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Author Topic: Damage Activated Wait Animation For Charizard Help!  (Read 763 times)
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Sharky
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    « on: September 14, 2014, 04:51:07 PM »


    I am working on another Behemoth Charizard PSA, and instead of Stamina Wait activating based on time, I want it based on damage, Getting it to work like other characters appears impossible as it results in an inability to move the character.

    Does anyone know where the code for Charizard's StaminaWait animation script is hiding?

    Credit will be given to whoever figures out how to fix this.

    Thanks.
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    KingJigglypuff
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    « Reply #1 on: September 14, 2014, 04:53:07 PM »


    If you're using PSA, Charizard's Wait1 Action Override is Offset 1700C.
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