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« on: June 11, 2014, 01:30:25 PM » |
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So i spent all day long yesterday downloading a crapton of mods. Then I spent all morning long watching tutorial videos on how to install them on the wii. So i tested it out on 5 different mods just to see if they'll work. I downloaded 2 different mods for Marth, 1 for ROB, 1 for Link, and 1 for Ike. When i booted up the game on my first attempt and switch colors on Link, the game froze and gave an annoying beep. 2nd attempt, the game froze on the stage select. The character portraits on the character select screen weren't showing up so i did something wrong. This is the steps i took when installing:
I put the 'fit' files in their respective 'fighter' folders. Though, i wanted to keep the original color, so i changed the number of the fit file from 'FitMarth00' to 'FitMarth01'. That's probably what's causing the problems, but i want to check here first to see if that's the case.
2nd thing i did was install brawlbox, open up Common5_eng.pac with it to replace the character select portraits with the ones i downloaded. Both of them. I didnt bother messing with the names. So i saved the changes on Common5, and renamed it to Common5.pac (like the tutorial said) and put it in the system folder that i was told to make (in the pf folder)
Then i put the battle portraits in the info folder. Again, i changed the number on the file name to match the 'fit' file number i changed. The tutorial said to make sure the folder name was spelled 'portrite', so that's what i spelled it. Pointing that out incase that's a problem.
I downloaded the RSBE01.gct as well, hopefully that's not causing the problems. Does anyone have any idea what i'm doing wrong? Do i need to have a patch code or something? Apparantly i needed a patch code to get my Xenosaga codes to work, but i didnt have 1 for smash bros. So i went into config to turn off patching.
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« Reply #1 on: June 11, 2014, 09:31:18 PM » |
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Make sure everything you added in the common5.pac is compressed like all the other files in it and make sure the ones you put in the folder are uncompressed, renaming fitmarth00 to fitmarth01 just makes it go over red Marth instead of the default color so it definately isn't a problem. It sounds like a problem with the common5.pac since it froze with portraits and icons being loaded. If you want to test out the hacks first to make sure it isn't them causing the crash try without the common5 and portrait folder to be sure it's all working right.
Where did you get that .gct? It might be a very old codeset.
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« Reply #2 on: June 12, 2014, 05:13:59 AM » |
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After about 10 min of searching, i found out where i downloaded the GCT file from " http://projectmgame.com/en/download". And i clicked the "Homebrew Option ZIP (Full Set)" download. This was like the first thing i downloaded. I first thought this Project M was necessary to hack, so i downloaded that. But then removed it thinking i can still mod without it. I removed it because it took up too much space on my SD Card. Is there a more updated code set for me to download? Just incase that might be the problem, i want to make sure. In the meantime while i wait for a response, i'll take out the common pack to see if that's what's causing the problems. I'll keep checking back on this thread periodically, but i have to leave to go to work in about 5 hours (and work for about 6 hours). Edit: Btw, you mentioned to make sure the files are compressed. When i finished what i was doing with the Common file, i clicked save and it said something about compressing files while saving. Is this what you were talking about? Or is there another compression method that i need to do for each file individually? Edit 2: So i took out the common5.pac file, and even took out the stage i put in just to be safe. The only things that were left were the 'png' and 'brres' files in the 'portrite' folder. FitIke01.pac and FitIke01.pcs in the Fighter/ike folder. FitLink01.pac, FitLink01.pcs, FitLinkFinal.pac, and FitLinkMotionEtc.pac in the Fighter/link folder. FitMarth01-03.pac/pcs, FitMarthFinal.pac, FitMarthMotionEtc.pac in the Fighter/marth folder. And FitRobot00-06.pac/pcs (no FitRobot01) in the Fighter/robot folder. When i loaded the game with Link, Marth, Ike, and Robot (costume 2), I actually got past the stage select screen and the map finally loaded, but like 2 or 3 seconds after the fight started, the game froze with the beep of death. Furthermore, neither of the 4 mods loaded. They still had their alternate color costume. So either all 4 of those 'Fit' files aren't working or i'm missing some essential file necessary to activate all the mods.
