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Syvkal
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« on: July 12, 2014, 12:37:09 AM »



I decided to make a Workshop thread not only to showcase my work, both existing and future, but also to have somewhere to contain all my thoughts regarding vBrawl stages, their mechanics/features and what I might be able to do with them.
I may not have many finished stages (yet), but I hope you still find this thread useful and maybe even help out contributing to my ultimate goal of making every stage viable!
















Miscellaneous/Tools:





Bean Valley/Nimbus Land (Custom Stage)

My attempt at recreating a stage from on of my favourite games ever - Super Mario RPG



It started off well, but I think I got a bit carried away...



I'm going to get round to finishing/remaking this eventually

Jungle Japes (Minor edit)

Just a small edit to close the gaps between the platforms. I'll release this as soon as I can fix the colouring on the stairs...





My list of ideas for possible future projects, not necessarily in any order:
  • Skyworld
  • Mushroomy Kingdom
  • Mario Bros
  • Remake Shadow Moses
  • 75m?
  • Bridge of Eldin?
  • Get back to work on Rumble Falls project

My old uncompleted list:
  • Additional Rainbow Cruise variations?
  • Balance Brinstar
  • Remake Shadow Moses
  • Finish/remake Bean Valley
  • Remake SSE Swamp/Lake
  • Get back to work on stage builder project

Below is my brief review of the vBrawl stages and possible future intentions for each (will update):
StageGood FeaturesBad FeaturesRemake?
75mPlatforms, laddersEverything elseMaybe
Battlefield---
Bridge of EldinDynamic stage layoutWalkoffsMeh
Castle SiegeBreakable platformsWalkoffsNo
Delfino PlazaMultiple sections/layoutsWalkoffsMeh
Distant PlanetLeaf platformsHazardsPM
Final Destination---
Flat Zone 2Trampoline?Hazards, walkoffsNo
Frigate OrpheonStage transitionStage transition?No
Green Hill Zone-EverythingPM
HalberdStage transitionHazardsMaybe
HanenbowPlatform mechanicsHanenbowPM
Luigi's MansionOuter platformsObstructive collisionsDone
Lylat Cruise-Stage movementDone or PM
Mario Bros.?EverythingMaybe
Mario Circuit-Hazards, walkoffsNo
Mushroomy KingdomBreakable boxesMovement, walkoffsMaybe
New Pork CityBreakable platform?, swinging ship?MassiveDone-ish
Norfair-LAVA!PM
PictoChatSpring, ladder, spikes?Everything elseMeh
Pirate ShipRock transition?Bombs, catapult, whirlwindMaybe
Pokémon Stadium 2Transformations, treadmill?Treadmill, air sectionNo
Port Town Aero DiveStage transitionsHazards, walkoffsNo
Rumble FallsSO MANYMovement, spikesYes and PM
Shadow Moses IslandBreakable walls?Enclosed space, walkoffsYes and Done-ish
SkyworldBreakable platforms?Breakable platformsPM
SmashvilleSmashville--
Spear Pillar-EverythingDone and Done
SummitFalling platform, breakable iceEverything elseDone
WarioWare, Inc.-HazardsPM
Yoshi's Island-Shy guys?No
Big Blue-HazardsDone
BrinstarPlatform mechanicsAcid/lavaYes
CorneriaCorneriaWalls?No
Green GreensBreakable boxes?Bombs, applesNo
Jungle Japes-Layout, water?, klaptrapSort of
Onett-Walls, walkoffsMaybe
Pokémon StadiumTransformationsWallsDone
Rainbow CruiseCarpets, seesaw, donut blocksMovementDone
Temple-MassiveNo
Yoshi's Island (Melee)Breakable blocks?LayoutNo
« Last Edit: April 21, 2018, 03:34:13 PM by Syvkal » Logged


masamune
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« Reply #1 on: July 12, 2014, 08:02:45 AM »


I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. Smiley
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Gamma Ridley
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    « Reply #2 on: July 12, 2014, 08:18:07 AM »


    I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.

