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Author Topic: BrawlBox v0.78  (Read 635842 times)
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    « Reply #675 on: May 20, 2015, 05:45:39 PM »


    You have to use the files manager to unload external files. It's in the right panel, use the dropdown.

    The transform all section is disabled without an animation selected. But if you select an animation and go to any frame INCLUDING frame 0, it isn't disabled. Which makes sense, because there's no point copying a frame state without an animation anyway.
    Didn't noticed that.
    Well, there is point in doing so - its a very easy way to make custom trophies if done correctly. And just for some stuff that doesn't has much use in Brawl modding, but still...eh, whatever.
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    « Reply #676 on: May 21, 2015, 04:24:18 AM »


    with shaders turned on, samus is completely black on my side, is this a known issue?
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    « Reply #677 on: May 21, 2015, 07:51:51 AM »


    Is anyone having problems viewing SCN0 when viewing shaders in Brawlbox v0.76?

    « Last Edit: May 21, 2015, 01:39:37 PM by E-scope12 » Logged

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    « Reply #678 on: May 21, 2015, 09:02:49 AM »


    does anyone have the same problem as me?

    not exactly sure whats wrong but I bet its something with my grapfic card. I have the latest of everything and it shouldnt be any problem!
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    « Reply #679 on: May 21, 2015, 09:06:04 AM »


    does anyone have the same problem as me?

    not exactly sure whats wrong but I bet its something with my grapfic card. I have the latest of everything and it shouldnt be any problem!
    No, I don't have that problem.
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    « Reply #680 on: May 21, 2015, 11:00:18 AM »


    Damn. I've been out of the loop for a while.

    It's finally here. Shaders in BrawlBox. Outstanding job man.
    does anyone have the same problem as me?

    not exactly sure whats wrong but I bet its something with my grapfic card. I have the latest of everything and it shouldnt be any problem!

    Ike looks fine on my end.
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    « Reply #681 on: May 21, 2015, 11:20:50 AM »


    does anyone have the same problem as me?
    not exactly sure whats wrong but I bet its something with my grapfic card. I have the latest of everything and it shouldnt be any problem!

    I have this problem too. Its not on every model though. Those that i am sure have this bug are SJS' ZSS, Ike, Pit, Giga Bowser, adolescent and adult Ridley models from Other M. Gallery of that on imgur as a proof:
    http://imgur.com/a/GukQs
    There is no rimlighting on Pit and Giga Bowser shown here. Its just a transparency issue or something. Ridley's wings are supposed to be transparent in few places too, but they are not. Yes, im using 2 models that are not from Brawl, but they work just fine in-game, just too dark.

    There is another problem i encountered. After adding 2nd shader to the model, 2 of its polygons suddenly started using it when previewed (i am sure about it since this 2nd shader is set in such way that it makes polygon always have same brightness as if it is glowing in the dark and when i set lighting settings in the preview to 0, those 2 polygons were not pitch black like everything else expect for eyes), but they still keep their original shader in the material settings. That most likely does not affects any in-game stuff, but making CSPs and checking how shaders and materials work is impossible like this. Im talking about this:
    And rimlighting is messed up on models with only few exceptions (like that Smash 4 Falcon), but i think that already was reported.
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    « Reply #682 on: May 21, 2015, 02:28:50 PM »


    When would you need to edit .dol files? The changelog said you could open yet not edit or save.
    Also I get an error when trying to add materials to a model. Is it thrown up because an error or is it just not implemented?
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    « Reply #683 on: May 21, 2015, 02:57:04 PM »


    Is anyone having this problem with Brawlbox v0.76?

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    « Reply #684 on: May 21, 2015, 02:59:52 PM »


    The newest update seems amazing

    ... Well, I guess I have to pass on that one
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    « Reply #685 on: May 21, 2015, 03:16:30 PM »


    I personally love the new update, really good for making custom shaders.
    <a href="http://youtu.be/l7kPZt7rRJQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/l7kPZt7rRJQ</a>
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    « Reply #686 on: May 21, 2015, 06:03:35 PM »


    am i the only 1 that has issue's with editing stage materials and then testing in game to have its normals move with the camera? ._.

    that there has been bothering me since BB 75.. anything below 75 doesnt do that.. which I come to the conclusion that i'll just stick with 73b due to materials not being funky in-game
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    « Reply #687 on: May 21, 2015, 06:05:32 PM »


    am i the only 1 that has issue's with editing stage materials and then testing in game to have its normals move with the camera? ._.

    that there has been bothering me since BB 75.. anything below 75 doesnt do that.. which I come to the conclusion that i'll just stick with 73b due to materials not being funky in-game
    I talked to blackjax about this and he already found the problem, it'll be fixed soon.
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    « Reply #688 on: May 21, 2015, 06:08:44 PM »


    I talked to blackjax about this and he already found the problem, it'll be fixed soon.
    oh really? alrighty then, cool
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    « Reply #689 on: May 22, 2015, 04:13:00 AM »


    I have this problem too. Its not on every model though. Those that i am sure have this bug are SJS' ZSS, Ike, Pit, Giga Bowser, adolescent and adult Ridley models from Other M. Gallery of that on imgur as a proof:
    http://imgur.com/a/GukQs
    There is no rimlighting on Pit and Giga Bowser shown here. Its just a transparency issue or something. Ridley's wings are supposed to be transparent in few places too, but they are not. Yes, im using 2 models that are not from Brawl, but they work just fine in-game, just too dark.

    There is another problem i encountered. After adding 2nd shader to the model, 2 of its polygons suddenly started using it when previewed (i am sure about it since this 2nd shader is set in such way that it makes polygon always have same brightness as if it is glowing in the dark and when i set lighting settings in the preview to 0, those 2 polygons were not pitch black like everything else expect for eyes), but they still keep their original shader in the material settings. That most likely does not affects any in-game stuff, but making CSPs and checking how shaders and materials work is impossible like this. Im talking about this:
    And rimlighting is messed up on models with only few exceptions (like that Smash 4 Falcon), but i think that already was reported.
    The newest update seems amazing

    ... Well, I guess I have to pass on that one

    so we 3 have the same problem huh? :/
    what is your GPUs? and what countries are you from?
    « Last Edit: May 22, 2015, 04:15:14 AM by pikazz » Logged

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