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Author Topic: [8/1/14] The New File Research Thread | New video series on SSE files!  (Read 51171 times)
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Spex130
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So very Spexcellent.

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    « Reply #105 on: September 17, 2014, 10:25:53 AM »


    So... What you're saying is... We might be able to generate bosses on regular stages?

    Please.


    Do any of the normal enemies crash upon kill?
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    Sammi Husky
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    « Reply #106 on: September 17, 2014, 01:03:57 PM »


    So... What you're saying is... We might be able to generate bosses on regular stages?

    After more research is done into the actual sora_adv_stage module, we should easily be able to..Recently i was actually looking into Brawl's item system since i can spawn any item regardless of stage specific status, and then i thought i could possibly add new items to the game. When that came to mind, i immediately thought of adding an enemy, since the enemy files are laid out the same as an item. I've only successfully added the crabs and koopas from the mario bros stage for now, but it's a possible avenue of research..

    Do any of the normal enemies crash upon kill?

    Nope! all other enemies can be spawned if the appropriate data is in the .pac stage resource. I'm really eager to start working on the module portion of this, but i feel i should document all the files beforehand and get BBox recognizing them lol
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    MegaGEN50
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    « Reply #107 on: September 17, 2014, 02:53:14 PM »


    MUST...UPDATE...OP...WITH THIS INFO
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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    ✦Dylan✦
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    « Reply #108 on: September 18, 2014, 09:56:33 AM »


    BOSSES ON REGULAR STAGES! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAA!
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    Shinobu Nyan!
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    How the Cool Kids Dance Once More!!

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    « Reply #109 on: September 18, 2014, 11:04:34 AM »


    This is, I mean, it's like, you know..... right!! I might become gay for you!! most likely not
    MUST...UPDATE...OP...WITH THIS INFO
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    Yeah, what they said!!
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    « Reply #110 on: October 25, 2014, 03:21:04 PM »


    I would love to try making a PSA command for spawning an enemy if you figure this out Sammi
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    ✦Dylan✦
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    « Reply #111 on: October 25, 2014, 03:58:45 PM »


    Oh fudge, I could apply this to my football stadium hack!
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    Sammi Husky
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    « Reply #112 on: October 27, 2014, 02:33:45 PM »


    I would love to try making a PSA command for spawning an enemy if you figure this out Sammi

    Interestingly enough, this may be easier than i previously thought. It could probably piggyback off of the item routines considering they're all contained within sora_melee, and is the way the enemies in stages are spawned in non adventure stages. It could even be made to load enemy files off of a new folder on the SD specifically for enemies. Though i still need to do quite a bit more module work before i can make it work.

    All i really have to do is RE the rest of the ASM routines in sora_melee and then add new ID's to the item system. Luckily that's the gist of it since the game automatically gets the file path from section[5] and passes in the Item ID. Then it uses the ID as an index for a list of item names, adding that to the path. Once that is tested and working, i can possibly move the system to it's own module similar to how PW did for BrawlEx. Of course i still need to learn just how PW's sora_melee hook works first..
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    « Reply #113 on: October 28, 2014, 10:13:31 AM »


    Interestingly enough, this may be easier than i previously thought. It could probably piggyback off of the item routines considering they're all contained within sora_melee, and is the way the enemies in stages are spawned in non adventure stages. It could even be made to load enemy files off of a new folder on the SD specifically for enemies. Though i still need to do quite a bit more module work before i can make it work.

    All i really have to do is RE the rest of the ASM routines in sora_melee and then add new ID's to the item system. Luckily that's the gist of it since the game automatically gets the file path from section[5] and passes in the Item ID. Then it uses the ID as an index for a list of item names, adding that to the path. Once that is tested and working, i can possibly move the system to it's own module similar to how PW did for BrawlEx. Of course i still need to learn just how PW's sora_melee hook works first..
    Its ok, you've done so much for this community anyway so don't rush yourself.
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