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Author Topic: Project M Codes  (Read 21345 times)
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SonicBrawler
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    « Reply #60 on: May 07, 2014, 04:22:38 AM »


    That long tut by IE. I forgot the link. I had tried to watch it awhile ago but didn't have time. Glad it's posted here.
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    « Reply #61 on: May 07, 2014, 04:38:53 AM »


    yay, some good tutorials and Gecko lines in hex! that what I have been missing!
    I guess I'll post my module editor today. And we will see what people do with it.
    yay! I cant wait to use it! this will help alot
    I don't see anyone doing much module editing (Outside of PW+PMBR).
    ... ;-;
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    « Reply #62 on: May 07, 2014, 10:42:57 AM »


    My guess is that nothing will be done, even though my module editor supports features that PW lacks.

    Well it will undoubtedly be a useful resource for me at least, it'll help me get a better understanding of the modules and possibly help pikazz with alot of stuff too. Tongue for all i know it could help enough to where pikazz can do stuff with the stage modules for loading up some SSE stuff. Though thats wishful thinking. Still would be great to have floatin around lol
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    « Reply #63 on: May 07, 2014, 12:09:52 PM »


    ;-;
    Maybe you could look into porting/adding articles if you want to try to contribute. Tongue

    I think porting/adding Articles would rank with BrawlEx as a breakthrough.
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    « Reply #64 on: May 07, 2014, 12:17:53 PM »


    Yeah article data is still really sparse and limits all of us with what we can do.
    I'd love to be able to add actions and subactions to them cleanly while being able to open the PSA file in PSA.
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    « Reply #65 on: May 07, 2014, 12:19:36 PM »


    Maybe you could look into porting/adding articles if you want to try to contribute. Tongue

    I think porting/adding Articles would rank with BrawlEx as a breakthrough.
    thats why I want Dants Module builder to easy exprement with articles, would be easier with it

    and to find out how to add Actions, did figure out how to add Subactions in Modules, but Actions requires more work
    « Last Edit: May 07, 2014, 12:44:52 PM by pikazz » Logged

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    « Reply #66 on: May 07, 2014, 01:07:11 PM »


    I really really hope he does release it Cheesy would make my day
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    « Reply #67 on: May 07, 2014, 02:28:31 PM »


    Maybe you could look into porting/adding articles if you want to try to contribute. Tongue

    I think porting/adding Articles would rank with BrawlEx as a breakthrough.

    That would be amazing.
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    « Reply #68 on: May 07, 2014, 05:06:41 PM »


    Indeed, i would be interested in tinkering around in the files to learn how to port articles as well...

    Now...to go find that thread where PhantomWings posted about it and save all the info..
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    KidCraft24
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    « Reply #69 on: May 09, 2014, 10:13:10 PM »


    If article porting is figured out maybe we can figure out how to fix the issue with Brawl EX mewtwo and why he constantly spawns lucarios aura sphere even when all actions pointing to lucarios aura sphere aren't their. also will fix the issue with olimar clones and the antenna lights being linked.
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    « Reply #70 on: May 09, 2014, 10:15:28 PM »


    If article porting is figured out maybe we can figure out how to fix the issue with Brawl EX mewtwo and why he constantly spawns lucarios aura sphere even when all actions pointing to lucarios aura sphere aren't their. also will fix the issue with olimar clones and the antenna lights being linked.

    KJP did a Mewtwo that doesn't have that problem~
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203252
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