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Author Topic: Editing sounds in PSA  (Read 1379 times)
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obliterator
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« on: July 28, 2014, 08:26:17 PM »


I'm editing a snake.psa to make it a deadpool clone so that deadpool's sfx go over the ones from a SSE boss and not over snakes' but i've found 2 problems:

1- A couple sounds loop forever, if i put the stop sound command they will stop only if the animation ends completely, if i get hit before the animation ends the sound will still loop. I couln't find a fix so i removed them for the moment.

2- I can't find the subaction to edit the KO sounds and when you are sent flying off the screen, anyone know how to edit those?
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obliterator
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« Reply #1 on: July 31, 2014, 12:15:11 AM »


so anyone know about the KO sounds? i found out the ID of the death explosion sound, but it doesn't appear in any subaction
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obliterator
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« Reply #2 on: August 03, 2014, 09:33:08 AM »


I found this: 0BD Death. It seems it is an action ID, not a subaction, but when i open PSA it only shows the special attacks (from action 112 to 134), so how do i edit the death sound??
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"

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