Okay, i'll give it a shot. Send em over
Edit:
Edit2:
Edit 3:
Does setting BB to view animations as Linear actually make the animation run linearly in game? (I can't test as I don't have anything setup nor do I have whats needed to be able to).
Post Merge: May 16, 2014, 03:25:34 PM
Here's progress on the seismic toss. These are basically just keyframes without any polish (I recreated all the keyframes except the first one heh). There are extra frames just to see the motion. The transition from the rotation to throw is just temp, I did it just to show them both together.
I'm still not happy with the throw key frames. Specifically when Charizard's head points up a lot. It doesn't give off that heavy pulling feeling from the keyframes only.
Anyone have any crits on this so far? Does the animation read well at all?
Edit 4:
Sigh... It looks like I was right. I don't think I can use BrawlBox/FK to make an animation. It's just too hard for me to make things look smooth. Sorry KingOfChaos. I'd appreciate it if someone locks this.