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Question: What do you think of this hack (v1.9)?
Great! - 17 (77.3%)
Good. - 1 (4.5%)
Could have been better, but its ok. - 0 (0%)
Meh. - 0 (0%)
Horrible! - 0 (0%)
Too big. - 1 (4.5%)
OPNERFNOWOMG - 0 (0%)
What was the question again? - 3 (13.6%)
Total Voters: 22

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Author Topic: Unofficial Project M Ridley PSA - Version 2.1 released.  (Read 73849 times)
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KingJigglypuff
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    « Reply #60 on: December 22, 2014, 10:17:26 AM »


    I'm not sure about that, as I've never managed to hit Pit's MotionEtc file size limit, but I'm assuming it's quite high.
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    « Reply #61 on: December 22, 2014, 11:15:02 AM »


    I'm not sure about that, as I've never managed to hit Pit's MotionEtc file size limit, but I'm assuming it's quite high.
    Then he will be used as a base. He may be even better as a base than Lucario was.
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    « Reply #62 on: January 17, 2015, 12:40:47 PM »


    Haven't updated this thread for a while. Since it is a progress update, i guess i can do it even after 3 weeks of this thread being inactive. A lot of stuff has been done (enough for serious matches without items and not on stages with walls): all throws, ledge animations, get hit animations, taunts, etc. Oh, and since title is no longer accurate since it uses nothing from Carnage's Ridley, i changed it to what it is now. Soon, a video will be uploaded showing what should have been in SSB4 and would bring enough hype for Reggie's body being unable to handle it.
    Have few screenshots:
    Last one is something exclusive to stamina mode - once he is KOed, he will start exploding like in 2D Metroid games until he lands on the floor.

    I encountered 2 very signifficant issues, with one of them being just graphical one (but it makes the whole thing painful to look at) and other crashes the game. First one makes Ridley look like those wireframes in SSBM, but with discolered body parts. Second one occurs on 2nd match and above and crashes the game on result screen. I don't know how to fix those.
    « Last Edit: January 17, 2015, 01:07:08 PM by Ridley » Logged


    SonicBrawler
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    « Reply #63 on: January 17, 2015, 03:39:14 PM »


    so hyped
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    « Reply #64 on: January 20, 2015, 08:44:23 AM »


    Now this thread will be updated as often as smashboards one.
    New ground side B:

    It is easier to punish since it has higher start up and he doesn't goes that far, but it can be used for combo set ups now instead of just a way to quickly go into the air or get away from opponent. And i finally found a way to get rid of those gifs' framerate issues, so, now they look better.
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    KingJigglypuff
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    « Reply #65 on: January 20, 2015, 09:14:00 AM »


    Maybe you could make it similar to Meta Knight's Side Special, in which you can angle the move as it progresses.
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    « Reply #66 on: January 20, 2015, 09:19:31 AM »


    Maybe you could make it similar to Meta Knight's Side Special, in which you can angle the move as it progresses.
    Is it even possible without using Meta Knight?
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    « Reply #67 on: January 20, 2015, 09:44:31 AM »


    Yes. All you need to do is use a few If Compare commands that dictate where the control stick is pressed And use momentum commands to move up and down, based on the control stick moving up or down.. If you like, I can tinker around with it for you.
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    « Reply #68 on: January 20, 2015, 02:42:08 PM »


    Yes. All you need to do is use a few If Compare commands that dictate where the control stick is pressed And use momentum commands to move up and down, based on the control stick moving up or down.. If you like, I can tinker around with it for you.
    Ok. Will it actually rotate him or he will just move up and down? If it won't, then it will look weird.
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    « Reply #69 on: January 20, 2015, 02:52:18 PM »


    With the coding and animation edits I have, he'll be able to rotate up and down, but there will be a few animation edits. I'll experiment with a few things to see if I can get desired results.
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    « Reply #70 on: January 20, 2015, 02:54:27 PM »


    With the coding and animation edits I have, he'll be able to rotate up and down, but there will be a few animation edits. I'll experiment with a few things to see if I can get desired results.
    Then i will send the files.
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    « Reply #71 on: January 20, 2015, 03:09:54 PM »


    hype is starting to really grow on me for this PSA Cheesy
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    « Reply #72 on: January 21, 2015, 08:51:14 PM »


    I feel bad for not following this thread already
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    « Reply #73 on: January 21, 2015, 09:05:12 PM »


    Same here, this Ridley looks awesome!
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    « Reply #74 on: January 22, 2015, 08:18:42 AM »


    Only 47 animations left until first release! Have this video by one of the testers from Smashboards:
    The villain Project M needs.
    « Last Edit: January 22, 2015, 08:24:49 AM by KingJigglypuff » Logged


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