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Author Topic: SSBBarc.exe error when editing items  (Read 3661 times)
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mxxd123
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« on: July 07, 2009, 01:13:21 PM »


When editing snake's grenades I have to re-insert the 064.pac into the 003.pac when I do that the cmd prompt gives me this error

Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation.  All rights reserved.

C:\Users\Panayiotis>cd c:\New

c:\New>SSBBarc.exe 003.pac -i 064.pac
SSBBarc.exe: 064.pac: Too large. 19584 allowed, 40608 needed.
        use the -g option to allow the file to grow.

I have used an followed VILE's guide quite accuratley and I keep getting this error, is there any way to fix this. Is it something with the indexing I've tried 100 (Local Perceptual) and 224 (Local Perceptual) 224 is max colors allowed. Please if anyone knows any thing help me solve this?
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milkaholic123
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« Reply #1 on: July 07, 2009, 02:23:18 PM »


I would recommend using SSBBinsert.exe. That doesnt fail me on items.
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mxxd123
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« Reply #2 on: July 07, 2009, 03:07:22 PM »


I would recommend using SSBBinsert.exe. That doesnt fail me on items.

Not quite sure where to get that, I try searching for it all the time
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VILE
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    « Reply #3 on: July 08, 2009, 05:49:00 AM »


    SSBBinsert wont help. You SAKURAI!!!!!!!!ed up compiling the item. The item always stays the same size, even after its been edited. Somehow you managed to fail at using ASH and now arc is asking you to let it expand the file. Redo the item.
    « Last Edit: July 08, 2009, 05:50:05 AM by VILE » Logged

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    Yondaime
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    « Reply #4 on: July 08, 2009, 07:22:46 AM »


    I have this error to. Sad
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    VILE
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    « Reply #5 on: July 08, 2009, 07:34:54 AM »


    And you told us why?
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    Zephiel:
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    mxxd123
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    « Reply #6 on: July 08, 2009, 10:49:23 AM »


    I've tried editing this grenade multiple times, still same error. Should I try manually hexing it together, that might be a good alternative
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    VILE
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    « Reply #7 on: July 08, 2009, 10:59:58 AM »


    Yes, ASH does sometimes screw [censored] up.
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    Zephiel:
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    Texture updates.

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    mxxd123
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    « Reply #8 on: July 08, 2009, 03:00:46 PM »


    Even when maually hexxing this I get the same error..... *sigh*
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    VILE
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    « Reply #9 on: July 08, 2009, 09:29:03 PM »


    Are your TPL's the same size?
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    Zephiel:
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    mxxd123
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    « Reply #10 on: July 11, 2009, 10:56:48 PM »


    No but when I try to mip map a texture and run it through Tex Conv I get a this error:

    error:
    TCCheckMipMapConvParams: image 0 invalid output format for mipmapping
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    mxxd123
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    « Reply #11 on: July 12, 2009, 08:49:04 AM »


    nvm it's an indexed texture and when I followed picano's guide I do it right, but I still get the same error
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    milkaholic123
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    « Reply #12 on: July 14, 2009, 06:20:30 PM »


    No but when I try to mip map a texture and run it through Tex Conv I get a this error:

    error:
    TCCheckMipMapConvParams: image 0 invalid output format for mipmapping

    I get that on a stage texture. Im hexxing it right now.
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