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Question: What do you think of this hack (v1.9)?
Great! - 17 (77.3%)
Good. - 1 (4.5%)
Could have been better, but its ok. - 0 (0%)
Meh. - 0 (0%)
Horrible! - 0 (0%)
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What was the question again? - 3 (13.6%)
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Author Topic: Unofficial Project M Ridley PSA - Version 2.1 released.  (Read 73967 times)
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Kyouma
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    « Reply #105 on: February 07, 2015, 10:29:10 PM »


    great! Ive been impatient to finally play with this!
    I just hope someone makes a brawl ver for this (cant believe Ill DL pm just to play with this PSA lol)
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    SouthCraft
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    « Reply #106 on: February 10, 2015, 02:26:31 PM »


    Epic! Are you planning to do more PSA's?
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    « Reply #107 on: February 18, 2015, 10:00:05 AM »


    Epic! Are you planning to do more PSA's?

    Yes. Probably K.Rool. But it won't do anything for a while.

    Link updated with new version. Changelog:
     +Replaced jab finisher with another claw swipe, which is more effective;
     +All tail blade sweetspots and Neutral B firebreath now deal extra shield damage;
     +Increased damage and knockback on Down Smash and now it can hit behind Ridley twice;
       -But range was decreased and end lag increased;
     +Slightly increased damage, range and knockback on Side Smash;
     +Increased knockback on Glide Attack;
     +Slightly increased knockback on Side Tilt's sweetspot and now it can be angled up and down;
       -But range was decreased and end lag increased;
     +Signifficantly increased Down B Super Armor tolerance;
     +Slightly buffed air jumps;
     +Increased damage and knockback on Neutral B fireballs, now slightly stronger than Samus' Super Missiles;
       -But Neutral B's start up was increased and fireballs' speed was decreased by 1/3rd;
     +Instead of glide activation, aerial Side B is now a quick dash forward with damage and knockback close to Ganondorf's ground Down B, giving Ridley a quite effective finisher in the air;
     +Increased range on FAir;
     +Now DTilt has Off The Ground/OTG properties
     -Slightly decreased knockback and damage and increased end lag on BAir;
     -Increased end lag on UAir;
     -Now glide is activated by holding B button during aerial Side B's start up, which increases its start up;
     -Decreased damage on fireballs;
     -Decreased knockback on Side B;
     -Glide's speed reduced by 35%;
     -Increased end lag on Side Tilt;
     -All tail sourspots now always deal 3% damage;
     -Slightly reduced grab range;
     -Decreased max first jump height;
     *Decreased volume on special Down Taunt;
     *Improved g effect on model;
     *Improved How to Install instructions;
     *Fixed double grab bug;
     *Added common5.pac and RSBE01.gct files with codes and CSPs pre-installed for those who can't do that by themselves;
     *Added 3 new sound replacements - Metroid Prime Meta Ridley, Omega Ridley and SSBB Ridley voices;
     *Now Ridley is a lot darker while under Down B's effect to better match the source;
     *Increased time Ridley spends with Metroid capsule during one of victory animations
     *All SSE attributes set to match defaul attributes with only few things buffed;
     *Added ladder animations and fixed trophy stand throw state, so, now Ridley is compatible with PM's SSE with only few weird things like wrong name, wrong CSS icon and not being present in cutscenes (for obvious reasons);
     *Fixed few animations and added extra GFX to few animations.

    Still not on PM 3.5 nerfhammer's level, but still an improvement.
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    « Reply #108 on: February 23, 2015, 06:33:25 PM »


    Version 1.75 released, with very important game crashing/freezing fix (hopefully) and BAir nerf. Just a small, but still important update.
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    Lucas Duran
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    « Reply #109 on: February 27, 2015, 05:45:46 PM »


    He can glide?
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    R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    « Reply #110 on: February 27, 2015, 08:36:46 PM »


    He can glide?

    Yes. In latest versions, its done by holding B while using Side B in the air. Kinda complicated, but i had to leave normal aerial Side B without having to put glide like it was in Brawl.


    Version 1.77 released. This time crashing was actually fixed. Before, it was fixed only for me for some reasons, so, i didn't know it remained for everyone else. Also, 2 separate packs have been uploaded. First one includes desaturated textures for Ridley:

    Link to it: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207875 Other M recolor, CSPs and BPs not included yet.
    Second one is edited model of Ridley that removes those large spikes:

    Link to it: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207876 Has both normal and desaturated (still no Other M recolor) included. No CSPs and BPs yet.
    « Last Edit: February 27, 2015, 08:40:43 PM by Ridley » Logged


    KingJigglypuff
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    « Reply #111 on: March 03, 2015, 03:44:01 PM »


    Oh snap. Your Ridley PSA got featured by RelaxAlax [(Mostly) Smash Youtuber)]

    https://www.youtube.com/watch?v=LcamzupKKWw
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    R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    « Reply #112 on: March 03, 2015, 04:38:26 PM »


    Oh snap. Your Ridley PSA got featured by RelaxAlax [(Mostly) Smash Youtuber)]

    https://www.youtube.com/watch?v=LcamzupKKWw
    Old news for me (he asked how to get this mod to work on Dolphin on Tuesday), but still good to know.
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    Afterthought
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    « Reply #113 on: March 03, 2015, 04:41:22 PM »


    Old news for me (he asked how to get this mod to work on Dolphin on Tuesday), but still good to know.

