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Author Topic: Brawl Makes Ike Crazy when appying effect textures  (Read 1174 times)
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mxxd123
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« on: July 07, 2009, 01:28:46 PM »


In an attempt to edit the fire for Ike I realized there were 2 different pacs for that, I copied and pasted the first edited fire texture into the folder for the second. The 2 pacs I  used were ef_ike.pac, which was edited by ash. And FitIke.pac which involved ASH and SSBBinsert. The combonation of using these to textures made Ike go into T-stance in any single mode, and have the game freeze in any multiplayer. Any ideas?
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milkaholic123
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« Reply #1 on: July 07, 2009, 02:26:01 PM »


ef_ike.pac is useless. There is no point to that when making effects. All you basically need is the FitIke.pac. The combition is probrably making it freeze. If you made the 2 files have different textures, that's the problem...
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Hakumen
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    « Reply #2 on: July 07, 2009, 02:26:48 PM »


    Why are you even touching ef_ike.pac? That file doesn't do anything.
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    mxxd123
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    « Reply #3 on: July 07, 2009, 03:06:37 PM »


    Why are you even touching ef_ike.pac? That file doesn't do anything.


    It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
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    Hakumen
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    « Reply #4 on: July 07, 2009, 03:20:02 PM »


    Why are you even touching ef_ike.pac? That file doesn't do anything.


    It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
    Then edit FitIkeMotionEtc.pac

    That seems to have the rest of it.
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    VILE
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    « Reply #5 on: July 08, 2009, 05:46:26 AM »


    Ok guys im gonna clear some [censored] up here. FitIke does do stuff and all the ef_*** files DO STUFF!!! The ef files are backups that are rarely used.
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