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Author Topic: Any way to display 3D models at character select?  (Read 3988 times)
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yadayada
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« on: September 15, 2014, 08:56:03 PM »


I'm curious if there's some way we can display character models at the Character Select Screen similarly to the way Smash Bros N64 did. I feel like this should be something that we can do, however if it isn't, I can see how the engine would limit that function.
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    « Reply #1 on: September 21, 2014, 04:42:47 PM »


    theoretically, yes. it shoudl be possible. when you highlight the character's icon, it loads the files iirc. maybe its if you click on them. somethign liek that. so yes. it should be possible to do so. not sure how though
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    « Reply #2 on: September 21, 2014, 04:52:18 PM »


    im pretty sure it would require coding. i dont think it would be mostly doable via brawlbox
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    « Reply #3 on: September 21, 2014, 05:13:33 PM »


    Most likely not possible... It would require having the character's models and their textures inside the sc_selcharacter, and it would DEFINITELY go past the filesize.

    Even a workaround with PAT0 animated textures mimicking a 3D model would most likely be enough to pass the filesize.
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    « Reply #4 on: September 21, 2014, 05:19:37 PM »


    Most likely not possible... It would require having the character's models and their textures inside the sc_selcharacter, and it would DEFINITELY go past the filesize.

    i disagree. it wouldnt have to have it in that file since it loads up the models already when you click the character
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    « Reply #5 on: September 21, 2014, 05:24:10 PM »


    i disagree. it wouldnt have to have it in that file since it loads up the models already when you click the character

    It does load the files, yes. Upon hovering... but to show them? I believe they'd have to be on the sc_selcharacter... if filesize were not an issue, then it would be perfectly possible. But as of now I don't think it can be done.

    EDIT: Wait, the CSPs would no longer be needed... so I guess a lot of space would be able to be opened by removing them all...
    « Last Edit: September 21, 2014, 05:25:32 PM by Senketsu (Br3) » Logged

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    « Reply #6 on: September 22, 2014, 03:06:43 PM »


    Unless you have a USB Gecko then that will not help you. Even so you'd need a combination of brawl box editing and codes. I'm also going with impossible though. You'd need to add a way to view the models on the CSS along with the file size issue. The file size issue aside adding some type of model viewer would be near impossible without major editing. THEORETICALLY it's possible, but not with what we have now.
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    « Reply #7 on: September 22, 2014, 06:58:24 PM »


    (PS: What gives BR3? You're never on Skype anymore, how am I supposed to compliment your work when I can't even talk to you!)

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    Unless you have a USB Gecko then that will not help you. Even so you'd need a combination of brawl box editing and codes. I'm also going with impossible though. You'd need to add a way to view the models on the CSS along with the file size issue. The file size issue aside adding some type of model viewer would be near impossible without major editing. THEORETICALLY it's possible, but not with what we have now.

    The only reason why I disagree with you now is this:

    [Brawl] Totodile!


    So, it's possible to make, at least. The issue is, it's not one model, but ALL the recolors for all the characters. Undecided
    « Last Edit: September 22, 2014, 06:59:19 PM by Senketsu (Br3) » Logged

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