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« Last Edit: June 12, 2014, 06:05:08 AM by MrBojingo »
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« Reply #3 on: June 12, 2014, 09:27:59 AM » |
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The Project M GCT is set to work with their pack, it's best for you to use codemanager to create your own codesets that will have anything you want them to. I've tried the link in the resources of the vault but the site may be down so I'm putting a link for the manager here along with my codes which has most of Project M, stage expansion and Brawlex compatability but don't worry, the text files included will have the removed codes included and you can choose what to have and what to remove (Although you shouldn't take out the first code). Place the gameconfig text file in the root of your SD card and it is suggested that you put the disable custom stages code back in if you're playing on an actual wii to avoid freezing. Here is the SDHC code btw in case you're using a large SD card: http://forums.kc-mm.com/index.php?topic=65342.0And finally: http://www.mediafire.com/download/7sxj6nwwc8jngm9/Codemanager.zipJust edit the codeset with codemanager and save them as text files to keep backups and when you're happy export them as GCT to use! The first code includes most of PM's codes. Be sure to place everything in the correct location BTW, projectM itself uses a different directory but this custom codes search in the regular locations so in the root of the SD you'll have 1 file (the gameconfig) and 2 folders, one called codes with the GCT and another called private which when opened will have another folder called wii that has another folder called app and finally in that one goes an RSBE folder, which is Brawl's folder, in which you will have the PF folder where you put your hacks so put the menu, system, fighter etc. Folders and files all in PF! Edit!: Woops, forgot to include all the codes I removed in that file. Well, here they are:
Melee Air Dodge v6.1 (1/2) [Shanus, Magus]
4A000000 90000000 1619C400 00000370 00000000 00000010 00000006 00000001 00000000 00000019 00000006 00000003 00000005 000003F3 00000005 21000005 00000005 000003FA 00000005 21000007 00000001 0002D690 00000005 21000005 00000001 0002D690 00000005 21000007 00000000 00000046 00000000 0000001B 00000000 00000000 00000000 00000000 00000000 00000001 00000000 00000001 00000000 00000001 00000005 21000005 00000005 21000007 00000001 0000D2F0 00000005 21000005 00000001 0000D2F0 00000005 21000007 00000001 0000EA60 00000005 12000039 00000000 0000000A 00000005 000003F3 00000005 11000006 00000005 000003FA 00000005 11000007 00000006 00000007 00000005 11000006 00000000 00000000 00000001 00000000 00000001 FFFF15A0 00000005 11000006 00000006 00000007 00000005 11000007 00000000 00000000 00000001 00000000 00000001 FFFF15A0 00000005 11000007 00000005 11000006 00000005 11000007 00000006 00000007 00000005 11000007 00000000 00000005 00000001 0000EA60 00000001 0000EA60 00000005 11000007 00000001 00000000 00000005 11000007 00000001 000027D8 00000005 11000006 00000005 11000007 00000005 11000006 00000005 11000006 00000005 21000005 00000005 000003FA 00000005 11000006 00000005 11000006 00000005 21000007 00000002 9019C608 02010200 9019C400 02010200 9019C410 00070100 80FB18E4 12060200 9019C4E0 12060200 9019C4F0 000A0400 9019C500 120F0200 9019C520 000F0000 00000000 000A0400 9019C530 120F0200 9019C550 000F0000 00000000 12070200 9019C560 000A0400 9019C570 12080200 9019C590 000E0000 00000000 12060200 9019C5A0 000F0000 00000000 12060200 9019C420 12060200 9019C4E0 120F0200 9019C5B0 120F0200 9019C5C0 12080200 9019C5D0 12060200 9019C430 12060200 9019C5E0 120F0200 9019C5B0 120F0200 9019C5C0 12080200 9019C5F0 120F0200 9019C440 120F0200 9019C450 04000100 9019C460 120A0100 9019C4D0 0E000100 9019C4D8 0E080400 9019C470 0E060100 9019C490 0E010200 9019C498 00040100 9019C468 0E080400 9019C470 0E060100 9019C490 0E010200 9019C498 120F0200 9019C4A8 120F0200 9019C4B8 00010100 9019C4C8 00050000 00000000 0E070100 9019C490 00080000 00000000 06FB18F4 00000010 00070100 9019C600 00020000 00000000 06FC2478 00000008 00020000 00000000 4A000000 90000000 1619A1C8 00000050 00000006 00000007 00000005 00000000 00000000 00000004 00000001 0018B820 00000002 9019A1F0 000A0400 9019A1C8 00070100 80FADC4C 000F0000 00000000 12030100 80FB14DC 00080000 00000000 4A000000 80F9FC20 1601195C 00000008 00070100 9019A1E8
Melee Air Dodge v5.0 (2/2) [Shanus]
4A000000 90000000 1619A250 00000098 00000000 00000001 00000006 00000007 00000005 00004E23 00000000 00000004 00000001 001E3660 00000006 00000007 00000005 00004E23 00000000 00000001 00000001 007445A0 00000001 0002D690 00000002 9019A2A8 02010200 80FAF454 08000100 9019A250 000A0400 9019A258 000A0400 9019A278 04070100 9019A298 000F0000 00000000 000F0000 00000000 00080000 00000000 06FC1CA0 00000008 00070100 9019A2A0
Special fall from Air Dodge goes into Hard landing [Shanus]
4A000000 90000000 1619A490 00000058 00000000 00000016 00000006 00000003 00000006 00000007 00000005 00004E23 00000000 00000002 00000001 001E3660 00000002 9019A4C8 02010200 9019A490 02040400 9019A4A0 02000300 80fae64c 00080000 00000000 06fc1b80 00000008 00070100 9019A4C0
