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Author Topic: TSGs Animations - Taking Requests (Batch Closed)  (Read 3413 times)
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TheShyGuy
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    « on: July 08, 2014, 08:02:57 PM »


    I'll start taking requests again. I'm only taking 2 requests at a time. Try to keep requests relatively simple, at least for now.

    Guidelines:
    -I will not accept any animation request over 60 frames long (longer than one second).
    -When making a request, info about the character plus a few references of the requested animation is required along with the necessary files. I will not accept any request without references or the necessary files.
    -I will only accept one request per person per batch.

    Slots:
    1. (KJP) Fire Blast animation (SpecialNMegaY) for Solo Charizard PSA
    2. (Emmeryn) Peach's Smash 4 Aerial Up attack

    When I finish this batch, people can start making requests again.

    ____
    Current Progress on Dins Fire:




    I may split the animation later into a start, charge/wait, and release/attack. When I finish it, I'll probably upload the animation in case someone wants to use them for anything.


    ____
    It's been a while since I've animated, but someone requested an animation. Here's a finished grab animation of OOT Gannon:



    Dins Fire WIP

    Charizard -Seismic Toss
    I was nearly done with this in BrawlBox, but I decided to just completely redo it in Maya.  I'm still working through the blocking phase and trying to figure out some poses.  I also gotta add the beginning planet rotation motion thing.
    http://i.imgur.com/XdN2qQe.gif

    Scrapped, Old BB Seismic Toss

    http://i.imgur.com/qhyZbW4.gif
    http://i.imgur.com/6E6u4C3.gif
    http://i.imgur.com/wTaC71j.gif
    http://i.imgur.com/0HeYNvE.gif
    http://i.imgur.com/c2okNFr.gif

    Zero Suit Samus - BackFlip
    WIP, but I might scrap the animation.  It lacks personality and would need to be entirely redone with different poses.  
    http://i.imgur.com/HGRO1u7.gif
    http://i.imgur.com/sVmyLkj.gif
    http://i.imgur.com/wuLgUxz.gif

    Misc

    Feedback welcomed.
    « Last Edit: May 25, 2015, 01:59:22 PM by TheShyGuy » Logged

    KingJigglypuff
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    « Reply #1 on: July 08, 2014, 08:06:00 PM »


    Everything is just so beautiful...

    If you were to ever make a PSA, I would be more than happy to be your PSA coder. Wink
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    I don't take requests.

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    « Reply #2 on: July 08, 2014, 08:13:37 PM »


    Everything is just so beautiful...

    If you were to ever make a PSA, I would be more than happy to be your PSA coder. Wink

    If I'm not mistaken, he used to psa quite well.

    And I second that. Would love to psa for you, bro.
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    « Reply #3 on: July 08, 2014, 08:31:12 PM »


    Thanks guys =p

    Yeah I used to PSA. I most likely won't again since I now animate and program as a hobby (planning out a small game atm).  Both require lots of time.  Things will probably be flipped - me asking to do animations for you guys (-> Seismic toss hehe)
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    « Reply #4 on: July 08, 2014, 08:39:29 PM »


    Thanks guys =p

    Yeah I used to PSA. I most likely won't again since I now animate and program as a hobby (planning out a small game atm).  Both require lots of time.  Things will probably be flipped - me asking to do animations for you guys (-> Seismic toss hehe)

    Dawg, I'd be down.

    Question: do you use a combination of humanik and normal bone movement in maya? What exactly fo you use?
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    « Reply #5 on: July 08, 2014, 09:11:01 PM »


     I don't have much experience IK rigging yet to not use Human IK =/.  Ideally, I'd like to have a very flexible workflow so I can do things faster, better and more efficiently.  I don't mean rushing through an animation, but just being more efficient in how I animate.  I can't really explain what I mean, but hopefully I get there.  Right now, my workflow sucks =/
    « Last Edit: July 08, 2014, 09:13:20 PM by TheShyGuy » Logged

