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Author Topic: BrawlBox v0.78  (Read 635923 times)
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KingJigglypuff
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    « Reply #855 on: November 07, 2015, 07:55:18 PM »


    Will there be a new version of Brawlbox?
    No.

    At least not by BlackJax.
    « Last Edit: November 07, 2015, 07:57:03 PM by KingJigglypuff » Logged

    I don't take requests.

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    Tabuu Forte Akugun
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    « Reply #856 on: November 07, 2015, 09:56:46 PM »


    Geez. The nerve of some people. Tongue

    Off-topic: Man, Puff, that "myth busted" gif that sometimes appears in your sig makes me think of a walrus with one tusk. Tongue
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    E-scope12
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    « Reply #857 on: November 09, 2015, 08:50:47 PM »


    No.

    At least not by BlackJax.
    Why is that?
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    Ricky (Br3)
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    « Reply #858 on: November 09, 2015, 08:57:28 PM »


    He left BrawlBox development.

    It's now in the (busy) hands of Sammi and Libertyernie.
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    windhunter7
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    Check out my website for tutorials and more! :)

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    « Reply #859 on: November 10, 2015, 09:23:26 AM »


    He left BB dev again? He just re-started only a few months ago...
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    E-scope12
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    « Reply #860 on: November 10, 2015, 04:00:53 PM »


    He left BrawlBox development.

    It's now in the (busy) hands of Sammi and Libertyernie.
    I see. I didn't know that.
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    waut3r
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    « Reply #861 on: November 28, 2015, 09:20:27 PM »


    Hey, I started a thread on Smashboards about wanting to create a website that allows users to easily customize and create their own builds. Placing files and hex-editing is totally possible, but the only roadblock I've really had is automating SSS and CSS image replacements, since BrawlBox and its related tools utilize a GUI.

    Is there any chance there could ever be a way to interact with BrawlBox from the command-line with batch files and what not? I don't think it would help just me, but instead a lot of people that are working with mods and testing quickly.

    I'd love to be able to just specify images I need to replace within the game files and do it all through command-line with arguments, and it would bring my dream website for the community closer to reality.
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    Shadowblitz16
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    « Reply #862 on: December 01, 2015, 04:22:57 PM »


    so is this being developed right now?
    I ran into a weird bug and I don't have a GitHub account
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    libertyernie
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    « Reply #863 on: December 07, 2015, 03:26:17 PM »


    Hey, I started a thread on Smashboards about wanting to create a website that allows users to easily customize and create their own builds. Placing files and hex-editing is totally possible, but the only roadblock I've really had is automating SSS and CSS image replacements, since BrawlBox and its related tools utilize a GUI.

    Is there any chance there could ever be a way to interact with BrawlBox from the command-line with batch files and what not? I don't think it would help just me, but instead a lot of people that are working with mods and testing quickly.

    I'd love to be able to just specify images I need to replace within the game files and do it all through command-line with arguments, and it would bring my dream website for the community closer to reality.


    The main reason I haven't made a command-line interface to BrawlLib is that the amount of stuff you can do with it is just so large. I'm curious as to what operations you would need to perform (replace SSS icon / name / etc?)

    If your website is written in ASP.NET you might be able to use BrawlLib itself, although I've never tried that (there might be some MessageBox.Show calls lying around and IDK what would happen in a web environment).
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    « Reply #864 on: December 08, 2015, 06:14:57 AM »


    Cleared some OFF-Topic posts. Carry on.
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    Sirkura
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    « Reply #865 on: December 11, 2015, 05:01:00 PM »


    I wanted to ask. lately i've been using BB's code editor. Does it have a limit to what it can remember? for instance i can remember all codes in PM and open the GCT, and it still shows unknown codes even when its documented. and saving that file as a GCT seems to break some codes. its been strange. this happen to anyone else?

    *ps. i also believe BB should read those codes from an external file somewhere that you can edit in a txt manager. it would be a lot easier.
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    Shadowblitz16
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    « Reply #866 on: December 16, 2015, 01:41:57 PM »


    @libertyernie is it possable you can make brawlbox able to save fitcharater.pacs without skrewing up their data?

    no offence

    Its great for models and stages from what i hear but I would like to be able to import animations and movesets
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    ZX_BraveSol_ZX
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    « Reply #867 on: December 16, 2015, 01:51:44 PM »


    I keep receiving this error:

    Then, i can't select any bones, polygons or textures and i receive this error one more time when trying to close the window. It doesn't happens with all models, but this happens with models that matter. This never happened before Hotfix 2. How to fix this? Simply re-importing it as .dae does nothing.

    so we ever gonna get a fix for this? because I've been getting this too, but this doesn't happen in any of the older Brawlbox versions. (been using 0.71 for a while now because of this.)
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    libertyernie
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    « Reply #868 on: December 17, 2015, 10:39:34 AM »


    If something is character related, I probably won't be able to fix it. But I might look into how the GCT part remembers codes and see if it can be made to work better.
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    BlackJax96
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    « Reply #869 on: December 20, 2015, 02:11:28 PM »


    so we ever gonna get a fix for this? because I've been getting this too, but this doesn't happen in any of the older Brawlbox versions. (been using 0.71 for a while now because of this.)

    I need a model that causes the error so that I can hotfix it.
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