he works preety good with one exception which i think its becuase of vbrawl but the up special on your latest version only seems to work when you are on the ground for some reason it doesnt like to activate when you are in the air maybe once during a match or so but that is about it.Some variable must not be reseted when touching the ground or something.
I don't know what could cause that...
Anyway, i have some updates. First of all, i forgot to put April Fools video here (whoops), but it still can be viewed since it has some real info that is 100% serious. Here it is:
Thanks to pikazz, Ridley now has a command grab as Side B! I won't show this special as a gif this time. Just 'cuz.
This special starts with Ridley stepping back and raising his left arm...
Then he leaps forward and quickly crosses long distance, with hitbox being active until he lowers his hand to brake. Then goes long end lag (i think its 30 frames or more, but i can't tell since it was slowed down through code and not animation because...thats easier to do, you know).
If he grabs someone, he will scrape opponent along the floor. After going forward for some time, he will stop and throw opponent up. No point-blank fireball/firebreath this time since i wanted aerial version of Side B to be more different from ground version (and it can't be shorter in duration because of command grab limitations, so, it can't simply be him throwing opponent down and trying to make him fall with opponent resulted in him either going through platforms below or never letting opponent go). And it probably is more useful this way. I dunno.
Also, Down Throw was changed a bit since April Fools video. It now makes it easier to see what Ridley does, his tail doesn't goes that deep into opponent (just tail blade) and GFX is posed better. Other than that, no differences.
I'll try to pose him lower so he won't clip through platforms as much (it will still happen).
Old Side B may or may not return. Depends on how much space is left in animations file. I'll rework it though.