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« Reply #45 on: October 21, 2014, 06:08:31 AM » |
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considering your using him over lucario all bone refs are diferent for sure and the wind mechanic will take over the tail if you keep those names to get ride of the wind mechanic stuff just rename the tail bones diferent from lucario
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« Reply #46 on: October 21, 2014, 07:09:00 AM » |
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considering your using him over lucario all bone refs are diferent for sure and the wind mechanic will take over the tail if you keep those names to get ride of the wind mechanic stuff just rename the tail bones diferent from lucario
I already did that, but im afraid DamageFace will not affect his tail like that. And he will look awkward with tail straight when thrown.
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« Reply #47 on: October 23, 2014, 01:15:06 PM » |
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so you were like halfway done and thought it'd be a good idea to restart completely from 0 just for another model? O_O
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« Reply #48 on: October 23, 2014, 06:22:10 PM » |
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so you were like halfway done and thought it'd be a good idea to restart completely from 0 just for another model? O_O
Its not that simple. Ridley supporters at Smashboards prefered original model anyway. Im doing this because: 1. Lucario, character used as a base this time, has better Final Smash that isn't too overpowered or too weak, has true projectiles (aura sphere), command grab, defensive collisions (which would allow Ridley to reflect projectiles after using Down B along with getting some light armor and reduced attack speed) and tail could be moved when thrown instead of going completly straight. 2. Previous PSA can't be continued anymore, as explained in the latest video (shortly before short showcase of new model). If you didn't watched that video, then i will explain it in text - i have reached animations file size limit when i didn't even properly finished get hit animations (item and ledge animations are still left, along with...something else) and there is no way to fix that without horribly reducing quality and i want this PSA to be closer to PM quality than common PSA quality. 3. It is closer to what we SHOULD have got in SSB4. But we got a pathetic excuse for 1 year of teasing instead.
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« Reply #49 on: October 25, 2014, 11:55:49 AM » |
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I don't really like Ridley's Other M look, but you're making it look great! The mod looked great before you rebooted it and your reasons for rebooting make a lot of sense.
Keep up the great work!
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« Reply #50 on: November 05, 2014, 04:19:45 PM » |
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Update: Those are all of the recolors that are done for now. Last 2 screenshots show edited Pyrosphere hack that will become available for everyone soon. And look, i made better shading and textures for Ridley than Sakurai and his team of developers did! With nothing but a box of scrapes! Now i will start working on moveset itself since certain something finally arrived, so, i can fix model and make animations without then having to fix them. I will remake all of the currently made animations because i don't like how they look like except for the running animation. Now i need to learn how to resize and fix that rigging issue in Autodesk Maya (i heard it was better with rigging stuff and since that is what i mostly need, i used it).
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« Reply #51 on: November 11, 2014, 11:59:31 AM » |
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Keep up the good work BaganSmashBros. Can't wait for the final release!
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« Reply #52 on: November 24, 2014, 02:31:41 PM » |
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What have been done since last update: All basic movement animations; Jab combo (in-game, gif animation): Dash attack (in-game, gif animation): Side tilt (in-game, gif animation): All 10 recolors are done now. Here are new recolors:
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« Last Edit: November 24, 2014, 02:34:57 PM by BaganSmashBros »
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« Reply #53 on: November 24, 2014, 03:22:31 PM » |
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Keep it up, Ridley's looking really good from the gifs. The animations look smooth and transition well.
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« Reply #54 on: December 09, 2014, 10:36:07 AM » |
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New video uploaded:
Everything done so far is shown in it. So, only get hit, ledge and item animations are yet to be finished. Video is slowed down and i can't fix that without messing it up and it also isn't consistent in how much it is slowed down.
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« Last Edit: December 09, 2014, 11:39:27 AM by KingJigglypuff »
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« Reply #55 on: December 22, 2014, 09:22:21 AM » |
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Very important update.
I found out what causes Ridley to twitch like that. It is because of the base used (Lucario). I tried him on other characters and everything was fine except on Mewtwo, who uses Lucario as a base too. This means that i have to replace the base, so, his Final Smash, Side B (command grab) and Neutral B have to be replaced. I could port him to Charizard because he at least has something close to what could be used to replace Neutral B, he can glide, he may still have articles left from his Final Smash. Problem with him is that i can't edit Project M Charizard's moveset file properly, so, it will be a lot harder and certain things can't be done. So, i will search for new base for now. One of the possible bases is Zero Suit Samus, who is from Metroid too and her placement on Project M's roster is convenient for me since she is close to Samus.
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« Reply #56 on: December 22, 2014, 09:52:17 AM » |
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ZSS and Samus have very anal file size limits. I would suggest placing him over someone who has a larger file size.
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« Reply #57 on: December 22, 2014, 10:03:16 AM » |
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ZSS and Samus have very anal file size limits. I would suggest placing him over someone who has a larger file size.
Does Pit has higher limit? If yes, then i will use him. He is actually a better character to use as a base because then i could make what i wanted to be his Down B and he can glide too, so, only Final Smash will be truly inferiour to Lucario's. I forgot to post updates here lately. There is a lot of them. All recolors have been redone thanks to SchAlternate from Smashboards: All throws except for Up Throw are done: Also, Ridley goes back to his original/canonical Other M size under Super Mushroom's effect:
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« Last Edit: December 22, 2014, 10:15:28 AM by Ridley »
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« Reply #58 on: December 22, 2014, 10:11:54 AM » |
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Pit has a very large file size limit. Pit's max size is 525 KB.
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« Reply #59 on: December 22, 2014, 10:16:21 AM » |
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Pit has a very large file size limit. Pit's max size is 525 KB.
What about animations file size limit? This is my biggest concern. If it is very large too, then i will use him.
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