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Author Topic: BrawlBox v0.78  (Read 635878 times)
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Doq
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    « Reply #600 on: March 18, 2015, 01:12:15 PM »


    BlackJax what did you do to the model viewer???!?!
    Happy Face

    Also got BB to launch again, dunno what I did. However closing the model viewer, taking a screenshot, loading external animations, all do not work.
    « Last Edit: March 18, 2015, 01:14:33 PM by Doqtor Kirby » Logged


    carbuncle700
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    « Reply #601 on: March 20, 2015, 05:42:01 PM »


    Hi, I haven't messed with Brawl for a while, and I figured I would try it out again. I started by updating my Brawlbox version from 0.71 to 0.75b. The model viewer doesn't seem to be working for me to any extent.
    I apologize if anyone mentioned a similar issue earlier in the thread:

    I'm running Windows 7 (64-bit), and my .NET framework is up to date.
    I wanted to update because I remembered 0.71 having some issue where it would screw up the shaders on imports (I don't quite remember how to fix it, either). Sorry in advanced if this isn't the right place to post this.
    « Last Edit: March 20, 2015, 05:44:10 PM by carbuncle700 » Logged


    BlackJax96
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    « Reply #602 on: March 20, 2015, 07:13:33 PM »


    If any of you guys can't open the model viewer anymore, can you do me a favor and test out each version of BrawlBox and find out specifically which version it stops working in?

    I can eliminate the use of Brawl Wall with the new features in the model viewer right? Because Brawl Wall is a pain.

    Right click a collision node and choose Preview.

    Found an error with the latest version. I made my Lord Fredrik rig and while rotating a bone to test it, as soon as I let go the program throws an index out of range error. When I dismiss the error the bone keeps rotating when I let go of the left mouse button and when I try to click and let go, it keeps throwing the error till I quit. Wondering if my import was at fault, I tried it again on a clean Ike model. Same result. Sad

    About this, I tried rewriting the code and I think I accidentally fixed undo/redo altogether. I couldn't get it to throw any errors anymore, so there's that.
    « Last Edit: March 20, 2015, 07:14:44 PM by BlackJax96 » Logged

    carbuncle700
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    « Reply #603 on: March 20, 2015, 11:17:57 PM »


    The model viewer error seems to be occurring in v0.73b and up for me (was there a 0.72?, as I can't seem to find one).
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    BlackJax96
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    « Reply #604 on: March 21, 2015, 12:59:27 AM »


    Oh my bad, I don't think v0.72 was ever posted on the vault and I don't know where you can find it either Tongue
    Did you try out v0.73 though?

    I'll upload a test build of v0.75b with a possible fix tomorrow.
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    « Reply #605 on: March 21, 2015, 01:05:04 AM »


    The live texture updater is borked for me in 0.75b but works (nearly) fine in 0.74 preview BlackJax had sent me over awhile back.

    I get this error when enabling the live texture folder
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: Parameter is not valid.
       at System.Drawing.Image._SetColorPalette(ColorPalette palette)
       at System.Drawing.Image.set_Palette(ColorPalette value)
       at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Creat eIndexedImage(String path)
       at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Searc hDirectory(String path)
       at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program, PLT0Node palette)
       at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Reloa d()
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.Refresh()
       at System.Windows.Forms.ModelPanel.RefreshReferences()
       at System.Windows.Forms.ModelEditControl.EnableLiveT extureFolder_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.75.5538.20444
        Win32 Version: 0.75.1.0
        CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.22.5538.20353
        Win32 Version: 0.22.1.1
        CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Octokit
        Assembly Version: 0.6.1.0
        Win32 Version: 0.6.1
        CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/Octokit.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1664.6217
        CodeBase: file:///C:/Users/Jer/Documents/BrawlBox%20v0.71/75/OpenTK.DLL
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Net.Http
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    and then only one seemingly random texture will actually display while the others are gray/turned off.
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    carbuncle700
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    « Reply #606 on: March 21, 2015, 01:32:19 AM »


    Just tested it, and the model viewer indeed works in v0.73 for me.
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    BlackJax96
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    « Reply #607 on: March 21, 2015, 06:59:38 PM »


    Try this, I tried fixing both reported issues: https://www.dropbox.com/s/0durcwp0e0crj8p/BrawlBox%20v0.75b%20Test.zip
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    carbuncle700
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    « Reply #608 on: March 21, 2015, 09:35:23 PM »


    The model viewer seems to be working fine in the build you just posted.
    However, it seems that loading any FitMotion pac in the animation viewer for any standard character makes BB crash entirely ("BrawlBox has stopped working" error).
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    King Draco
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    « Reply #609 on: March 22, 2015, 09:27:04 AM »


    Whenever I try to put values with decimals anywhere in the right box of BB (in scale or translation for example), either by writing them or copying and pasting them, it goes back to 0.
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    StarWaffle
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    « Reply #610 on: March 23, 2015, 04:05:10 PM »


    works
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    DarkPikachu
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    complexity == fun

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    « Reply #611 on: March 24, 2015, 08:25:21 AM »


    hey is it alright if I could request a small amount of help??
    it's with a misunderstanding on the mdl0 format and I want to correct it.

    why?
    apparently I'm not supplying the proper weights to UMC at all times:

    ^yes, I know it worked before, but my new system is now pointing out the flaws in the weight data I'm suplying

    so I just need some help re-understanding the binding definitions and how the facepoints reference them.

    the current documentation I can find doesn't reference them and C# is too messy for me to understand alone.
    « Last Edit: March 24, 2015, 08:26:16 AM by DarkPikachu » Logged


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    BlackJax96
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    « Reply #612 on: April 01, 2015, 07:45:25 PM »








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    Nezha B. Rose
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    « Reply #613 on: April 01, 2015, 07:56:52 PM »




    hnnnng! I want this!
    « Last Edit: April 02, 2015, 08:32:31 AM by Scuot » Logged


    DSX8
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    « Reply #614 on: April 01, 2015, 08:14:26 PM »


    ............

    *jaw drops and dies*
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