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Author Topic: BrawlBox v0.78  (Read 635969 times)
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BlackJax96
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    « Reply #900 on: June 10, 2016, 12:45:38 AM »


    I'd say github is probably ideal, it makes issues easier to keep track of. Though I do keep an eye on this thread too.
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    Ebola16
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    « Reply #901 on: June 10, 2016, 12:55:27 AM »


    I'll keep that in mind!
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    « Reply #902 on: June 10, 2016, 09:43:15 AM »


    so, sound effect modding is one of the fields on Brawl Modding i've been most interested in, and i saw that BrawlBox 0.77 has added support for further BRSAR modifications (adding and removing groups, sounds, folders, etc.), and i actually got hyped even though i'm not sure what that could be used for, while it obviously sounds useful.

    then, could someone tell what tricks we can now pull off with said new feature? i'm legit curious about this

    as a side note, is there a thread in which there's discussion for development on your Brawl Managers? because the newest version of Costume Manager still uses the PM 3.5 alignments for cosmetics and costumes and it gets confusing at times, nevertheless the Stage and Song Managers are on point

    thanks in advance
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    What exactly does this thread do?

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    « Reply #903 on: June 10, 2016, 12:16:28 PM »


    as a side note, is there a thread in which there's discussion for development on your Brawl Managers? because the newest version of Costume Manager still uses the PM 3.5 alignments for cosmetics and costumes and it gets confusing at times, nevertheless the Stage and Song Managers are on point

    thanks in advance


    It's this one: http://forums.kc-mm.com/index.php?topic=27607.0
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    TravixMan Productions
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    « Reply #904 on: June 10, 2016, 08:09:05 PM »


    The new features in this update are exciting!  Though I have a few questions about adding sounds.  Is it possible to use it to add sounds for Project M and/or Brawl EX?  There are a lot of characters in my build who are silent when fighting, so would a tutorial be released on adding new sfx?
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    Tiberious
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    « Reply #905 on: June 15, 2016, 09:21:44 PM »


    Hmmm... I'm using BrawlEx (via File Patch Code 3.5.1), and smashbros_sound.brsar claims I've correctly added a new external entry pointing to strm/Z12.brstm (with Z12 pointing to it), but yet when I test it out, Bowser's victory theme is unchanged.

    What am I doing wrong?
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    Segtendo
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    « Reply #906 on: June 15, 2016, 11:39:29 PM »


    Will looped WAV files convert to the correct loop point if it's not a multiple of 14336?
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    BlackJax96
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    « Reply #907 on: June 16, 2016, 12:10:17 AM »


    Will looped WAV files convert to the correct loop point if it's not a multiple of 14336?

    Yes. That was fixed a while ago.
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    Tiberious
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    « Reply #908 on: June 16, 2016, 06:34:03 AM »


    Okay, I found out it's a FPC issue, and I've dropped my edited smashbros_sound.brsar into a copy of the ISO, and then compressed that ISO back to WBFS, just to test and see if my edit worked (before upgradng to FPC4.1), but now something different happens.

    When Bowser wins, there seems to be no sound at all, skipping straight to the post-fanfare track.

    I have Z12.brstm (Smash 4's Bowser (Jr.) victory fanfare) sitting in sound/strm, so I don't know what's going on now.


    Edit: I'm going to try rebuilding the ISO with a dummy Z12.brstm (a copy of 000.brstm renamed) added in and see if it's because the file wasn't originally on the disc.
    If this is what causes it to work, then I'll know it's a case of the game not playing nice with FPC if the file's not ont he disc originally.
    « Last Edit: June 16, 2016, 07:14:39 AM by Tiberious » Logged

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    « Reply #909 on: June 16, 2016, 07:18:06 AM »


    Yes. That was fixed a while ago.
    Good to know.
    Thanks fam.
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    Tiberious
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    « Reply #910 on: June 16, 2016, 07:46:00 AM »


    SUCCESS!

    Turns out it was the game not finding the file on the disc originally. As soon as I tried with a rebuild of the image where I placed a 'dummy' Z12.brstm (a renamed copy of 000.brstm) into sound/strm, FPC 3.5.1 dutifully loaded the 'real' Z12.brstm from SD card.
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    Kyouma
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    « Reply #911 on: June 17, 2016, 11:46:58 AM »


    Any chance the upcoming version could be compatible with 32 bits win 7?
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    Lawliet
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    « Reply #912 on: June 17, 2016, 12:56:33 PM »


    If only it was possible to select multiple vertices one-by-one with the SHIFT button. (Unless that was implemented, of course.)
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    BlackJax96
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    « Reply #913 on: June 17, 2016, 01:12:32 PM »


    Any chance the upcoming version could be compatible with 32 bits win 7?

    it's not?

    If only it was possible to select multiple vertices one-by-one with the SHIFT button. (Unless that was implemented, of course.)

    Hold CTRL to select one-by-one.
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    « Reply #914 on: June 17, 2016, 08:29:21 PM »


    Hmm, maybe the problem is my pc then, because I can't run bb up to 0.73
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