    I was going to mention this but no need to now. Lol
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    Kyouma
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    « Reply #114 on: March 03, 2015, 09:45:59 PM »


    look I maed these
    http://imgur.com/a/pExRB
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    Afterthought
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    « Reply #115 on: March 03, 2015, 10:01:11 PM »


    look I maed these
    http://imgur.com/a/pExRB


    Giant space pterodactyl
    These are pretty dope.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    « Reply #116 on: March 03, 2015, 10:05:37 PM »


    look I maed these
    http://imgur.com/a/pExRB

    *foams at the mouth* Wow. Thats just amazing. Its hard to see Ridley's eyes here, but thats ok.
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    KingJigglypuff
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    « Reply #117 on: March 22, 2015, 10:17:07 AM »


    -snip
    That sort of posting goes against the rules.

    While this thread may be inactive, the thread on SmashBoards is very well alive.
    http://smashboards.com/threads/unofficial-project-m-ridley-100-done-version-1-77-released-no-more-crashing-download-link-in-op.368694/

    If the OP wants to update this thread, then he will do it.
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    RedipsTheCooler
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    « Reply #118 on: March 22, 2015, 10:24:03 AM »


    That sort of posting goes against the rules.

    While this thread may be inactive, the thread on SmashBoards is very well alive.
    http://smashboards.com/threads/unofficial-project-m-ridley-100-done-version-1-77-released-no-more-crashing-download-link-in-op.368694/

    If the OP wants to update this thread, then he will do it.


    Sorry. I'm a bit of a n00b.
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    « Reply #119 on: March 27, 2015, 02:07:55 PM »


    Yeah, this thread is inactive. Anyway, version 1.9 has been released a while ago. Changelog:
     +Up B replaced with a lot more useful and a lot more reliable attack similar to Meta Knight's Up B. Now recovery does not requires speciffic placement and can be used as a finisher thanks to its high knockback;
       -But its harder to hit with;
     +Increased damage on sourspot on all attacks by 2%;
     +Increased knockback on DThrow and changed trajectory to a more vertical one;
     +DAir now allows horizontal movement, has higher knockback and signifficantly less landing lag and will always bounce up even if he lands (but it takes more time if he hits ground);
       -But it no longer spikes opponent unless its done right after hitbox appears and tail doesn't noticably goes through platforms;
     +BAir now has higher knockback and is more useful for edgeguarding;
       -But it has signifficantly less range;
     +Slightly increased range on alt Neutral B;
     +Slightly increased weight;
     +Replaced NAir with new one similar to Samus' Screw Attack or Wolf's NAir. Requires no speciffic spacing, hitbox is large and lasts for a while and has very low start up and end lag;
       -But it can't spike opponents, has weak knockback and low damage;
     -Decreased range on Side Smash, STilt and DSmash;
     -Decreased speed and distance passed during aerial Side B;
     -FThrow travels less distance, so, its a lot less effective for bringing opponent closer to the ledge;
     -All throws' damage slightly reduced;
     -Signifficantly decreased fastfall speed and slightly decreased aerial mobility (now its same as Wario's);
     -Removed glide attack;
     -Slowed down FAir and DAir;
     -Decreased dash speed;
     -Slightly decreased running speed;
     -Slightly decreased shield size;
     -Decreased damage on STilt;
     -Now Down B's effect is removed once Ridley is launched from strong attack;
     *Several GFX fixes;
     *Fixed Result Screen stocks;
     *Fixed model (now it looks normal on Battlefield and stages like it, thanks to KingJigglypuff for this fix);
     *Things i forgot (whoops).

    But thats not exactly what i wanted to tell you. You know that one of the things i wanted for final release was major animation improvement? Turns out someone else already went ahead and decided to do this. His name is SilentDo0m, one of Project M's animators, possibly a god since who else would do both this and Mother 3 Wess Dance?
    If you still don't think of this as of something insanely awesome...watch this:
    Unofficial Project M Ridley Animation Revamps Part 1

    Unofficial Project M Ridley Animation Revamps Part 2

    Those were done on 2 separate livestreams done on the weekends of previous 2 weeks. In latest video, he said that such videos will be uploaded either weekly, but not very long (like 2nd video) or once in 2 weeks, but longer. Personally, i'd like weekly updates more. Also, check out one of DSX8's newest projects - SSB4 Pyrosphere with no hazards, but with platforms. Something ideal as a home stage for Ridley.
    « Last Edit: March 27, 2015, 02:32:25 PM by KingJigglypuff » Logged


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