This is an excellent idea, I'll be sure to drop by to assist whenever I can.
Random tip:
"HD" TexturesI see this term being thrown around a lot. To clarify what an HD texture is exactly, it's a
high resolution texture. Brawl cannot handle HD textures, it can only handle SD textures (Standard Definition).
For comparison, here is an example of the same texture, one HD, and one SD (large image warning):
As you can see, one texture is clearly much higher resolution, meaning it's HD. The lower size one is simply a resized version of the HD one, but it's no longer HD. It's SD. The difference is much more noticable when applied to the model:
This is with
SD textures, which is what Brawl uses.
This is with
HD textures, which Brawl does not support. It is not possible to get HD textures in Brawl without crashing the game.
Editing a texture does
not change its resolution, and it's not possible to create an HD texture from an SD one by simply resizing. The details must be added back in. (For evidence, try resizing the SD texture above, it does not look the same as the HD one.)
Adjustment LayersEver wish you could go back and edit your selection for your Hue/Saturation, or wish you could go back and change the colour? That's what Adjustment Layers are for! This under-appreciated Photoshop feature will let you edit colours
without actually editing the original image, meaning you can go back and change things as many times as you'd like.
You can find this handy feature here:
Enjoy!