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    « Reply #6 on: July 08, 2014, 09:49:22 PM »


    wow. this is...really good.
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    « Reply #7 on: July 09, 2014, 11:12:42 AM »


    Beautiful animation work. Nothing to say... lol. It's just... Wow.
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    « Reply #8 on: July 15, 2014, 01:34:04 PM »


    Heres the first 30 frames of Dins Fire.  I just realized that the actual Dins fire goes alot faster than this so I'll have to fix it on the next update.
    http://i.imgur.com/Xl5XDNE.gif

    Thanks for the support.  I'd like to get constructive feedback as the main dish and the support on the side =P

    Edit:

    I'm liking the response time Tabuu lol
    « Last Edit: May 24, 2015, 01:11:26 PM by TheShyGuy » Logged

    Tabuu Forte Akugun
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    « Reply #9 on: July 15, 2014, 01:35:17 PM »


    You. Are. Awesome.
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    TheShyGuy
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    « Reply #10 on: May 24, 2015, 01:24:04 PM »


    I've been working on this on and off



    Left, Right
    http://imgur.com/J1qOAXg
    http://imgur.com/WT4SzOu
    I'll start taking requests again. I'm only taking 2 requests at a time. Try to keep requests relatively simple, at least for now.

    Guidelines:
    -I will not accept any animation request over 60 frames long (longer than one second).
    -When making a request, info about the character plus a few references of the requested animation is required along with the necessary files. I will not accept any request without references or the necessary files.
    -I will only accept one request per person per batch.

    Slots in the first post
    « Last Edit: May 24, 2015, 02:35:06 PM by TheShyGuy » Logged

    KingJigglypuff
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    « Reply #11 on: May 24, 2015, 01:59:55 PM »


    My only gripe about the animation is how the arm just flops into place before he strikes the ground. And the animation looks rather rigid right now.

    Revamp my Raptor animations plox.

    If you take a request for a Special Attack, will both the air and ground versions be counted as 1? Or will they count as 2?

    It's unfortunate that the limit is 60 Frames, as I might have had a taunt/idle request, but I can understand why you set a limit.

    As for a request, I would love to have a few animations of some PSAs of mine be revamped (but 2 max, of course).

    Though to keep within your guidelines, here's a request.

    I would like to have the Fire Blast animation (SpecialNMegaY) of my Solo Charizard PSA be revamped to look more dynamic. While the original animation is 70 Frames, I'm sure you'll be able to find a way to make it fit within your limit.
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    TheShyGuy
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    « Reply #12 on: May 24, 2015, 02:23:46 PM »


    Thanks for the feedback, I'll work on it.

    __

    The limit isn't strict, but I don't want people requesting long and complicated animations. I'll do Idles or Taunts longer than 60 frames if it isn't too complicated.

    If the aerial and the grounded animations differ enough, they'll be considered two requests. But if it's something like changing the leg poses, I'll count it as one. I'll try to be reasonable.
    « Last Edit: May 24, 2015, 02:35:10 PM by KingJigglypuff » Logged

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    « Reply #13 on: May 24, 2015, 02:38:00 PM »


    I can understand why you set a limit. I was just asking questions revolving around it.

    I also forgot to specify that I would like an air and grounded version of my request.

    Thanks for taking this up.
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    « Reply #14 on: May 24, 2015, 08:46:18 PM »


    Taking requests? Nice.

    I have a request for Peach's up aerial from Smash Wii U. (I can't find a video of it, but I have pics.?)
    http://www.ssbwiki.com/File:Smash.4_-_Peachy_Rainbow.jpg

    She moves her hands left first and then right following an arc... IDK how to really eplain it, but if you have Smash 4, then you can see what I mean. I understand if you don't want to make this animation, considering if I couldn't find a video of the move.

    And incase you do make it, here is the Peach model I'm using
    https://drive.google.com/folderview?id=0B4vhNdf69qaSaWRpeHRfTllTeHc&tid=0B4vhNdf69qaSZ0N0MnBjOXFYMU0
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