Why havent anybody replied here yet? These things are awesome! specially dat trophy (seriously, it doesnt really look like brawl anymore there lol)
talking about Ridley, I attempted to make the alts you sent me time ago and wellp.. I had some troubles starting by the base
by any chance, do you have a .max file of the model before you imported it so I can use it as a base for the alts?
Don't know. Thread on Smashboards is a lot more active. It got to over 100 pages already. And there has been a lot of stuff done that i didn't shared here because KC-MM merges double posts even when its not needed. I'll try to upload them here soon. For now, just an announcement - version 2.0 is getting released within this week.
Try this one:
https://www.dropbox.com/s/7secmo1bghipev5/meta%20ridley%20parts.max?dl=0 Im not sure it will work because i didn't made it. Drogoth did. Oh, and btw, could you fix his beak? It has some pretty weird lighting on it because i messed something up while turning it from a duck beak to this.
EDIT: Ooh boy, how much stuff i have to tell ya. Lets start with the basic stuff:
Note: open the spoiler to see the animation/image and description. All of the spoilers have description in them, so, just reading what has been done through this list without reading descriptions won't help much.
Now Ridley uses new model (which was scaled up by KJP and fixed by Dr.):
It has thicker and more curved horns, no arm and leg spikes, fixed beak (now it doesn't has this weird lighting on it), smaller overbite, thinner jaws, slightly different back of the head, thicker and shorter tail (now his range is around Dedede's rather than being longer), classic arrowhead design for tail blade and more curved tail spikes. Pose used here is used for his new CSPs and other kind of icons. Its based off unused icon (which looks like it could be used for a CSP in SSB4, but other bosses have it too, so, no stupid theories on that) for SSB4 Ridley. This model has few issues though and its rig has been affected in several places, with most noticable one being his neck. If this won't be fixed within this week, then oh well. Its not noticable during the fight, fortunately.
Firebrand recolor is no longer in the default pack (it will be a separate download) and is replaced by Meta Ridley recolor:
Misc things have been added. Im talking about things like this:
Other M model is once again available, but this time, it has true Other M colors:
New Down B:
Ridley's hurtboxes are fixed now:
New Up Taunt:
New Down Taunt:
Revamped FTilt:
Revamped UTilt:
It deals 13% and can hit behind him. It has longer start up (17 instead of 13) and hitboxes disappear earlier (13 frames instead of 17) while still having same (or higher, don't remember) end lag (15 frames). Animation itself looks like this without any GFX and from the other side:
Note: animations shown are slightly outdated. Now his left leg stays in place properly and animation has few added details.
Lil' Kirby Hat!
Updated fire GFX:
New FThrow:
New Back Roll animation:
New DTilt:
This is a recreation of SilentDo0m's animation. Now its more like Bowser's DTilt. First part has very low fixed knockback. Goes into 2nd part if A is pressed at certait point.
2nd part of the attack:
This one has normal knockback and launches opponent up.
New Sidestep/Spot Dodge:
New dash animation:
Also, fireballs are back, but there is nothing special about them.
Other than that, there have been a lot of various nerfs and buffs and now Ridley feels more balanced than before, thanks to beta testers from Smashboards (they are Cpt., Dastardly Ridleylash, GerbilCrab475, ggmonx, MerryShadow, NXero, PrinceGal3n, Warzenschwein, Weiss and _Ganondorf_). Hopefully they will remain for next versions so i wouldn't have to go blind with those as i did with all versions except for v1.0. I'll properly give credit in readme file, which im going to revamp too.
As for stuff not related to v2.0, here are 2 things i want to show: