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armyguy110
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    « on: May 27, 2014, 01:30:55 AM »


    As a competitive smasher, I have trouble finding consistent training in my area of residence. Are there any level 16 cpu hacks for the hackless SD card method? if so, can I have a link to such a hack?
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    Dantarion
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    « Reply #1 on: May 27, 2014, 04:41:21 PM »


    What do you even mean by level 16 CPU hacks?
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    Sammi Husky
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    « Reply #2 on: May 27, 2014, 07:31:52 PM »


    I assume what he means is the level 16 cpu code? if so, here's the code. Dunno who made it though, and i sincerely hate putting codes out there that don't have credits, however searching around google doesn't give me any results as to who made the code. (I was refraining from answering this because this board isn't a help/request board..)

    Code:
    Lv 16 CPU's
    C2693A70 00000002
    3880000F 909E01D4
    60000000 00000000
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    Dantarion
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    « Reply #3 on: May 28, 2014, 01:31:00 PM »


    That code doesn't do anything.
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    Sammi Husky
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    « Reply #4 on: May 28, 2014, 01:46:31 PM »


    Yea, all it really does is change a value that tells the CPU what level it is. The CPU difficulty doesn't go higher then 9, but when the value is higher it changes the level number to half an infinity symbol.

    because people who use the code expect harder CPU's, they tend to..well feel like they're harder when they really are not. If you truly want harder CPU's i would look into learning to code the AI. That's what PM does, and what i personally do if i wan't to have harder CPU's.
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    armyguy110
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    « Reply #5 on: May 31, 2014, 04:18:55 PM »


    any way I can snag a couple good ai codes from you?
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    HaloFanODST
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    « Reply #6 on: June 04, 2014, 08:02:50 PM »


    That code doesn't do anything.

    It does. But not all characters.

    Marth and Luigi are the most affected.
    Ganondorf and Sonic too, but not as much.

    Jiggs is completely unnafected.

    I know because I compared between a level 9 and a level 16. Or Infinite.
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    Dantarion
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    « Reply #7 on: June 05, 2014, 12:27:24 PM »


    placebo. The game never uses a constant greater than the one used for level 9's in the AI coding, and it clamps values between the ranges it expects when it uses the difficulty value.
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    « Reply #8 on: June 05, 2014, 12:36:38 PM »


    Weren't you experimenting with making AI act in a certain way (I think you had a video of a bunch of Falco's short hopping and using their blasters)?

    How far did that go?
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    « Reply #9 on: June 05, 2014, 12:52:31 PM »


    Weren't you experimenting with making AI act in a certain way (I think you had a video of a bunch of Falco's short hopping and using their blasters)?

    How far did that go?

    See Project M's AI for your answer.
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    Dantarion
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    « Reply #10 on: June 10, 2014, 01:35:54 AM »


    Bero, KingClubber, and I figured out how every single AI file works, and I wrote a program (leveleleven, unreleased) to edit them, and Bero wrote AIScriptPad. You can edit pretty much 80% of the games AI code now, with the remaining 20% being scattered in ASM in the game itself.
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    « Reply #11 on: June 10, 2014, 02:42:33 AM »


    AIscriptpad is able to edit 80%? or with a combination of the two?
    (i knew about leveleleven incidentally, since it has a page on the wiki. However i didn't know you made a program called leveleleven)
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