No Autosweetspot Ledges [spunit262, Dantarion]
C27812B0 00000006 2C04000A 40A20020 8181003C 816C0018 C00B0010 C02B001C FC000840 41A00008 38000000 5400CFFF 60000000 00000000
Zair Goes into Special Fall and Wavedash endlag v5.2 [Shanus]
4A000000 90000000 1619A340 00000048 00000000 00000019 00000006 00000003 00000000 00000010 00000006 00000001 00000002 9019A368 00070100 9019A410 02010200 9019A340 02010200 9019A350 00080000 00000000 06fc2b10 00000010 00070100 9019A360 00020000 00000000 06fc2cf0 00000010 00070100 9019A360 00020000 00000000
Nana automatic throw enabler(auto throw routine 6100) [Bero]
C2904958 0000000F 887E01BA 2C03000A 4082005C 80770044 A0830078 2C046100 41820020 38600000 90780000 90780004 90610008 906100D0 906100D4 48000010 8083005C 2C040000 40820024 80770044 38A00001 90A3005C 38806100 3CA08090 60A53F4C 7CA903A6 4E800420 80770044 38800000 9083005C E3E101F8 00000000
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« Last Edit: June 12, 2014, 09:40:24 AM by Alses »
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« Reply #4 on: June 12, 2014, 10:25:07 AM » |
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Thanx for the info. Since i only have a 2g SD card, i dont think i have to worry about that one. As for the code sets, the only code i'm looking for is the one that'll allow me to mod my wii with gecko. I wont be using any cheatcodes for now. Brawl is fun the way it is. :-D
So the only 2 codes i'll really need is the first one and the disable custom stages codes, right? Or is there some other ones i might need to get it working? I'm hoping that GCT file i had was the reason why the fit files werent loading. I'll try it out when i get home from work. I have to head out in about 15-20 min.
Edit: So i found the 'disable custom stage' code. However the 'first' code you said that i shouldnt take out.. are you referring to the bigass 'PEX code' in the ProjectEXCustom.txt file?
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« Last Edit: June 12, 2014, 10:32:21 AM by MrBojingo »
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« Reply #5 on: June 12, 2014, 01:02:53 PM » |
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The projectEXcustom.txt file contains several codes so keep the PEX code. But since you've now said that all you want is for brawl to be brawl (which is definately not what P:M's codes do xD) then you can literally just use this one code and create a new GCT. Its all you need to load character and stage files from the SD card (SFX are handled in a different code). In the files I included this code is included with many others in what I called the PEX code ;P File Patch Code v3.5.1: [Phantom Wings] E0000000 80008000 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 040223E0 48585BC0 065A7FA0 00000020 77239000 2C030000 4182000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A42C 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DD51 4BA74E04 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA74DE0 00000000 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE52931 B8410008 38210080 4BE52995 4BC1F2C4 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE529F5 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E399C 481C3F04 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C0F4 043DBAEC 481CBDE4 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE3420C 041CDF7C 483D9884 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26724 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC2670C 141CCF90 483DA770 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC25854 00000000 E0000000 80008000 But if you want to use my codeset on a Wii then yes, all you need is PEX and no custom stage codes, the other codes just allow it to load SFX from the SD and have extra stage slots to configure.
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« Last Edit: June 12, 2014, 01:06:18 PM by Alses »
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« Reply #6 on: June 12, 2014, 04:46:16 PM » |
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by SFX, do you mean the wav. files that come with this pack: https://www.dropbox.com/sh/nakxywlvvnui1op/Hx1E6-T0wK ? Because eventually i would like to get those sound files working, but getting the character replacements to load first is a top priority. Edit: Oh, about the phantom wings code, the description calls it a 'file patch code' in the txt document. Does this mean it needs to be in the patch folder? or do i replace the one in the code folder with it?
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« Last Edit: June 12, 2014, 04:55:30 PM by MrBojingo »
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« Reply #7 on: June 12, 2014, 05:02:59 PM » |
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Just make it into a GCT and replace the one in the codes folder. The .wavs are usually in the sawnd files, I don't know if they can be loaded as well.
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« Reply #8 on: June 12, 2014, 06:36:23 PM » |
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kk, i'll try them out tomorrow. its getting kinda late right now.
