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Author Topic: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update  (Read 35771 times)
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Sammi Husky
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    « on: August 12, 2014, 05:54:48 PM »


    In addition to working on Brawlbox and my SSE research, there are various programs that i create to work on whatever peaks my interest. This thread may be of use to some people, if not only for the development of PSA (which i continue to program in my spare time). For those who wish to keep up on development or to contribute, the public repo is hosted on Github

    Project Smash Attacks v1.3a:
    The biggest additions to this version of PSA are the ability to edit Kirby hat files, as well as the item param files. Common items of course need to be exported from the ItemCommonParam.pac file or from the ItemCommonParam from common3.pac, and (hopefully) fixing random file bloating. Other then that, the rest of the changes are self explanatory and are in the changelog.
     
    Download Link


    ====================================
    |************ Change Log ************|
     ====================================
     - v1.3a- (8/12/2014)
       . Replaced 'Remove' button with 'Nop selected' button, as nopping is currently more efficient.
       . Fixed random file bloating (hopefully)
       . Fixed bug where after repack the saved file would still be open
       . Fixed opening DDD. (Credit to Dantarion)
       . Allowed parsing exit actions as well as blanks actions.
       . Copy button also copies selected events to clipboard as text
       . Added right click menu to attributes grid to view specific attributes as either int or float.
       . Added "Data Explorer" to select data from the file to edit. In the future this will support articles, floating points, and "Nodes"
       . Kirby hats are now supported*
       . Items are now support*

       *The Kirby hats and items must have "irby" present in the filenames for the program to recognize this file as a kirby hat
       *The item files must have either "Itm", "itm", or "Item" present within the filename to recognize it as an item file.



    BrawlEx Clone Tool v0.75a:
    This update introduces a few great features, one of which i feel is pretty useful in that it compresses the filesize of your cosmetic files by a significant margin by compressing each cosmetic slot to extended lz77 as well as recompresses ALL csp files to cmpr to halve the size of your sc_selcharacter.pac. The other feature that saves time is the "patch module" button. It simply opens the section editor for you to patch, and asks for the name of the clone. It will automatically name and copy your module file over for your. The rest of the update is all fixes for some fatal bugs that would crash the program. Download Link


    - v0.75a- (8/12/2014)
       Bugs:
          . Fixed bug loading clones when the number of configs differ between folder
          . Fixed bug Where adding clones to the roster doesn't save CSSRoster.dat
          . Fixed bug where clones with no cosmetics would severely confuse the tool causing mismatched fighter data
          . Fixed bug where cosmetic form's small name entry overlapped with the CSS name
          . Tool will no longer display characters whose configs are below 3F to prevent errors

       Features and Improvements:
          . Roster editor now has option to create new roster file.
          . Added "Patch Module" to Tools menu. open module file, edit slot, then close and save
          . "Reduce Filesize" button now asks to re-encode all CSP's in the sc_selcaharacter as cmpr. Quite literally halving the filesize (thats alot!)

       ==========Notes==========
       . New and experimental modules will be supported when the stable release of BrawlEx v2 is released
    « Last Edit: August 12, 2014, 09:23:26 PM by Sammi Husky » Logged

    SonicBrawler
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    « Reply #1 on: August 12, 2014, 06:05:17 PM »


    *subs* Sweet
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    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

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    « Reply #2 on: August 12, 2014, 06:06:26 PM »


    *subs*

    www.youtube.com/watch?v=FJbmB9k2Y88
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    spiritpyros
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    « Reply #3 on: August 12, 2014, 06:23:07 PM »


    Suba sub sub
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    Infernape
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    « Reply #4 on: August 12, 2014, 06:23:32 PM »


    Thanks for sharing this! I will look forward to this.
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    « Reply #5 on: August 12, 2014, 08:13:54 PM »


    This is a big need for a lot of people, especially for me trying out Item balancing! Smiley
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    « Reply #6 on: August 12, 2014, 08:26:53 PM »




    Subs
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    Sammi Husky
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    « Reply #7 on: August 12, 2014, 09:22:44 PM »


    Soon i hope to have articles supported as well Smiley If anyone wants to help out, just fork the repo and send me a pull request with the changes. Or, i could give you commit access. Just pm me if so
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    « Reply #8 on: August 12, 2014, 09:24:51 PM »


    you should make it so you can copy and paste between windows.
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    Some people are barely scraping by in the economy.
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    « Reply #9 on: August 12, 2014, 09:27:59 PM »


    I already have it pasting to text, i just need to retool the paste function to parse the strings as events. The current output of the paste function looks like this

    Code:
    If On Ground:
    Set Air/Ground: On Ground
    Set Edge Slide: 0-2,
    If Bit is Set: RA-Bit[16]
    Change Subaction: sub action=RA-Basic[2], pass frame=true
    Else:
    Change Subaction: sub action=RA-Basic[2]
    Bit Variable Set: RA-Bit[16] = true
    End If:
    Subactions 02: 6-4,
    Else:


     =============
       0x01E60C   
     =============
    000A0100 0001e574
    0E000100 0001e57c
    08000100 0001e584
    000A0200 0001e58c
    04000200 0001e59c
    000E0000 00000000
    04000100 0001e5ac
    120A0100 0001e5b4
    000F0000 00000000
    04020100 0001e5bc
    000E0000 00000000
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    « Reply #10 on: August 12, 2014, 10:49:03 PM »


    much beautiful
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    « Reply #11 on: August 12, 2014, 11:34:50 PM »


    i just psaed a new pokemon thanks sammi this program is awesome
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    Spex130
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    So very Spexcellent.

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    « Reply #12 on: August 13, 2014, 08:03:05 AM »


    I have no idea how I missed this thread, but this is quite cool.

    Never cease to amaze, Sammi. Nice work.
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    KingJigglypuff
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    « Reply #13 on: August 13, 2014, 09:44:28 AM »


    [Hype Intensifies]

    I'm definitely following this thread for sure.

    Edit: Something you could do is allow viewing and editing the SSE Attributes of a character.
    « Last Edit: August 13, 2014, 09:48:26 AM by KingOfChaos » Logged

    I don't take requests.

    My PSA Thread

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    « Reply #14 on: August 13, 2014, 02:05:40 PM »


    *subs*
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    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

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