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Author Topic: Pay me to program for you (Expired)  (Read 37118 times)
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KingJigglypuff
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    « Reply #180 on: February 08, 2015, 02:20:04 PM »


    How much would it be to be able to screenshot to an animated gif with a transparent background, BJ?
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    « Reply #181 on: February 08, 2015, 02:22:15 PM »


    never go full retard :v
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    « Reply #182 on: February 08, 2015, 04:02:24 PM »


    how much would it cost to make it able to play animations with all the models in the preview at the same time? o:
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    « Reply #183 on: February 08, 2015, 04:25:09 PM »


    This viewpoints thing looks expensive...Is the program BrawlBox v0.74c released?
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    « Reply #184 on: February 08, 2015, 04:26:25 PM »


    This viewpoints thing looks expensive...Is the program BrawlBox v0.74c released?
    0.74c isnt released yet.
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    « Reply #185 on: February 08, 2015, 04:37:42 PM »


    How much would it be to be able to screenshot to an animated gif with a transparent background, BJ?


    I would've done that a long time a ago, but the problem is that GIFs don't actually use an alpha value per pixel, they use a specific color as the transparent color per frame.

    So it works good with pixely artwork, but antialiased stuff looks dumb around the edges. You can see the background color that's used as transparency.

    This is what I'm talking about (ignore the orange border):


    (putting the next two pics in spoilers because they're kinda seizurey)

    And I had to turn down the image quality just to get that. Using better pixel quality produces this:

    But if you scale up the image with the same low pixel quality, it still doesn't work:

    I assume that it has to do with the quantization making the colors not match properly if the quality is too high or the dimensions are too big.

    BrawlBox uses one of the only GIF encoders I could find that worked called NGif. There's not any better encoder available it seems.

    So what I'm trying to say is that it's not really worth the trouble to take the time to support. Animated GIFs and transparency don't work well together, I think because the format is pretty old.

    how much would it cost to make it able to play animations with all the models in the preview at the same time? o:


    You mean play all animations on all models? Because you can already play one animation (of each type, chr0, srt0, etc) on all models.

    That will probably need ANOTHER rewrite, so I'm gonna say $25.
    Been rewriting a lot of stuff lately.

    Is the program BrawlBox v0.74c released?


    no
    « Last Edit: February 08, 2015, 04:40:17 PM by BlackJax96 » Logged

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    « Reply #186 on: February 08, 2015, 04:44:19 PM »


    no, I mean if I put 2 models into the preview with "Preview all" (like a sheik and Luigi model) and you want a animations plays both for them at the same time instead for just the "target model"'s animation is playing, how much would that cost?
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    « Reply #187 on: February 08, 2015, 04:48:18 PM »


    no, I mean if I put 2 models into the preview with "Preview all" (like a sheik and Luigi model) and you want a animations plays both for them at the same time instead for just the "target model"'s animation is playing, how much would that cost?
    if u click on the Targeted Model window and select "All", and pick any animation u want, it'll play the animation for all thats shown in the model viewer.
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    « Reply #188 on: February 08, 2015, 04:53:56 PM »


    Yeah just set the target to All and it'll do what you're asking for.
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    « Reply #189 on: February 08, 2015, 10:08:24 PM »


    Idunno where people are getting this money, but BJ be makin bank.
    -----
    Ok I'm doin it. How much for software rendering in BrawlBox, specifically the model viewer? (prolly won't be able to pay all of it but we'll see)
    « Last Edit: February 08, 2015, 10:15:50 PM by Doqtor Kirby » Logged


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    « Reply #190 on: February 08, 2015, 10:35:03 PM »


    Idunno where people are getting this money, but BJ be makin bank.

    lol I'm totally busting my ass over here though.

    Programmin day and night "Wherever Vyse goes, cool follows."

    Ok I'm doin it. How much for software rendering in BrawlBox, specifically the model viewer? (prolly won't be able to pay all of it but we'll see)

    OOOH. That's the most intensive task I have listed on the OP.

    It's listed as costing $350, but I was debating about putting it on sale soon for a short time. Since you asked, I'll do it for $275 (until the end of February, then it'll be $350 again).

    Maybe you can team up with some others and pay monthly? Like what pikazz and namq did to get Ikarus back on track.
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    « Reply #191 on: February 08, 2015, 11:42:31 PM »


    if u click on the Targeted Model window and select "All", and pick any animation u want, it'll play the animation for all thats shown in the model viewer.


    huh, looked that up! somehow, only that "All" exists on 74 while it doesnt on 74b
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    « Reply #192 on: February 08, 2015, 11:50:11 PM »


    huh, looked that up! somehow, only that "All" exists on 74 while it doesnt on 74b

    yeah it doesnt show in 74b.. and since i dont like how the materials r made during import in 74b, i've been sticking with 73b for importing and editing materials in. sucks that in 74b, when a material has AlphaBlend enabled, it doesnt show it being enabled and also displays different settings, which really seems whacked up.
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    « Reply #193 on: February 08, 2015, 11:54:57 PM »


    and since i dont like how the materials r made during import in 74b, i've been sticking with 73b for importing and editing materials in. sucks that in 74b, when a material has AlphaBlend enabled, it doesnt show it being enabled and also displays different settings, which really seems whacked up.

    One of the first bugs I fixed for v0.74c.

    huh, looked that up! somehow, only that "All" exists on 74 while it doesnt on 74b

    it was moved to
    Options->Settings->Edit All Models

    I moved it again to under "Target Model:" in v0.74c though.
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    « Reply #194 on: February 09, 2015, 04:00:24 AM »


    Oh. So you can only buy v0.74c then?
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