I've been thinking hard about it and...why don't we make a few global gamplay changes that freshen up the game, eh?
EDIT: Re-did a Perfect Shield Buff
Give your Rating, Preference, and (optional) Idea to make it better.
Red = Nerfs
Green = Buffs
Purple = Special Case
Blue = New Mechanic/Property/Gimmick
- Re-purpose and nerf regular shields, but buff perfect shields.
What I'm getting at here is to promote well timed strategy and punish shield spammers.
When you shield, your shield will go under a special effect; it will no longer pull inward and degenerate, instead, now shields act like a healer, they heal you as you are shielding. However, as a side effect, shields are generally weaker, due to heavy shield DMG and shield stun. Shields will also regenerate at 1/3 speed, verrry slow.
However, perfect shields will have 4 effects. PF Shields will be easier to time. This would mean that you will need to read your opponent as well as you can, shield accordingly, but with a better chance of actually proficiently blocking the attack. The buffs are that the opponent staggers when the are PF Shielded. This would mean that you could follow up with a combo and attack the opponent with other moves. The second buff is that PF Shields will heal you by 10%. The final buff is that PF Shields will regenerate your entire original shield.
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- Add and Rework the L-cancel mechanic.
I may just sound like a sucker for SSB: Melee when I say this, but I like the L-cancel Mechanic. It adds depth to competitive play and it's over all awesomely satisfying to actually chain together combos that would normally be impossible without L-cancels.
But enough of my rambling, on with the rework.
L-cancels would function relatively the same as they do in SSB64. They will remove ALL Landing Lag.
However! That only happens below 100%. At 100% percent and onwards, L-cancels only remove 1/2 of the landing lag of an attack. And then the other change, L-cancels are easier to do at lower percents, where the L-cancel window is 20 frames. (Compare that to Project M and Melee's L-Cancel, which was 7 frames), but as you gain more DMG, you lose more frames to prefom an L-Cancel. At around 120%, L-Canceling wil be Melee's 7 frame, and at 220%, you will lose L-Cancels altogether.
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- DI Buff
Directional Influence
www.ssbwiki.com/Directional_influence (or DI), is a very useful technique for survival, and is very necessary for surviving powerful attacks and combos. However, it just got more useful. While Original Brawl DI only allows you to change your trajectory, This Brawl allows you to alter the speed, as well. Tapping the C-Stick now no longer acts as a second stick to change trajectory with, it now alters the speed in which you fly at. This means that you are now able to survive multiple powerful attacks with fast reaction.
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- All Characters will have some type of Gimmick or Mechanic that differs them from other Characters
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