: February 21, 2015, 12:27:06 AM »


    I have a bug to report. I saved my common5.pac after changing a csp and when I went in game the character select screen wouldn't load up. After opening my common5 back up I saw that the compressions on all of the items said None and attempting to access the sc_selcharacter would crash Brawlbox.

    When I reverted back to 0.74b the problem didn't happen anymore so it's probably a problem with the latest update. Just thought I would let you know.
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    DSX8
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    « Reply #558 on: February 21, 2015, 05:50:11 AM »


    bug time!!! making a SHP0 file within a stage file corrupts almost every other file. thats after saving then re-opening in an older BB due to BB75 crashing while trying to open.
    « Last Edit: February 21, 2015, 05:51:44 AM by DSX8 » Logged

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    BlackJax96
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    « Reply #559 on: February 21, 2015, 10:45:37 AM »


    Thanks a bunch for the reports, I've published Hotfix 2 with it fixed.
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    Tabuu Forte Akugun
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    « Reply #560 on: February 21, 2015, 09:07:30 PM »


    Go off topic again and I'll have to warn you.

    Take it easy, man. It was my fault if he derailed, I started it.

    Anyway, I'll check out that hotfix 2.
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    Segtendo
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    « Reply #561 on: February 21, 2015, 10:24:21 PM »


    I haven't been on the Brawl hacking scene in quite some time, but after seeing all of this progress you've done BJ, I'm very impressed. I hope you continue with BrawlBox.
    Take it easy, man. It was my fault if he derailed, I started it.
    He's the mod. His decision.
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    « Reply #562 on: February 21, 2015, 11:27:34 PM »


    Working on a bug reporting system to go along with the updater changes. By the end of them, we should have XP support back. As well as an issue submision function on github when the app crashes (and a bug of the same title does not already exist). That way people don't have to report bugs here, or make an account on git to report them either. Simple, easy peasy Smiley
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    BlackJax96
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    « Reply #563 on: February 22, 2015, 01:40:09 AM »


    Take it easy, man. It was my fault if he derailed, I started it.

    So should I be warning you instead? lmao

    I haven't been on the Brawl hacking scene in quite some time, but after seeing all of this progress you've done BJ, I'm very impressed. I hope you continue with BrawlBox.

    Thanks Segtenders. It's great to hear nice feedback.

    I really wish I could continue working on Brawlbox longer, but I want to develop my game full-time so bad ;-;
    It's really hard to pull away from the modding scene, there's so many things I'd like to program.

    Working on a bug reporting system to go along with the updater changes. By the end of them, we should have XP support back. As well as an issue submision function on github when the app crashes (and a bug of the same title does not already exist). That way people don't have to report bugs here, or make an account on git to report them either. Simple, easy peasy Smiley

    aw ye that's gonna be so bomb
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    DarkPikachu
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    « Reply #564 on: February 22, 2015, 11:54:41 AM »


    Take it easy, man. It was my fault if he derailed, I started it.
    well then I guess you share the fault Tongue

    I should've known better from the start, so I take blame for derailment Wink

    as for Brbx.
    bout time a bug report system came out! =3
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Power Marshall
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    « Reply #565 on: February 23, 2015, 01:55:34 PM »


    bug: copy and paste have flipped y and z axises.
    Example: I copy a transition of 3,4,12 and when I paste, it's 3,12,4 instead.
    « Last Edit: February 23, 2015, 01:56:45 PM by Power Marshall » Logged

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    DSX8
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    « Reply #566 on: February 24, 2015, 03:43:08 AM »


    i'd like to point out that u cant change colision points since 74b.. and thought it wouldve been fixed in 75


    edit:
    also, i get this when changing a texture name inside a material and then save after the edit
    « Last Edit: February 24, 2015, 06:15:24 AM by DSX8 » Logged

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    BlackJax96
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    « Reply #567 on: February 28, 2015, 02:30:46 PM »


    bruh



    doin wERK

    bug: copy and paste have flipped y and z axises.
    Example: I copy a transition of 3,4,12 and when I paste, it's 3,12,4 instead.

    Fixed, thanks

    i'd like to point out that u cant change colision points since 74b.. and thought it wouldve been fixed in 75

    edit:
    also, i get this when changing a texture name inside a material and then save after the edit

    Fixed and fixed

    Thanks

    thought it wouldve been fixed in 75

    Not if you don't report it.
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    Sammi Husky
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    « Reply #568 on: February 28, 2015, 05:51:48 PM »


    OI! Great work BJ. Stop stealing all my good ideas and implementing them faster than i can ;__; nah im just kidding, implemented faster and better than i anyways LOL
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    Tabuu Forte Akugun
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    « Reply #569 on: February 28, 2015, 05:54:42 PM »


    I spy... with my little eye.... easier REL editing. :O

    There anything you can't do, dude?
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