    There is one competitive one out there, but I don't think it was executed properly. It has plenty of neat ideas, though.
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    Syvkal
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    « Reply #3 on: July 12, 2014, 01:24:45 PM »


    I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
    I'll look forward to your upcoming stages. Smiley
    Thank you =] I'll try and keep it organised Tongue

    I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.
    My main plans include keeping the spotlight working for the whole stage (which I believe I know how to do) and making sure it still feels like Shadow Moses, but as for the Metal Gears... I'm probably just going to have a version with and one without. I have a possible idea on how to make them appear similar to the vBrawl version, but it seems like a lot of effort xD

    Sure, I'd love to have a look at it, it might influence the direction I was going with the stage Tongue

    And yeah, I've seen the competitive version, that's what inspired me to make my own =]
    « Last Edit: July 12, 2014, 01:30:59 PM by Syvkal » Logged


    Gamma Ridley
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    « Reply #4 on: July 12, 2014, 01:36:43 PM »


    Pretty much all I did was made a new platform, plopped it in, moved the background and scaled it up a bit, and voila






    I think the spotlight still worked properly, it just didn't light up the platform because I didn't have the materials set up properly.

    But yeah, let me know if you want it or not, it's just hanging around on my hard drive at the moment.
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    Syvkal
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    « Reply #5 on: July 18, 2014, 05:32:10 PM »


    Ah yeah, I think I remember seeing that on the Stage Workshop! I could probably use that actually, maybe... Not sure when I'll start on Shadow Moses.

    As for Rainbow Cruise, I've been meaning to work on it, but I've been busy with work stuff =/

    I did, however, have a mess around with Brinstar. Not entirely sure how I'm going to deal with the Acid... doesn't really want to comply. But here's a fun result of my fiddling:



    Yeah... that's the Acid with zero damage and zero knockback... oh and flower effect xD
    I wanted to try and add no flinch instead, but it doesn't want to >.<

    But I could use this on future stages where I want to change the effect of hitboxes (eg. freezing or electric hitboxes, possibly stun too)
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    Gamma Ridley
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    « Reply #6 on: July 18, 2014, 05:36:28 PM »


    Mmk, if you need it just drop me a PM

    Neat finding with the hitboxes, I didn't even think about changing hitbox flags for stages. I hope you post your funky .rel findings somewhere so anyone else who may want to edit stage hitboxes can use the info.
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    Syvkal
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    « Reply #7 on: July 18, 2014, 05:45:27 PM »


    I was thinking of posting it in the Stage .rel thread, but wasn't sure if it would count as necroposting...

    Going to attempt to find a different way to fix the Acid without messing with the .rel file Tongue
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    Gamma Ridley
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    « Reply #8 on: July 18, 2014, 06:08:32 PM »


    It's stickied, and you can't be warned for posting in stickied threads, so if you want to post it in there, go ahead.
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    Syvkal
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    « Reply #9 on: July 22, 2014, 03:54:27 AM »


    Thought I may as well post my new program here, I'm quite proud of it Tongue

    Out of date/Retired
    Brawlbox to Dolphin Quick Inject


    Made a thread for it too, hope you like it Azn
    « Last Edit: April 21, 2018, 02:07:23 PM by Syvkal » Logged


    Syvkal
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    « Reply #10 on: October 05, 2014, 02:20:13 PM »


    New stage released:


    Apologies for the massive delay in releasing this stage. There were so many more things I wanted to add to this, but unfortunately I don't have much time at the moment.

    I'm most likely going to add new versions (and transformation variants) to this in the future, but I thought I may as well release what I've got so far. Hope you enjoy it!

    Also, if I manage to get some time to get back to working on stages, then I'll make sure to keep updating this thread with progress pictures (not just releasing finalised versions)
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    « Reply #11 on: October 05, 2014, 05:23:14 PM »


    Yay, you finally released it!

    Also, I've been using your quick inject program. It's SO much better than having to edit the autohotkey script every time I want to work on a different stage.
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    LlamaJuice
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    « Reply #12 on: October 22, 2014, 12:13:40 AM »


    You're one of my favorite dudes here, keep doing everything that you're doing man.
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    « Reply #13 on: November 06, 2014, 09:07:14 PM »


    Syvkal What do you think of my PM Delfino Plaza? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206468
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    Syvkal
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    « Reply #14 on: April 21, 2018, 02:16:46 PM »



    Virtual SD Sync
    Version: 0.1.2.1


    A collection of utilities and scripts to automate updating your virtual SD card.



    Not exactly an update in terms of stages, but mostly made this to motivate me to get back into modding.
    Hopefully my plan will work and I'll have something more exciting to add here soon!
    « Last Edit: April 22, 2018, 03:04:54 AM by Syvkal » Logged


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