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Author Topic: BrawlEx Refrence: CSP's, CSS icons, BP's, RSP's and Marks  (Read 6489 times)
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YamiZee
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    « on: May 20, 2014, 09:15:54 PM »


       This is essentially an outline and refrence to Sammi Husky's vids https://www.youtube.com/watch?v=qEGSgNMWrPo and https://www.youtube.com/watch?v=dJ79wRtdfOA and CommittedHail's text tutorial based on the vid http://forums.kc-mm.com/index.php?topic=67591.0
    I prefer right to the point tutorials so I made this. Since this isn't really a tutorial I recommend you check out one of the links first. This is so you can quickly jog your memory and find the right locations fast without having to search around. I realize this might look confusing at first but it really isn't. If you can't understand this then that's too bad. I anyway made this for myself so if this doesn't help anyone else then at least I didn't make this for no purpose.

    how the structure should roughly look like:
    Code:
    -pf
     --BrawlEx
      ---CosmeticConfig
       ----Cosmetic3F.dat
     --info
      ---Info.brres
      ---portrite
       ----InfFace1101.brres
     --info2
      ---info.pac
      ---info_training.pac
      ---info_training_mg.pac
     --menu
      ---common
       ----char_bust_tex
        -----MenSelchrFaceB1100.brres
     --menu2
      ---sc_selcharacter.pac
     --stage
      ---melee
       ----STGRESULT.pac


    CSP = Character Selection Portrait
    NmB = Name Big (on csp)
    CSS = Character Selection Icon (face)
    NIS = Name In Selection (on csi/face)
    STC = Stock Icon
    MRK = Mark (franchise icon) [48 x 46/47/48]
    NIG = Name In Game (on battle portrait) [72/80/88/96/104 x 12]
    CBP = Character Battle Portrait [48x56]
    MRW = Mark White (white franchise icon, transparent background)

    You can skip parts regarding the marks (MRK) if you don't want to add a new one.
    You can also skip parts regarding stocks (STC); they don't seem to work.


    Assuming SlotID=3F CosmeticID=110 MarkID=21

    sc_selcharacter.pac < 3.79MB
    [sc_selcharacter.pac to ExtendedLz77]



    sc_selcharacter.pac\char_bust_tex_lz77\
      +MiscData[110]{ExtendedLz77}\+MenSelchrFaceB.1101 (1102,1103,1104) (CSP)
    sc_selcharacter.pac\MiscData[30]\
      +MenSelchrChrNm.1101 (NmB)
    sc_selcharacter.pac\MiscData[70]\
      +MenSelchrChrFace.110 {recommend} (CSS)
      +MenSelchrChrNmS.110 (NIS)
    sc_selcharacter.pac\MiscData[90]\
      +InfStc.1101 (STC)

    sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\nSelchrCname4_TopN__0\
      Card010\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,)
      Card011\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,)
      (FrameCount = 1111)aka(+10)
    sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrFaceA_TopN__0\
      Face02\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrFace.110) (CSS,)
      Face06\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.110) (NIS,)
      (FrameCount = 1111)aka(+10)
      (export MenSelchrFaceA_TopN__0 and replace MenSelchrFaceB_TopN__0 through MenSelchrFaceI_TopN__0)

    sc_selcharacter.pac\MiscData[30]\
      +MenSelchrMark.21 (MRK)
    sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrCmark4_TopN__0\
      Card04\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
      (FrameCount = 22)aka(+1)



    info.brres\Textures(NW4R)\
     +MenSelchrChrNmS.1101 (NIG)
     +MenSelchrMark.21 (MRK)

    info.brres\AnmTexPat(NW4R)\InfFace_TopN__0\

      Character_Name_Mat\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,)
      (FrameCount = 1111)aka(+10)
    info.brres\AnmTexPat(NW4R)\InfMark_TopN__0\
      Iambert\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
     (FrameCount = 22)aka(+1)


    Parts regarding info.pac might not be necessary to prevent crashing but i don't know for sure.

    info.pac\MiscData[30]\Textures(NW4R)\
      +MenSelchrChrNmS.1101 (NIG)
      +MenSelchrMark.21 (MRK)

    info.pac\MiscData[30]\AnmTexPat(NW4R)\InfFace_TopN__0\
      +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,)
      (FrameCount = 1111)aka(+10)
    info.pac\MiscData[30]\AnmTexPat(NW4R)\InfMark_TopN__0\
      +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
      (FrameCount = 22)aka(+1)

    export info.pac\MiscData[30] and replace info_training.pac\MiscData[30] and info_training_mg.pac\MiscData[30] with it



    RSP  pf\menu\common\char_bust_tex\+MenSelchrFaceB1100\MenSelchrFaceB.1101.png

    CBP  pf\info\portrite\+InfFace1101.brres\MenSelchrFaceB.1101.png
    CBP  pf\info\portrite\+InfFace1102.brres\MenSelchrFaceB.1102.png

    STGRESULT.pac\2\MiscData[110]\
      +MenSelchrMark.21 (white + transparent background)(Format=CI4) (MRW)
    STGRESULT.pac\2\MiscData[110]\ArmTexPat(NW4R)\InfStockface_TopN__0\stock_lambert87\Texture0\
      +New Entry (FrameIndex=1101 Texture=InfSct.1101) (STC,)
      (FrameCount = 1111)aka(+10)



    private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x10 to 6E (CosmeticID aka 110 in HEX)
    private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x14 to 14 (MarkID -1 in HEX)


    (was the white color too bright? dont know what to do about that. maybe i should edit and make the bold instead?)
    « Last Edit: May 21, 2014, 02:56:45 AM by YamiZee » Logged

    DinsFire
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    « Reply #1 on: December 07, 2014, 10:35:23 PM »


    where can I get something that's transparent that will replace the names on the character select icons?
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    My Top 5 Most Wanted Characters for SSB4:

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