Edit: Well, i'm stumped now. I went to the gecko codes site, picked up the RSBE01.txt list, copypasta'd the phantom wings code you posted into the RSBE01.txt file, then copypasta'd the 'disable custom stage' code into the RSBE01.txt file, opened it with codemanager, turned on both codes, then popped it into the wii and tried it again. selected all 4 characters on the proper colors where my costumes are set, then went to stage selection screen, and it froze. Was actually a delayed reaction freeze this time. I got the cheering sound effects you get when you select your stage, and about 2-3 seconds later, the beep of death started. It started as a faint beep and then grew to the normal loud beep. I'm guessing i'll have to take out all but 1 of the fit files to see if its one of them. If it turns out that the Missingno is the cause... that'd just be funny.
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« Last Edit: June 13, 2014, 05:18:37 AM by MrBojingo »
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« Reply #9 on: June 13, 2014, 05:36:38 PM » |
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kk, i'll try them out tomorrow. its getting kinda late right now.
Edit: Well, i'm stumped now. I went to the gecko codes site, picked up the RSBE01.txt list, copypasta'd the phantom wings code you posted into the RSBE01.txt file, then copypasta'd the 'disable custom stage' code into the RSBE01.txt file, opened it with codemanager, turned on both codes, then popped it into the wii and tried it again. selected all 4 characters on the proper colors where my costumes are set, then went to stage selection screen, and it froze. Was actually a delayed reaction freeze this time. I got the cheering sound effects you get when you select your stage, and about 2-3 seconds later, the beep of death started. It started as a faint beep and then grew to the normal loud beep. I'm guessing i'll have to take out all but 1 of the fit files to see if its one of them. If it turns out that the Missingno is the cause... that'd just be funny.
If it's a beep before the stage appears, then the stage is corrupted.
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« Reply #10 on: June 14, 2014, 01:30:32 PM » |
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The problem is, i havent done anything with the stages, they're all default. The only thing i edited was Ike, Link, Marth, and Rob. I took out all of the FitRobot files and its still locking up on the stage selection screen. (after hitting start). I'm beginning to wonder if i have something in the wrong spot. Is it possible for one of the default stages to get corrupted? Edit: Just to rule out any misplaced files, can anyone look at my SD card contents and make sure i have everything where it belongs? http://www.mediafire.com/download/ix6ks9odvei28p2/SD+Card.rar
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« Last Edit: June 14, 2014, 01:41:35 PM by MrBojingo »
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« Reply #11 on: June 14, 2014, 02:12:18 PM » |
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Since I'm to lazy to download anything, delete all stuff related to Brawl and use my template. That would mean delete your codes and your RSB? folder. Also, my codeset included is for NTSC-U. It is possible for default stages to get corrupt. My Luigi's Mansion hasn't worked in forever.
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« Reply #12 on: June 14, 2014, 02:57:47 PM » |
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my folder layout seems to be almost an exact duplicate of yours. But i have a 'title' folder in there as well in the private/wii folder. Would that be the cause?
Edit: Also, i heard that custom stages can mess up the hacks. I had like 10-20 custom stages on my wii's harddrive from back in 2008, but i didnt even try to access the custom map menu let alone select one of the stages. Would that be causing the problem just by having custom stages on the hard drive?
Edit2: Well, i deleted the Link and Marth hacks, left the Ike one in there. Deleting all of my custom stages, and replaced the gct file with the new one. I booted up the game, and the Ike hack actually worked.. kinda... ... ... I thought 'fitike01' was the '2nd' Ike (yellow), but for some odd reason, it replaced the '3rd' Ike. I am confuzzled. But at least i know my stage isnt corrupted. I tested out skyworld without gecko to see if it was that one, but it loaded (via a tiny bit of loading lag). So i'm gonna see if i can figure out why Ike is on the wrong color.
Edit3: That's weird, the Ike hack actually worked, but after adding in the 'fitikefinal.pac' and 'fitikemotionetc.pac' files (that came with the pack), and booting up the game, the game froze in the character select screen about 5 seconds after selecting ike. didnt give me time to change his color. I'm beginning to wonder if getting that hack to work that one time was a fluke.
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« Last Edit: June 14, 2014, 04:28:00 PM by MrBojingo »
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« Reply #13 on: June 14, 2014, 06:28:20 PM » |
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I've had it happen where it freezes after selecting a character once before. It confused me a little so I checked again and it didn't freeze. Also, did it come with a FitIke.pac?
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« Reply #14 on: June 15, 2014, 04:36:50 PM » |
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Yes, it came with a FitIke.pac file. But i assumed the pac files were for online. i didnt think it would cause any problems if i'm playing offline.
Edit: Oh, you must be referring to the fitikefinal.pac and fitikemotionetc.pac. Yes, they both came with the file. Is there any special places those 2 files are suppose to go? or anything special to do with them to make them work?
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« Last Edit: June 15, 2014, 04:39:42 PM by MrBojingo »
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